Difference between revisions of "Steel"

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{{Material
 
{{Material
 
| category = Metallic
 
| category = Metallic
| flammability base = 1.0
+
| description = An iron-carbon metal alloy used for building structures, tools, and weapons.
| market value base = 2.0
+
| note = Steel is the primary resource for mid to late game construction, and is therefore vital. Without steel, you cannot build new power generators, conduits, batteries, temperature regulators like coolers and heaters, or turrets and sandbags, so ensure that you have a steady supply. Steel appears at your crash site when a new game is started. After this steel is exhausted, it can be obtained through random drops, trading, mining, disassembling mechanoids, or melting slag into useable steel at an [[Electric Smelter]].
| melee blunt damage base = 1
+
| color = (102,102,105)
| melee sharp damage base = 1
+
| always haulable = true
 +
| construct effect = ConstructMetal
 +
| def name = Steel
 +
| default color = (255,255,255)
 +
| draw gui overlay = true
 +
| graphic class = Graphic_Random
 +
| graphic path = Things/Item/Resource/Metal
 +
| label = steel
 +
| parent name = ResourceBase
 +
| path cost = 15
 +
| resource readout priority = Middle
 +
| rotatable = false
 +
| selectable = true
 +
| slag def = ChunkSlagSteel
 +
| sound drop = Metal_Drop
 +
| sound impact stuff = BulletImpactMetal
 +
| sound interact = Metal_Drop
 +
| stack limit = 75
 +
| thing class = ThingWithComponents
 +
| use standard health = false
 
| beauty factor = 1
 
| beauty factor = 1
 
| flammability factor = 0.2
 
| flammability factor = 0.2
 +
| market value base = 2.0
 
| max health factor = 1
 
| max health factor = 1
 +
| melee blunt damage base = 1
 
| melee cooldown factor = 1
 
| melee cooldown factor = 1
| description = An iron-carbon metal alloy used for building structures, tools, and weapons.
+
| melee sharp damage base = 1
| note = Steel is the primary resource for mid to late game construction, and is therefore vital. Without steel, you cannot build new power generators, conduits, batteries, temperature regulators like coolers and heaters, or turrets and sandbags, so ensure that you have a steady supply. Steel appears at your crash site when a new game is started. After this steel is exhausted, it can be obtained through random drops, trading, mining, disassembling mechanoids, or melting slag into useable steel at an [[Electric Smelter]].
 
| color = (102,102,105)
 
 
}}
 
}}

Revision as of 16:05, 26 February 2015

[[Category:{{{1}}}]]

Steel

Steel b.png

An iron-carbon metal alloy used for building a huge variety of structures, weapons, and machines.


Type
Material – [[{{{2}}}|{{{1}}}]]
Stack Limit
75

Base Stats

Beauty
−4
Market Value
1.9
Mass
0.5

Stat Modifiers

Armor - Blunt
×0.45
Armor - Heat
×0.6
Armor - Sharp
×0.9
Beauty
×1+0
Door Opening Speed
×1
Flammability
×0.4
Insulation - Cold
×3
Insulation - Heat
×0
Max Hit Points
×1
Melee Blunt Damage
×1
Melee Cooldown
×1
Melee Sharp Damage
×1
Rest Effectiveness
×1
Work To Make
×1