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- 07:48, 14 May 2020 diff hist +117 Defense tactics →Strategic zoning
- 07:37, 14 May 2020 diff hist +249 Defense tactics →Strategic zoning: added images to illustrate aggressive zoning
- 07:29, 14 May 2020 diff hist +244 N File:Strategic zoning 2.jpg Zoning a large number of colony animals close to the mechanoid ship awakened them. Colonists were able to fire from cover while the mechanoids attacked animals close to them. Boomalopes' death explosions caused significant damage.
- 07:27, 14 May 2020 diff hist +120 N File:Strategic zoning 1.jpg Boomalopes and various expendable animals are zoned into a small area surrounding the mechanoid ship part.
- 22:49, 12 February 2020 diff hist +294 Crashed ship parts
- 22:42, 12 February 2020 diff hist +115 N File:Poison ship 2.jpg Though some nearby plants were killed by the poison, once the ship is defeated new crops can be sown.
- 22:40, 12 February 2020 diff hist +120 N File:Poison ship 1.jpg Having pawns manually extinguish fires around a crashed ship part does not cause the mechanoids to emerge.
- 15:50, 10 February 2020 diff hist +109 Colony Building Guide →Freezer
- 15:44, 10 February 2020 diff hist +104 N File:Cooler break-in.jpg Building a cooler in an exterior wall leaves a vulnerable spot which raiders will exploit.
- 16:29, 7 February 2020 diff hist +77 Raw fungus added description in the box so it can be pulled into tables on other pages
- 16:22, 7 February 2020 diff hist -1 Menus →Assigning work
- 15:42, 7 February 2020 (diff | hist) . . +293 . . N Extra info on Talk:Bed (Hide)
- 20:43, 5 February 2020 diff hist +453 Animals →Health
- 20:38, 5 February 2020 diff hist +65 Animals →Body heat
- 20:37, 5 February 2020 diff hist +674 Animals →Predation
- 20:31, 5 February 2020 diff hist +142 Animals →Aggression
- 12:31, 5 February 2020 diff hist +57 Dumping stockpile zone →Warg bait
- 12:20, 5 February 2020 diff hist -28 RimWorld Wiki:To-do →General To-do List
- 12:19, 5 February 2020 diff hist +265 RimWorld Wiki:To-do added new article suggestion to the to-do list
- 12:13, 5 February 2020 diff hist +350 Events Guide →Psychic foil helmets
- 12:10, 5 February 2020 diff hist +360 Events Guide →Freezers
- 06:28, 5 February 2020 diff hist +159 Hydroponics basin
- 21:35, 4 February 2020 diff hist +4 m Hydroponics basin →Version history
- 20:46, 4 February 2020 diff hist +11 Hydroponics basin →Outdoors
- 20:39, 4 February 2020 diff hist -117 Hydroponics basin Undo revision 67580 by Mayoculpa (talk) testing is needed Tag: Undo
- 20:16, 4 February 2020 diff hist +117 Hydroponics basin →Outdoors
- 19:47, 4 February 2020 diff hist +81 Hydroponics basin →Sun lamp arrangement
- 19:45, 4 February 2020 diff hist +122 Hydroponics basin →Outdoors
- 19:42, 4 February 2020 diff hist 0 m Sun lamp →Greenhouses
- 18:12, 4 February 2020 diff hist +277 Bill →Details
- 18:09, 4 February 2020 diff hist +436 Bill →Bill management
- 17:58, 4 February 2020 diff hist +415 N File:Work bill simple meals.jpg Rich explorer Lamb has very low cooking skill. If Lamb's skill increases or if she recruits another colonist with Cooking 6, the bill at the top ensures fine meals will be cooked first. The simple meal bill in the middle, as shown in its detail window, is set to only use perishable meat ingredients. If there is no meat available, the third bill will allow her to make simple meals from vegetables.
