Difference between revisions of "Synthread"

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m ((Bot) XML data extraction: Textiles get their own template)
(Added max hp factor + incorrect armor values)
(18 intermediate revisions by 8 users not shown)
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{{Textile
+
{{Define|Fabric
 
| category = Fabric
 
| category = Fabric
| deterioration rate base = 1.5
 
| flammability base = 1.0
 
| market value base = 11
 
| max health base = 150
 
| description = Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.
 
}}
 
{{Material
 
| category = Fabric
 
| deterioration rate base = 1.5
 
| flammability base = 1.0
 
| market value base = 11
 
| max health base = 150
 
 
| description = Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.
 
| description = Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.
 +
| always haulable = true
 +
| color = (174,219,228)
 +
| def name = Synthread
 +
| draw gui overlay = true
 +
| graphic class = Graphic_Single
 +
| graphic path = Things/Item/Resource/Synthread
 +
| label = synthread
 +
| parent name = ResourceBase
 +
| path cost = 15
 +
| resource readout priority = Middle
 +
| rotatable = false
 +
| selectable = true
 +
| stack limit = 75
 +
| thing class = ThingWithComps
 +
| use hit points = true
 +
| armor - blunt factor = 0
 +
| armor - heat factor = 0.72
 +
| armor - sharp factor = 0.63
 +
| Max Hit Points Factor = 1.3
 +
| deterioration rate base = 3.0
 +
| flammability base = 0.7
 +
| flammability factor = 0.7
 +
| insulation - cold factor = 22
 +
| insulation - heat factor = 22
 +
| market value base = 4
 +
| max hit points base = 150
 +
| mass = 0.03
 
}}
 
}}
 +
{{Info|Space age fabric. Cannot be grown, only acquired by [[trading]] or through random drops. The starting gear on any New Arrivals scenario is a synthread [[T-shirt]] and [[pants]], and occasionally a [[Clothing#Jacket|jacket]] as well. Some [[raiders]] and outlanders will occasionally come wearing synthread apparel, as well.}}

Revision as of 12:25, 25 July 2019

Synthread

Synthread b.png

Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.


Type
TextileFabric
Stack Limit
75

Base Stats

Deterioration Rate
3
Flammability
0.7
Market Value
4
Mass
0.025
Max Hit Points
150

Stat Modifiers

Armor - Blunt
×0.26
Armor - Heat
×0.9
Armor - Sharp
×0.94
Beauty
×2.3
Flammability
×0.7
Insulation - Cold
×22
Insulation - Heat
×22
Max Hit Points
×1.3
Work To Make
×1

Space age fabric. Cannot be grown, only acquired by trading or through random drops. The starting gear on any New Arrivals scenario is a synthread T-shirt and pants, and occasionally a jacket as well. Some raiders and outlanders will occasionally come wearing synthread apparel, as well.