Difference between revisions of "Synthread"
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m ((Bot) XML data extraction: Removing obselete properties and some fixes) |
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| armor - sharp factor = 1.65 | | armor - sharp factor = 1.65 | ||
| armor - sharp offset = 0.03 | | armor - sharp offset = 0.03 | ||
− | | deterioration rate base = | + | | deterioration rate base = 3.0 |
| flammability base = 1.0 | | flammability base = 1.0 | ||
| insulation - cold factor = 1.25 | | insulation - cold factor = 1.25 |
Revision as of 13:09, 26 August 2016
Synthread
Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.
Base Stats
- Deterioration Rate
- 3
- Flammability
- 0.7
- Market Value
- 4
- Mass
- 0.025
- Max Hit Points
- 150
Stat Modifiers
- Armor - Blunt
- ×0.26
- Armor - Heat
- ×0.9
- Armor - Sharp
- ×0.94
- Beauty
- ×2.3
- Flammability
- ×0.7
- Insulation - Cold
- ×22
- Insulation - Heat
- ×22
- Max Hit Points
- ×1.3
- Work To Make
- ×1
Space age fabric. Cannot be grown, only acquired by trading or through random drops. The starting gear on the three base colonists is a Synthread T-Shirt and Pants, and occasionally a jacket as well. Some raiders and outlanders will occasionally come wearing Synthread apparel, as well.