- 17:30, 4 February 2020 diff hist +129 Sun lamp →Short circuits
- 17:27, 4 February 2020 diff hist +922 Sun lamp →Greenhouses
- 16:21, 4 February 2020 diff hist +597 Sun lamp →Greenhouses
- 21:03, 3 February 2020 diff hist +180 Research →Research Projects
- 21:00, 3 February 2020 diff hist +9 Watermill generator
- 20:58, 3 February 2020 diff hist +68 Power →Power generators
- 18:34, 3 February 2020 diff hist +35 Growing zone
- 18:31, 3 February 2020 diff hist +932 Growing zone
- 18:20, 3 February 2020 diff hist +376 N File:Growing zone example.jpg Selecting a growing zone lets you expand, shrink or delete it, select which crops to grow and allow or forbid sowing. Double-click an empty tile in an existing growing zone to highlight all growing zones in the visible portion of the map. This makes it possible to quickly forbid sowing in the fall, or allow it again when the growing season is about to start.
- 18:07, 3 February 2020 diff hist +154 Intermediate Midgame Guide →Colonist management
- 18:05, 3 February 2020 diff hist +279 N File:Work priority example.jpg Manual work priorities for a modestly sized colony. Squares outlined in red mean the colonist's skill is very low; they will work slowly, produce poor quality items or be unable to perform some tasks. Squares outlined in gold mean the colonist's skill is very high.
- 17:49, 3 February 2020 diff hist +60 Spike trap
- 17:46, 3 February 2020 diff hist +187 N File:Spike trap accidental step.jpg Colonists and tamed animals have a small chance to accidentally trigger a spike trap when walking over it. Building doors that allow quick access can make this less likely.
- 17:26, 3 February 2020 diff hist +103 Geothermal generator
- 17:20, 3 February 2020 diff hist +522 Colony Building Guide →Power network
- 16:39, 3 February 2020 diff hist +58 Biomes →Extreme desert
- 16:38, 3 February 2020 diff hist +52 Biomes →Tundra
- 16:33, 3 February 2020 diff hist +117 Plants →Lifespan
- 16:02, 3 February 2020 diff hist +164 Naked Brutality Guide →Extreme Heat Biomes
- 15:39, 3 February 2020 diff hist +3 Naked Brutality Guide →Shelter
- 06:53, 3 February 2020 diff hist +250 Events Guide →Countering the mood drop
- 06:50, 3 February 2020 diff hist +36 Events Guide →Countering the mood drop
- 06:48, 3 February 2020 diff hist +156 Events Guide →Volcanic winter
- 06:44, 3 February 2020 diff hist +189 N File:Volcanic winter sunlamp.jpg In an extreme desert, a backup sunlamp on an unroofed crop field may be an acceptable risk during volcanic winter. Not recommended for any biome that has regular rain or snow.
- 20:46, 2 February 2020 diff hist +1,074 Stockpile zone →Using stockpiles: Added a priority configuration example with images from 1.0
- 20:30, 2 February 2020 diff hist +339 N File:Low priority stockpile.jpg Low priority stockpiles handle overflow from other storage. For example, if your colony has had a big harvest, a low priority stockpile can let your haulers bring the food indoors so it won't deteriorate. When supplies are scarce, a low priority stockpile will empty out as colonists move items to where they are needed most.
- 20:28, 2 February 2020 diff hist +233 N File:Normal stockpile.jpg Normal priority stockpiles provide general storage for items of a certain type. This might mean keeping food items in the fridge where they don't spoil, keeping trade goods within range of the orbital trade beacon, etc.
- 20:25, 2 February 2020 diff hist +249 N File:Preferred stockpile.jpg A Preferred stockpile is for items that are good to have in a certain place, which should be refilled before general storage. Haulers will still take items away from a Preferred stockpile if the higher priority stockpile zones run low.
