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#REDIRECT [[Structure]]
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{{TOCright}}
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In '''RimWorld''', your colonists are able to build structures from the ground up, according to the blueprints you decide.<br>
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The following structures are available:
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{{clr}}
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==Stockpile area==
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{{Structure
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| title = Stockpile area
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| image = AreaStockpile.png
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| imagewidth = 184
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| size = 6x6
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}}
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Your colonists will haul all [[resources]] (metal, food, etc...) to the nearest stockpile area.<br>
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You are never able to remove your last stockpile. To remove the stockpile a new one must be placed.
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{{clr}}
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==Dumping area==
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{{Structure
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| title = Dumping area
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| image = AreaDump.png
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| imagewidth = 128
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| size = 4x4
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}}
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Your colonists will dump debris, bodies and animal corpses in dumping areas.<br />
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Each separate dumping area can be assigned to be able to receive colonists' bodies, strangers' bodies and animal corpses or not.<br />
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Each placed debris/body/corpse takes one space, limiting the amount of available dumping spaces to 16 per dumping area.
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{{clr}}
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==Sandbags==
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{{ Structure
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| title = Sandbags
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| imagecaption = A sandbags wall
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| image = Sandbags_wall.png
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| imagewidth = 96
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| size = 1x1
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| cost = 3
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| health = 300
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}}
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Sandbags can be placed to cover your structures and your colonists from gunfire.<br />
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It also reduces movement speed when crossed.
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{{clr}}
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==Metal tile==
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{{ Structure
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| title = Metal tile
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| size = 1x1
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| cost = 1
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| movement = 100
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}}
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Metal tiles, for that spaceship look.<br>
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A variation of Paved tile and Concrete.
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{{clr}}
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==Paved tile==
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{{ Structure
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| title = Paved tile
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| size = 1x1
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| cost = 1
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| movement = 100
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}}
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Utilitarian concrete tiles. Quick to move around on, but not very pretty.<br>
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A variation of Metal tile and Concrete.
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{{clr}}
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==Concrete==
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{{ Structure
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| title = Concrete
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| size = 1x1
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| cost = 1
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| movement = 100
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}}
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Quick-poured concrete. Fast to walk on, but quite ugly. You'll need to be able to dig out the ground to pour this.<br>
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A variation of Metal tile and Paved tile.
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{{clr}}
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==Smooth stone==
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{{ Structure
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| title = Smooth stone
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| size = 1x1
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| cost = 0
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| movement = 100
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| note = Requires Rough stone to build on
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}}
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This flooring does not require any metal to be constructed, but it needs to be placed on rough stone and takes a greater amount of time to be completed than artificial flooring above.
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{{clr}}
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==Wall==
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{{ Structure
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| title = Wall
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| image = Wall_wall.png
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| imagewidth = 96
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| size = 1x1
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| cost = 3
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| health = 400
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}}
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Walls are used to prevent movement and/or to enclose space, adding automatically roofs over such enclosed space.<br />
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Act as a power conduit if [[power]]ed.
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{{clr}}
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==Door==
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{{ Structure
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| title = Door
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| image = Door.png
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| imagewidth = 32
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| size = 1x1
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| cost = 25
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| health = 150
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| power = 25
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}}
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A door allows colonists passage through walls or dug rock.<br />
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Although it still opens if not [[power]]ed, colonists have to manually open it, which requires much more time to open it and to close it.
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{{clr}}
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==Power conduit==
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{{ Structure
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| title = Power Conduit
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| size = 1x1
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| cost = 1
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| health = 80
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| note = Conducts power (5 tiles)
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}}
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A power conduit distributes [[power]] between generator and appliances.<br />
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It can power appliances up to 5 squares away.
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{{clr}}
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==Standing lamp==
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{{ Structure
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| title = Standling lamp
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| image = LampStanding.png
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| imagewidth = 32
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| size = 1x1
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| cost = 5
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| health = 50
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| power = 150
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}}
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A standing lamp lights a round surface with a radius 5 around it when it's [[power]]ed.<br />
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Does not conduct power.
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{{clr}}
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==Sun lamp==
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{{ Structure
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| title = Sun lamp
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| image = LampSun.png
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| imagewidth = 32
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| size = 1x1
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| cost = 20
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| health = 50
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| power = 800
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}}
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A sun lamp is required to grow foods indoors on [[Buildings#Hydroponic Tables|Hydroponic Tables]].<br />
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Does not conduct power.
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{{clr}}
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[[Category:Main]]
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[[Category:Structures]]

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