Difference between revisions of "Synthread"

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(Armor ratings were incorrect.)
(Added max hp factor + incorrect armor values)
Line 17: Line 17:
 
| thing class = ThingWithComps
 
| thing class = ThingWithComps
 
| use hit points = true
 
| use hit points = true
| armor - blunt factor = 0.26
+
| armor - blunt factor = 0
| armor - heat factor = 0.90
+
| armor - heat factor = 0.72
| armor - sharp factor = 0.94
+
| armor - sharp factor = 0.63
 +
| Max Hit Points Factor = 1.3
 
| deterioration rate base = 3.0
 
| deterioration rate base = 3.0
 
| flammability base = 0.7
 
| flammability base = 0.7

Revision as of 12:25, 25 July 2019

Synthread

Synthread b.png

Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.


Type
TextileFabric
Stack Limit
75

Base Stats

Deterioration Rate
3
Flammability
0.7
Market Value
4
Mass
0.025
Max Hit Points
150

Stat Modifiers

Armor - Blunt
×0.26
Armor - Heat
×0.9
Armor - Sharp
×0.94
Beauty
×2.3
Flammability
×0.7
Insulation - Cold
×22
Insulation - Heat
×22
Max Hit Points
×1.3
Work To Make
×1

Space age fabric. Cannot be grown, only acquired by trading or through random drops. The starting gear on any New Arrivals scenario is a synthread T-shirt and pants, and occasionally a jacket as well. Some raiders and outlanders will occasionally come wearing synthread apparel, as well.