- 20:22, 2 February 2020 diff hist +206 N File:Important stockpile.jpg An Important priority stockpile is something that will be used a lot and need to be refilled often. This one-tile Important stockpile next to the stove provides the cook with meal ingredients.
- 20:19, 2 February 2020 diff hist +198 N File:Stockpile critical.jpg A one-tile Critical priority stockpile is good for delivering emergency supplies. Once the emergency has passed, that stockpile can be deleted or set to a lower priority for later use.
- 22:22, 31 January 2020 diff hist +1,104 Events Guide added Blight
- 22:02, 31 January 2020 diff hist +1 m Dumping stockpile zone →Configuring
- 21:55, 31 January 2020 diff hist +67 Dumping stockpile zone →Garbage dump
- 21:54, 31 January 2020 diff hist -6 Dumping stockpile zone →Garbage dump
- 21:53, 31 January 2020 diff hist +366 Dumping stockpile zone →Configuring
- 21:49, 31 January 2020 diff hist +2,093 Dumping stockpile zone Rewrote it; remove the "rewrite" tag. Still needs images.
- 21:21, 31 January 2020 diff hist +420 Dumping stockpile zone →Access
- 21:13, 31 January 2020 diff hist +142 Human →Ears
- 20:58, 31 January 2020 diff hist +37 Naked Brutality Guide →Shelter
- 20:54, 31 January 2020 diff hist +847 Naked Brutality Guide →Extreme Cold Biomes
- 18:38, 31 January 2020 diff hist +740 Naked Brutality Guide
- 18:11, 31 January 2020 diff hist -4 Events Guide →Toxic fallout
- 18:10, 31 January 2020 diff hist +1,804 Events Guide →Toxic fallout
- 17:54, 31 January 2020 diff hist +98 Events Guide →Freezers
- 17:51, 31 January 2020 diff hist +894 Events Guide →Flashstorm
- 17:43, 31 January 2020 diff hist +36 Events Guide →Food
- 17:41, 31 January 2020 diff hist +309 Events Guide →Crops and plants
- 17:34, 31 January 2020 diff hist 0 Allowed area
- 17:33, 31 January 2020 diff hist +278 Allowed area
- 17:29, 31 January 2020 diff hist +1,037 Allowed area added Recommendations section
- 17:14, 31 January 2020 diff hist +4 Alternative Playthroughs Guide →Nomadic survival
- 17:13, 31 January 2020 diff hist +1,892 Alternative Playthroughs Guide →Nomadic survival
- 16:44, 31 January 2020 diff hist +106 Cocoa tree
- 22:33, 30 January 2020 diff hist -144 Food production →Eggs
- 22:05, 30 January 2020 diff hist -166 Naked Brutality Guide →Extreme Cold Biomes
- 22:00, 30 January 2020 diff hist -17 Naked Brutality Guide →Food
- 21:50, 30 January 2020 diff hist +162 Animals →Training
- 21:48, 30 January 2020 diff hist +135 Animals →Naming
- 21:47, 30 January 2020 diff hist +180 Animals →Naming
- 21:45, 30 January 2020 diff hist +184 Events →Caravan lost
- 21:42, 30 January 2020 diff hist +109 Events →New recruit
- 21:40, 30 January 2020 diff hist +73 Events →Herd migration: (Animal)
- 21:32, 30 January 2020 diff hist +335 Events →(Mental break type): (Colonist)
- 21:28, 30 January 2020 diff hist +9 Battery →Hazards
- 21:28, 30 January 2020 diff hist +22 Battery →Hazards
- 21:27, 30 January 2020 diff hist -28 Battery →Hazards
- 21:25, 30 January 2020 diff hist -53 Battery →Hazards
- 21:24, 30 January 2020 diff hist -45 Battery →Hazards
- 21:22, 30 January 2020 diff hist +150 Power
- 21:16, 30 January 2020 diff hist +78 Power →Wood-fired generator
- 20:17, 30 January 2020 diff hist -1 Intermediate Midgame Guide →Drugs & Chemicals
- 20:16, 30 January 2020 diff hist +219 Intermediate Midgame Guide →Drugs & Chemicals
- 20:13, 30 January 2020 diff hist +253 Intermediate Midgame Guide →Psychite
- 20:08, 30 January 2020 diff hist +203 Psychite tea →Comparison
- 20:05, 30 January 2020 diff hist +33 Psychoid plant
- 20:03, 30 January 2020 diff hist +238 Intermediate Midgame Guide →Animal products
- 19:27, 30 January 2020 diff hist -6 Lost Tribe Guide →Gathering and Hunting
- 18:34, 30 January 2020 diff hist +343 Lost Tribe Guide →Mechanoids
- 18:26, 30 January 2020 diff hist +165 Lost Tribe Guide →Defense
- 18:21, 30 January 2020 diff hist +115 N File:Wall with trap line.jpg A perimeter wall with spike traps. Doors allow safe colonist access for both battle and construction.
