Spike trap

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Deadfall trap

Deadfall trap

Five spikes under tension, connected to a touch-activated trigger. When the victim disturbs the trigger, the spikes spring forthm [sic] and strike the victim. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.

Base Stats

Type
Security
Beauty
-4
HP
40
Flammability
0%

Building

Size
1
Placeable
Yes

A spike trap is a single-use trap that deals heavy damage upon triggered. The trigger chance is 100%. The damage can be fatal to humans or large animals if it is made of good materials and is less likely to be triggered by small animals. The base damage varies according to the material it was built from. The damage type is sharp melee, which strikes mainly on the head and torso and usually causes bleeding.

When a colonist or prisoner triggers the trap, a yellow envelope alert appears to notify the player.

Colonists and friendlies are aware of their location and will go around them if possible, though if they walk through them they still have a very slight chance (0.4%) of triggering it. Non-manhunter animals can also sense the trap.

Traps must be placed in a clear area with no other traps or obstacles near it.

Statistics

Material Cost Damage HP Work to build
Steel Steel 30 100 40 54
Plasteel Plasteel 30 110 112 118
Wood Wood 30 45 16 38
Uranium Uranium 30 110 100 102
Silver Silver 300 85 28 54
Gold Gold 300 75 24 48
Granite_Blocks Granite 30 65 68 323
Limestone_Blocks Limestone 30 60 62 323
Marble_Blocks Marble 30 60 48 296
Sandstone_Blocks Sandstone 30 50 56 269
Slate_Blocks Slate 30 60 52 323
Jade Jade 30 100 20 267

Version history

Prior to Beta 19, they were called the Deadfall trap. They were more expensive and dealt less damage, but could be placed close together, as well as rearmed instead of being consumed upon triggering.