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Date Name Thumbnail Size User Description Versions
18:33, 10 March 2020 Harpsichord.png (file) 8 KB Zflocco   1
18:33, 10 March 2020 Harp.png (file) 9 KB Zflocco   1
18:01, 10 March 2020 Royalvest.png (file) 2 KB Zflocco   1
17:57, 10 March 2020 PsyfocusVest.png (file) 3 KB Zflocco   1
17:55, 10 March 2020 PsyfocusRobe.png (file) 5 KB Zflocco   1
17:54, 10 March 2020 Psyfocushelmet.png (file) 1 KB Zflocco   1
13:38, 10 March 2020 CataphractHelmet.png (file) 2 KB Zflocco Reverted to version as of 13:36, 10 March 2020 (UTC) 4
13:37, 10 March 2020 CataphractArmor.png (file) 2 KB Zflocco   1
13:35, 10 March 2020 Royalrobe.png (file) 3 KB Zflocco   1
13:35, 10 March 2020 Corset.png (file) 2 KB Zflocco   1
13:33, 10 March 2020 Coronet.png (file) 1 KB Zflocco   1
13:29, 10 March 2020 Unstablepc.png (file) 4 KB Zflocco   1
13:24, 10 March 2020 Brazier.png (file) 4 KB Zflocco   1
12:39, 10 March 2020 Grandthrone.png (file) 11 KB Zflocco   1
11:50, 10 March 2020 Grandstele.png (file) 12 KB Zflocco   1
11:43, 10 March 2020 Largestele.png (file) 9 KB Zflocco   1
08:08, 7 March 2020 Climateadjuster.png (file) 37 KB Zflocco   1
18:51, 4 March 2020 Psychicamp.png (file) 1 KB Zflocco   1
15:45, 4 March 2020 Donkey.png (file) 5 KB Zflocco   1
12:27, 4 March 2020 Animal Bison side.png (file) 9 KB Zflocco   1
04:34, 3 March 2020 KnifeGoose.png (file) 8 KB PigeonGuru   1
04:17, 3 March 2020 ReconArmor.png (file) 2 KB PigeonGuru   1
04:17, 3 March 2020 ReconHelmet.png (file) 2 KB PigeonGuru   1
15:44, 1 March 2020 NeedleGun.png (file) 923 bytes PigeonGuru   1
15:10, 1 March 2020 Barricade.png (file) 2 KB Zflocco   1
14:21, 1 March 2020 SmokeLauncher.png (file) 1 KB PigeonGuru   2
14:19, 1 March 2020 EMPLauncher.png (file) 1 KB PigeonGuru   2
14:19, 1 March 2020 MechanoidPikeman.png (file) 7 KB PigeonGuru   3
22:42, 12 February 2020 Poison ship 2.jpg (file) 191 KB Mayoculpa Though some nearby plants were killed by the poison, once the ship is defeated new crops can be sown. 1
22:40, 12 February 2020 Poison ship 1.jpg (file) 341 KB Mayoculpa Having pawns manually extinguish fires around a crashed ship part does not cause the mechanoids to emerge. 1
15:44, 10 February 2020 Cooler break-in.jpg (file) 85 KB Mayoculpa Building a cooler in an exterior wall leaves a vulnerable spot which raiders will exploit. 1
17:58, 4 February 2020 Work bill simple meals.jpg (file) 143 KB Mayoculpa Rich explorer Lamb has very low cooking skill. If Lamb's skill increases or if she recruits another colonist with Cooking 6, the bill at the top ensures fine meals will be cooked first. The simple meal bill in the middle, as shown in its detail window, is set to only use perishable meat ingredients. If there is no meat available, the third bill will allow her to make simple meals from vegetables. 1
18:20, 3 February 2020 Growing zone example.jpg (file) 166 KB Mayoculpa Selecting a growing zone lets you expand, shrink or delete it, select which crops to grow and allow or forbid sowing. Double-click an empty tile in an existing growing zone to highlight all growing zones in the visible portion of the map. This makes it possible to quickly forbid sowing in the fall, or allow it again when the growing season is about to start. 1
18:05, 3 February 2020 Work priority example.jpg (file) 176 KB Mayoculpa Manual work priorities for a modestly sized colony. Squares outlined in red mean the colonist's skill is very low; they will work slowly, produce poor quality items or be unable to perform some tasks. Squares outlined in gold mean the colonist's skill is very high. 1