- 18:18, 30 January 2020 diff hist 0 Lost Tribe Guide →Construction
- 18:09, 30 January 2020 diff hist 0 Lost Tribe Guide →Health
- 17:50, 30 January 2020 diff hist +202 Food production →Caravan Food
- 17:45, 30 January 2020 diff hist 0 Food production →Colony meals
- 17:39, 30 January 2020 diff hist +9 Food production →Livestock rearing
- 17:38, 30 January 2020 diff hist +527 Food production →Animal products: added Eggs
- 17:26, 30 January 2020 diff hist -1,632 Intermediate Midgame Guide
- 17:21, 30 January 2020 diff hist +270 N File:Freezer example.jpg A double-walled freezer. An airlock entrance helps retain temperature as pawns go in and out. The vent allows the cooler to be turned off during the winter. The cooler is close enough to the generator stack that no conduits are needed, which prevents Zzzt.
- 17:18, 30 January 2020 diff hist +1,554 Food production →Farming: added stub sections on security and greenhouses
- 16:54, 30 January 2020 diff hist +317 Intermediate Midgame Guide →Diplomacy
- 16:46, 30 January 2020 diff hist -6 Intermediate Midgame Guide →Apparel management
- 16:43, 30 January 2020 diff hist +692 Intermediate Midgame Guide →Apparel management
- 16:33, 30 January 2020 diff hist +306 Intermediate Midgame Guide →Apparel management
- 16:28, 30 January 2020 diff hist +222 Intermediate Midgame Guide →Freezer
- 16:17, 30 January 2020 diff hist +197 Intermediate Midgame Guide →Animals
- 23:32, 29 January 2020 diff hist -2 Guest →Escape pod
- 23:31, 29 January 2020 diff hist +623 Guest →Escape pod
- 23:25, 29 January 2020 diff hist 0 m File:Bait tables 2.jpg
- 23:23, 29 January 2020 diff hist 0 Defense tactics →Baiting
- 23:23, 29 January 2020 diff hist +346 Defense tactics →Battle tactics
- 23:15, 29 January 2020 diff hist +234 N File:Bait tables 2.jpg Raiders will try to smash player-build structures left out in the open, such as wooden stools. This can be effective at luring them to step on traps or get into positions where defenders can easily fire on them. Or both!
- 23:04, 29 January 2020 diff hist +120 Defense tactics →Escort
- 22:37, 29 January 2020 diff hist 0 Infestation →Spawning
- 22:36, 29 January 2020 diff hist +321 Infestation
- 22:31, 29 January 2020 diff hist +211 N File:Planned infestation.jpg A "bait cave" mined out and prepared for an infestation. Stone walls and doors surround a small section of wooden walls, two incendiary IEDs and a stack of chemfuel accelerant. No insects survived.
