Difference between revisions of "Sun lamp"

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<onlyinclude>{{{{TNTN|infobox main}}|furniture|
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<onlyinclude>
|name = <translate><!--T:2-->
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{{infobox main|furniture|
Sun lamp</translate>
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|name = Sun lamp
|image = LampSun.png|<translate><!--T:3-->
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|image = LampSun.png|Sun lamp
Sun lamp</translate>
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|description = Lights an area brightly enough to grow crops.
|info = <translate><!--T:4-->
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|type = Furniture
Lights an area brightly enough to grow crops.</translate>
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|type2 =
|type = Furniture{{!}}<translate><!--T:5-->
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|placeable = Yes
Furniture</translate>
 
|placeable = y
 
 
|size = 1|1
 
|size = 1|1
 
|hp = 50
 
|hp = 50
|power = - 600
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|power = - 2900
|buy = {{icon|metal|20}}
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|buy = {{icon|metal|25}}
 
|sell = {{icon|metal|10}}
 
|sell = {{icon|metal|10}}
}}</onlyinclude><translate><!--T:6-->
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|mass base = 4.5
A sun lamp is a lamp that is used to continue the growth of plants indoors or outside, even when no sunlight is shining.
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}}
A sun lamp uses the same amount of power as 4 '''[[Standing lamp|standing lamp]]''' does, and therefore shouldn't be used to only light up a room, especially if it's a small room.
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</onlyinclude>
 +
Sun lamps provide artificial light to roofed growing zones (greenhouses) at high power expense (2,900 watts). A sun lamp will illuminate tiles within a five-block radius at 100% and outside tiles at only 50% or less. Sun lamps automatically turn themselves off at night to save power while the plants are resting. Once installed, the lamp menu offers the option to create a growing zone that matches its radius.  Sun lamps become available after [[research]]ing Electricity.
  
<!--T:7-->
 
Sun lamps are primarily used indoors near hydroponics tables in order to provide the indoor plants with light that is bright enough for the plants to grow without sunlight.  If a sun lamp is left outside, it can become a potential hazard if it begins to rain.  If this was to occur, the sun lamp has a chance to short circuit, starting a fire and damaging anything around the lamp.</translate>
 
  
<translate>==Light radius== <!--T:8--></translate>
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=== Short circuits ===  
<translate><!--T:9-->
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Rain on a powered sun lamp will cause short circuits and fires. A roof will prevent this.
(needs confirmation)
 
  
<!--T:10-->
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If the area is unroofed, you can simply switch the sun lamp off.
&#9673; - Sun lamp <br/>
 
&#9634; - Brightly Lit <br/>
 
&#9641; - Light, but not enough light to grow food</translate>
 
<pre>
 
&#9641; &#9641; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9641; &#9641;
 
&#9641; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9641;
 
&#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634;
 
&#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634;
 
&#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634;
 
&#9634; &#9634; &#9634; &#9634; &#9634; &#9673; &#9634; &#9634; &#9634; &#9634; &#9634;
 
&#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634;
 
&#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634;
 
&#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634;
 
&#9641; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9641;
 
&#9641; &#9641; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9641; &#9641;
 
</pre>
 
  
<translate>
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== Greenhouses ==
==How to prevent short circuits== <!--T:11-->
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Sun lamps allow indoor plantations but don't produce heat, so [[heater]]s may be required to attain proper conditions for plant growth. [[Events#Solar flare|Solar flares]] will cut the energy power so prepare a [[shelf]] with emergency wood to build [[campfire]]s to keep the room temperature above -10C. Double-width walls provide more insulation against temperature changes (and thus save power with [[heater]]s or [[cooler]]s), as well as better protection from attacks.
If it is raining on the sunlamp it '''WILL''' short circuit and cause fires. To prevent this, simply build a hollow 3*3 square of walls around it. That will automatically add a 3*3 roof over the lamp. Once the roof is in place sell the walls '''except for 1 wall peace''' which will hold up the roof. If that wall breaks, the roof will fall, unless there is another wall within 5 blocks (this range needs testing & confirmation) - then it will magically float in mid air, even if the wall is in no way physically connected to the roof.
 
</translate>
 
  
<translate>
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[[Hydroponics basin]]s increase the growing rate in low fertility tiles but are dependent on electricity, without power all plants on it will die soon.
<!--T:12-->
 
Like this:<br/>
 
&#9673; - Sun lamp <br/>
 
&#9641; - ''[[Wall]]''<br/>
 
&#9634; - ''[[Power conduit]]'' <br/>
 
</translate>
 
<pre>
 
<translate><!--T:13-->
 
Roof under construction.</translate>
 
Build walls first, then sell unnecessary walls and last build the lamp
 
&#9641; &#9641; &#9641;
 
&#9641; &#9673; &#9641; &#9634; &#9634; &#9634;
 
&#9641; &#9641; &#9641;
 
</pre>
 
  
WARNING! A REASON CHANGE IN HOW ROOFING IS CREATED HAVE MADE IT SO THERE IS A HOLE IN THE MIDDLE JUST WHERE THE LAMP ARE STANDING, BUT ROOF IS BUILT AROUND IT, SO JUST PLACE THE LAMP WHERE A WALL STOOD PREVIOUSLY IN THE CONFIGURATION ABOVE.
 
  
<pre>
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[[File:Sun lamp H.png|900px]]
<translate><!--T:14-->
 
Roof done, the lamp is protected & the unnecessary walls has been sold. (the lamp is moved to be under the roof)</translate>
 
  &#9673; &#9634; &#9641; &#9634; &#9634; &#9634;
 
</pre>
 
  
{{{{TNTN|nav}}|furniture|wide}}
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{{nav|furniture|wide}}
[[Category:<translate><!--T:16-->
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[[Category:Furniture]]
Furniture</translate>]]
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[[Category:Food]]
[[Category:<translate><!--T:17-->
 
Food</translate>]]
 

Revision as of 02:26, 5 July 2019

Sun lamp

Sun lamp

Lights an area brightly enough to grow crops.

Base Stats

Type
Furniture
Mass
4.5 kg
HP
50

Building

Size
1
Placeable
Yes
Power
- 2900 W

Sun lamps provide artificial light to roofed growing zones (greenhouses) at high power expense (2,900 watts). A sun lamp will illuminate tiles within a five-block radius at 100% and outside tiles at only 50% or less. Sun lamps automatically turn themselves off at night to save power while the plants are resting. Once installed, the lamp menu offers the option to create a growing zone that matches its radius. Sun lamps become available after researching Electricity.


Short circuits

Rain on a powered sun lamp will cause short circuits and fires. A roof will prevent this.

If the area is unroofed, you can simply switch the sun lamp off.

Greenhouses

Sun lamps allow indoor plantations but don't produce heat, so heaters may be required to attain proper conditions for plant growth. Solar flares will cut the energy power so prepare a shelf with emergency wood to build campfires to keep the room temperature above -10C. Double-width walls provide more insulation against temperature changes (and thus save power with heaters or coolers), as well as better protection from attacks.

Hydroponics basins increase the growing rate in low fertility tiles but are dependent on electricity, without power all plants on it will die soon.


SimpleGreenhouse.png