Difference between revisions of "Synthread"

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(Armor ratings were incorrect.)
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| thing class = ThingWithComps
 
| thing class = ThingWithComps
 
| use hit points = true
 
| use hit points = true
| armor - blunt factor = 1.0
+
| armor - blunt factor = 0.26
| armor - blunt offset = 0.03
+
| armor - heat factor = 0.90
| armor - electric factor = 4.0
+
| armor - sharp factor = 0.94
| armor - electric offset = 0.03
 
| armor - heat factor = 4.0
 
| armor - heat offset = 0.03
 
| armor - sharp factor = 1.65
 
| armor - sharp offset = 0.03
 
 
| deterioration rate base = 3.0
 
| deterioration rate base = 3.0
| flammability base = 1.0
+
| flammability base = 0.7
| insulation - cold factor = 1.25
+
| flammability factor = 0.7
| insulation - heat factor = 1.25
+
| insulation - cold factor = 22
| market value base = 11
+
| insulation - heat factor = 22
 +
| market value base = 4
 
| max hit points base = 150
 
| max hit points base = 150
|mass = 0.025
+
| mass = 0.03
 
}}
 
}}
 
+
{{Info|Space age fabric. Cannot be grown, only acquired by [[trading]] or through random drops. The starting gear on any New Arrivals scenario is a synthread [[T-shirt]] and [[pants]], and occasionally a [[Clothing#Jacket|jacket]] as well. Some [[raiders]] and outlanders will occasionally come wearing synthread apparel, as well.}}
{{Info|Space age fabric. Cannot be grown, only acquired by [[trading]] or through random drops. The starting gear on the three base colonists is a Synthread [[T-Shirt|T-shirt]] and [[pants]], and occasionally a [[Clothing#Jacket|jacket]] as well. Some [[raiders]] and outlanders will occasionally come wearing Synthread apparel, as well.}}
 

Revision as of 18:05, 11 March 2019

Synthread

Synthread b.png

Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.


Type
TextileFabric
Stack Limit
75

Base Stats

Deterioration Rate
3
Flammability
0.7
Market Value
4
Mass
0.025
Max Hit Points
150

Stat Modifiers

Armor - Blunt
×0.26
Armor - Heat
×0.9
Armor - Sharp
×0.94
Beauty
×2.3
Flammability
×0.7
Insulation - Cold
×22
Insulation - Heat
×22
Max Hit Points
×1.3
Work To Make
×1

Space age fabric. Cannot be grown, only acquired by trading or through random drops. The starting gear on any New Arrivals scenario is a synthread T-shirt and pants, and occasionally a jacket as well. Some raiders and outlanders will occasionally come wearing synthread apparel, as well.