- 18:19, 29 January 2020 diff hist +1,464 Food production →Hunting
- 17:56, 29 January 2020 diff hist -5 Food production →Food usage guide
- 17:54, 29 January 2020 diff hist +819 Food production →Colony meals
- 17:38, 29 January 2020 diff hist +242 Food production →Biomes
- 17:24, 29 January 2020 diff hist +148 Food production →Milk
- 16:42, 29 January 2020 diff hist -14 Naked Brutality Guide →Food
- 16:40, 29 January 2020 diff hist +324 Naked Brutality Guide →Food
- 16:33, 29 January 2020 diff hist -2 Naked Brutality Guide →New colonists
- 16:31, 29 January 2020 diff hist +582 Naked Brutality Guide →New colonists
- 16:24, 29 January 2020 diff hist -7 Naked Brutality Guide →New colonists
- 16:23, 29 January 2020 diff hist -93 Naked Brutality Guide →New colonists
- 16:08, 29 January 2020 diff hist +50 Naked Brutality Guide →Extreme Cold Biomes
- 16:07, 29 January 2020 diff hist +76 Naked Brutality Guide
- 16:05, 29 January 2020 diff hist +76 N File:Ice sheet steam geyser shelter.jpg A basic shelter for day 1 of an Ice Sheet Naked Brutality run.
- 15:58, 29 January 2020 diff hist +323 Naked Brutality Guide →Extreme Cold Biomes
- 15:54, 29 January 2020 diff hist +112 Naked Brutality Guide →Extreme Cold Biomes
- 15:53, 29 January 2020 diff hist +371 Naked Brutality Guide
- 20:27, 27 January 2020 diff hist +115 Guest →Escape pod
- 20:25, 27 January 2020 diff hist +16 Naked Brutality Guide →New colonists
- 20:24, 27 January 2020 diff hist +283 Naked Brutality Guide →New colonists
- 20:11, 27 January 2020 diff hist +16 Naked Brutality Guide →New colonists
- 16:54, 27 January 2020 diff hist +17 Naked Brutality Guide →Extreme Cold Biomes
- 16:52, 27 January 2020 diff hist +2,615 Naked Brutality Guide →Extreme Cold Biomes
- 16:53, 24 January 2020 diff hist +196 Naked Brutality Guide →Defense
- 16:50, 24 January 2020 diff hist +150 N File:Raid defense naked brutality.jpg Shooting at a raider, then retreating so the enemy paths across a spike trap, is a reliable defense strategy for Naked Brutality starts.
- 16:44, 24 January 2020 diff hist +115 Lost Tribe Guide →Food preservation
- 16:38, 24 January 2020 diff hist +117 N File:Campfire work bills.jpg An example of how work bills can be set for efficient meal production in an early Naked Brutality game.
- 20:10, 23 January 2020 diff hist -265 Naked Brutality Guide →New colonists
- 20:07, 23 January 2020 diff hist +1,174 Naked Brutality Guide →At the beginning
- 19:42, 23 January 2020 diff hist -313 Lost Tribe Guide →Skills you need
- 19:38, 23 January 2020 diff hist -30 m Lost Tribe Guide →Gathering and Hunting
- 19:36, 23 January 2020 diff hist -82 Lost Tribe Guide →Food preservation: streamlined and corrected a few things
- 20:25, 25 November 2019 diff hist -1 m Events →Transport pod crash
- 20:24, 25 November 2019 diff hist +214 Events →Transport pod crash
- 15:49, 25 November 2019 diff hist +54 World generation →Settlements
- 15:44, 25 November 2019 diff hist +226 World generation →Create world: human-built features may vary even with the same seed
- 20:47, 19 November 2019 diff hist +63 Naked Brutality Guide →Shelter
- 20:46, 19 November 2019 diff hist +392 Naked Brutality Guide →Shelter
- 20:42, 19 November 2019 diff hist +126 Naked Brutality Guide →Equipment
- 20:39, 19 November 2019 diff hist +234 Naked Brutality Guide →Traits
- 19:27, 19 November 2019 diff hist +80 Naked Brutality Guide →New colonists
- 19:23, 19 November 2019 diff hist +39 Naked Brutality Guide →New colonists
- 19:21, 19 November 2019 diff hist +15 Naked Brutality Guide →Medicine
- 19:20, 19 November 2019 diff hist -1 m Naked Brutality Guide →Medicine
- 19:15, 19 November 2019 diff hist +1,721 Naked Brutality Guide →At the beginning
- 18:55, 19 November 2019 diff hist +696 Naked Brutality Guide →Skills: Added more details on how certain skills impact early gameplay
- 18:30, 19 November 2019 (diff | hist) . . +1,213 . . General defense? on Talk:Lost Tribe Guide (Hide)
- 17:18, 1 August 2019 diff hist +535 Crashed ship parts added safe build radius description and an image
- 17:16, 1 August 2019 diff hist +212 N File:Ship part safe build radius.jpg 14x9 tile rectangle, extra 1x6 rows along the top and bottom and 1x3 columns along the sides, centered on the ship. Building inside this radius will crack open the ship as if it had been fired upon.
