Difference between revisions of "Techprof subpersona core"

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{{stub}}
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{{stub}}{{Infobox main|exotic
{{Define|Exotic Item
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| name = Techprof subpersona core
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| image = Techprof subpersona core.png
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| description = A small AI core housing a low-grade subpersona specialized in teaching technology. When used, the AI will teach you the technology you're currently researching, instantly and for free. Can only be used once.
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<!-- Base Stats -->
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| type = Exotic item
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| tech level = Ultra
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| hp = 100
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| deterioration = 0
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| marketvalue = 1000
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| mass = 2.0
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| flammability = 0
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| stack limit = 1
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| path cost = 15
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<!-- Technical -->
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| defName = TechprofSubpersonaCore
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<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| def name = TechprofSubpersonaCore
 
| description = A small AI core housing a low-grade subpersona specialized in teaching technology. When used, the AI will teach you the technology you're currently researching, instantly and for free. Can only be used once.
 
 
| label = techprof subpersona core
 
| label = techprof subpersona core
| path cost = 15
 
| stack limit = 1
 
| tech level = spacer
 
 
| use hit points = true
 
| use hit points = true
| flammability base = 0
 
| deterioration rate base = 0
 
| market value base = 1000
 
| max hit points base = 100
 
| mass = 2.0
 
 
}}
 
}}
 
A '''techprof subpersona core''' instantly completes the current [[research]] project when used.
 
A '''techprof subpersona core''' instantly completes the current [[research]] project when used.
  
== Usage ==
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== Acquisition ==  
Select a colonist, right-click the device and select 'Use techprof subpersona core'.
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Techprof subpersona cores cannot be crafted nor bought from [[trader]]s. Instead they can be acquired as a reward for performing [[quests]]. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to a core in a given play-through. Anecdotally, it is often reported that the increased number of reward options added by the [[DLC]] dilute the reward pool with more options.
  
Note that this only works on research projects that you have unlocked. Research without either the necessary prerequisites or techprints cannot be completed instantly using the core.
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They can also rarely be found in [[ancient shrine]]s.
  
== Acquisition ==
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== Summary ==
It is obtained through a world quest or found in [[ancient shrine]]s.
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Techprof subpersona cores can be used to instantly complete the [[research]] project that is currently selected for research by selecting a colonist, right-clicking the device, and selecting 'Use techprof subpersona core'.
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Note that this only works on research projects that could otherwise research. Research without either the necessary prerequisites or [[techprint]]s cannot be completed instantly using the core.
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== Analysis ==
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This can be used to quickly complete a long research such as the spaceship research, or can be used in an emergency to complete mortars or gun crafting.
  
 
== Version history ==
 
== Version history ==
When introduced in Beta 18 it finished a random research project. This was changed in Beta 19.
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* [[Version/0.18.1722|0.18.1722]] - Added.
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* Beta 19 - No longer finishes a random research project, now completes the currently selected research project.
  
 
{{nav/questitems}}
 
{{nav/questitems}}
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[[Category:Exotic Item]]

Revision as of 01:29, 31 August 2022

Techprof subpersona core

Techprof subpersona core

A small AI core housing a low-grade subpersona specialized in teaching technology. When used, the AI will teach you the technology you're currently researching, instantly and for free. Can only be used once.

Base Stats

Type
Exotic item
Tech Level
Ultra
Market Value
1000 Silver
Stack Limit
1
HP
100
Deterioration Rate
0
Flammability
0%
Path Cost
15
Technical
defName
TechprofSubpersonaCore


A techprof subpersona core instantly completes the current research project when used.

Acquisition

Techprof subpersona cores cannot be crafted nor bought from traders. Instead they can be acquired as a reward for performing quests. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to a core in a given play-through. Anecdotally, it is often reported that the increased number of reward options added by the DLC dilute the reward pool with more options.

They can also rarely be found in ancient shrines.

Summary

Techprof subpersona cores can be used to instantly complete the research project that is currently selected for research by selecting a colonist, right-clicking the device, and selecting 'Use techprof subpersona core'.

Note that this only works on research projects that could otherwise research. Research without either the necessary prerequisites or techprints cannot be completed instantly using the core.

Analysis

This can be used to quickly complete a long research such as the spaceship research, or can be used in an emergency to complete mortars or gun crafting.

Version history

  • 0.18.1722 - Added.
  • Beta 19 - No longer finishes a random research project, now completes the currently selected research project.