Difference between revisions of "Synthread"
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(Added max hp factor + incorrect armor values) |
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− | {{ | + | {{Define|Fabric |
| category = Fabric | | category = Fabric | ||
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− | |||
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| description = Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well. | | description = Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well. | ||
+ | | always haulable = true | ||
+ | | color = (174,219,228) | ||
+ | | def name = Synthread | ||
+ | | draw gui overlay = true | ||
+ | | graphic class = Graphic_Single | ||
+ | | graphic path = Things/Item/Resource/Synthread | ||
+ | | label = synthread | ||
+ | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
+ | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
+ | | selectable = true | ||
+ | | stack limit = 75 | ||
+ | | thing class = ThingWithComps | ||
+ | | use hit points = true | ||
+ | | armor - blunt factor = 0 | ||
+ | | armor - heat factor = 0.72 | ||
+ | | armor - sharp factor = 0.63 | ||
+ | | Max Hit Points Factor = 1.3 | ||
+ | | deterioration rate base = 3.0 | ||
+ | | flammability base = 0.7 | ||
+ | | flammability factor = 0.7 | ||
+ | | insulation - cold factor = 22 | ||
+ | | insulation - heat factor = 22 | ||
+ | | market value base = 4 | ||
+ | | max hit points base = 150 | ||
+ | | mass = 0.03 | ||
}} | }} | ||
+ | {{Info|Space age fabric. Cannot be grown, only acquired by [[trading]] or through random drops. The starting gear on any New Arrivals scenario is a synthread [[T-shirt]] and [[pants]], and occasionally a [[Clothing#Jacket|jacket]] as well. Some [[raiders]] and outlanders will occasionally come wearing synthread apparel, as well.}} |
Revision as of 12:25, 25 July 2019
Synthread
Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.
Base Stats
- Deterioration Rate
- 3
- Flammability
- 0.7
- Market Value
- 4
- Mass
- 0.025
- Max Hit Points
- 150
Stat Modifiers
- Armor - Blunt
- ×0.26
- Armor - Heat
- ×0.9
- Armor - Sharp
- ×0.94
- Beauty
- ×2.3
- Flammability
- ×0.7
- Insulation - Cold
- ×22
- Insulation - Heat
- ×22
- Max Hit Points
- ×1.3
- Work To Make
- ×1
Space age fabric. Cannot be grown, only acquired by trading or through random drops. The starting gear on any New Arrivals scenario is a synthread T-shirt and pants, and occasionally a jacket as well. Some raiders and outlanders will occasionally come wearing synthread apparel, as well.