17:46, 3 February 2020 Spike trap accidental step.jpg (file) 260 KB Mayoculpa Colonists and tamed animals have a small chance to accidentally trigger a spike trap when walking over it. Building doors that allow quick access can make this less likely. 1
06:44, 3 February 2020 Volcanic winter sunlamp.jpg (file) 67 KB Mayoculpa In an extreme desert, a backup sunlamp on an unroofed crop field may be an acceptable risk during volcanic winter. Not recommended for any biome that has regular rain or snow. 1
20:30, 2 February 2020 Low priority stockpile.jpg (file) 115 KB Mayoculpa Low priority stockpiles handle overflow from other storage. For example, if your colony has had a big harvest, a low priority stockpile can let your haulers bring the food indoors so it won't deteriorate. When supplies are scarce, a low priority stockpile will empty out as colonists move items to where they are needed most. 1
20:28, 2 February 2020 Normal stockpile.jpg (file) 107 KB Mayoculpa Normal priority stockpiles provide general storage for items of a certain type. This might mean keeping food items in the fridge where they don't spoil, keeping trade goods within range of the orbital trade beacon, etc. 1
20:25, 2 February 2020 Preferred stockpile.jpg (file) 77 KB Mayoculpa A Preferred stockpile is for items that are good to have in a certain place, which should be refilled before general storage. Haulers will still take items away from a Preferred stockpile if the higher priority stockpile zones run low. 1
20:22, 2 February 2020 Important stockpile.jpg (file) 83 KB Mayoculpa An Important priority stockpile is something that will be used a lot and need to be refilled often. This one-tile Important stockpile next to the stove provides the cook with meal ingredients. 1
20:19, 2 February 2020 Stockpile critical.jpg (file) 241 KB Mayoculpa A one-tile Critical priority stockpile is good for delivering emergency supplies. Once the emergency has passed, that stockpile can be deleted or set to a lower priority for later use. 1
18:21, 30 January 2020 Wall with trap line.jpg (file) 190 KB Mayoculpa A perimeter wall with spike traps. Doors allow safe colonist access for both battle and construction. 1
17:21, 30 January 2020 Freezer example.jpg (file) 67 KB Mayoculpa A double-walled freezer. An airlock entrance helps retain temperature as pawns go in and out. The vent allows the cooler to be turned off during the winter. The cooler is close enough to the generator stack that no conduits are needed, which prevents Zzzt. 1
23:15, 29 January 2020 Bait tables 2.jpg (file) 62 KB Mayoculpa Raiders will try to smash player-build structures left out in the open, such as wooden stools. This can be effective at luring them to step on traps or get into positions where defenders can easily fire on them. Or both! 1
22:31, 29 January 2020 Planned infestation.jpg (file) 269 KB Mayoculpa A "bait cave" mined out and prepared for an infestation. Stone walls and doors surround a small section of wooden walls, two incendiary IEDs and a stack of chemfuel accelerant. No insects survived. 1
16:05, 29 January 2020 Ice sheet steam geyser shelter.jpg (file) 125 KB Mayoculpa A basic shelter for day 1 of an Ice Sheet Naked Brutality run. 1
16:50, 24 January 2020 Raid defense naked brutality.jpg (file) 326 KB Mayoculpa Shooting at a raider, then retreating so the enemy paths across a spike trap, is a reliable defense strategy for Naked Brutality starts. 1
16:38, 24 January 2020 Campfire work bills.jpg (file) 173 KB Mayoculpa An example of how work bills can be set for efficient meal production in an early Naked Brutality game. 1
17:10, 9 October 2019 Mass dispense (after).png (file) 648 KB Siggboy   1
16:51, 9 October 2019 Mass dispense (before).png (file) 627 KB Siggboy   1
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