Difference between revisions of "Stuff"

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-->'''Stuff''' is a concept in RimWorld's code by which a material can be chosen before creation of an item or building, used in the item's construction and the stats of the chosen material affect the stats of the end product.
 
-->'''Stuff''' is a concept in RimWorld's code by which a material can be chosen before creation of an item or building, used in the item's construction and the stats of the chosen material affect the stats of the end product.
 
An item that can do this is called "stuffable".
 
An item that can do this is called "stuffable".
Examples of stuffable things include [[walls]], [[armchair]]s, [[longsword]]s and [[plate armor]].
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Examples of stuffable things include most [[structure]]s, [[furniture]], [[melee weapons]] and [[apparel]].
  
Stuff is usually categorized. For example, an item can be made of "Leathery" stuff, i.e. that part of the recipe can be fill by the correct amount of any given [[Leather]]. Some recipes give you a choice, for example [[bed]]s' stuff is tagged "Metallic, Wood, Stony", allowing the player to choose between those. There are often better/worse choices, especially given the practical availability of different material for different colonies, but also different "stuff" can have differing effects on the final product (e.g. "wood" is more flammable than stone, and "stony" beds are not as comfortable as wood or steel, except for [[jade]]). Such details are available in articles for specific items.
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[[File:Buildingmats.png|thumb|200px|Note that this icon is used on the wiki to symbolise stuff. It is not used in-game.]]
  
Categories include:
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Stuff is categorized. For example, an item can be made of "Leathery" stuff, i.e. that part of the recipe can be fill by the correct amount of any given [[leather]]. Some recipes give you a choice, for example [[bed]]s' stuff is tagged "Metallic, Wood, Stony", allowing the player to choose between those. There are often better/worse choices, especially given the practical availability of different material for different colonies, but also different "stuff" can have differing effects on the final product (e.g. "wood" is more flammable than stone, and "stony" beds are not as comfortable as wood or steel, except for [[jade]]). Such details are available in articles for specific items.
*[[Leather]]y
 
*[[Fabric]]
 
*[[Wood]]y
 
*[[Metals|Metallic]]
 
*[[Stone|Stony]]  
 
  
==Version history==
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The stuff categories are:
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* [[Leather]]y
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* [[Fabric]]
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* [[Wood]]y
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* [[Metals|Metallic]]
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* [[Stone|Stony]]
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Note that, despite being a full category of its own, currently the only material in the Woody category is [[Wood]].
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== List of stuffable things ==
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{{#ask: [[Stuff Tags::+]] | format = ul | class = ul-column-width-100 | template = DLC Icons | sort = From DLC, Name | link = none | limit = 500}}
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== Version history ==
 
* [[Version/0.7.581|0.7.581]] - Stuff system added. Prior to this, objects equivalent to stuffed objects had to be distinctly defined i.e. wood wall and metal wall.
 
* [[Version/0.7.581|0.7.581]] - Stuff system added. Prior to this, objects equivalent to stuffed objects had to be distinctly defined i.e. wood wall and metal wall.
  
==See also==
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== See also ==
 
* [[Materials]]
 
* [[Materials]]
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Latest revision as of 07:59, 8 December 2023

Stuff is a concept in RimWorld's code by which a material can be chosen before creation of an item or building, used in the item's construction and the stats of the chosen material affect the stats of the end product. An item that can do this is called "stuffable". Examples of stuffable things include most structures, furniture, melee weapons and apparel.

Note that this icon is used on the wiki to symbolise stuff. It is not used in-game.

Stuff is categorized. For example, an item can be made of "Leathery" stuff, i.e. that part of the recipe can be fill by the correct amount of any given leather. Some recipes give you a choice, for example beds' stuff is tagged "Metallic, Wood, Stony", allowing the player to choose between those. There are often better/worse choices, especially given the practical availability of different material for different colonies, but also different "stuff" can have differing effects on the final product (e.g. "wood" is more flammable than stone, and "stony" beds are not as comfortable as wood or steel, except for jade). Such details are available in articles for specific items.

The stuff categories are:

Note that, despite being a full category of its own, currently the only material in the Woody category is Wood.

List of stuffable things[edit]

Version history[edit]

  • 0.7.581 - Stuff system added. Prior to this, objects equivalent to stuffed objects had to be distinctly defined i.e. wood wall and metal wall.

See also[edit]