- 15:00, 24 July 2019 diff hist -27 m Naked Brutality Guide →New colonists: MiB doesn't only happen on home map
- 14:54, 24 July 2019 diff hist +513 Naked Brutality Guide →Shelter: caution about wood buildings, details on using steam geysers for heat
- 14:56, 3 June 2019 diff hist +33 Research →Research Projects: Added Tribal research costs
- 16:41, 7 May 2019 diff hist +22 m Lost Tribe Guide →Skills you need
- 06:19, 5 May 2019 diff hist +4,456 AI Storytellers Added a section on changes to new colonist event odds
- 06:19, 2 May 2019 diff hist +88 m Basics →Starter weapons: mentioned pacifists
- 06:16, 2 May 2019 diff hist +147 Basics →Colonist Selection: updated & clarified some descriptions
- 06:05, 2 May 2019 diff hist +288 Lost Tribe Guide →Research: reorganized and expanded electricity recommendations
- 21:55, 1 May 2019 diff hist +304 Lost Tribe Guide →Shelter: added description and image of using steam geysers for heat
- 21:50, 1 May 2019 diff hist +189 N File:Steam geyser heat.jpg Walling a steam geyser for winter heat. In warm weather the roof is removed. When this screenshot was taken, the outdoor temperature was -34C and the central hallway was -21C.
- 18:52, 30 April 2019 diff hist +410 Events →(Animal) Revenge: rephrased & expanded details on animal behavior re: downed pawns
- 18:44, 30 April 2019 diff hist +12 m Events →Zzztt...
- 18:42, 30 April 2019 diff hist +596 Events →Zzztt...: added recommendations re: safe usage of batteries and conduits
- 18:21, 30 April 2019 diff hist +193 Events →Man in black: updated re: empty main base & colonists downed on world map
- 16:42, 30 April 2019 diff hist +4 m Lost Tribe Guide →Food preservation: rephrased cooking station recommendations
- 13:54, 30 April 2019 diff hist -19 Lost Tribe Guide →Defense: 4 tile ship part build radius
- 13:51, 30 April 2019 diff hist +74 Crashed ship parts Building structures too close cracks the ship
- 14:36, 26 April 2019 diff hist -4 Lost Tribe Guide →Raiders: changed image caption
- 14:35, 26 April 2019 diff hist +195 Lost Tribe Guide added image to Defense section
- 14:32, 26 April 2019 diff hist +325 N File:Tribal poison ship.jpg A quick-built ship part defense structure using sandbags and stored spike traps. Likely safe build radius marked with the plan tool (needs testing for diagonal distance). This plus existing base defenses enabled tribal characters with no armor and a fe...
- 08:22, 26 April 2019 diff hist +935 Lost Tribe Guide →Defense: separated into categories, added notes on mechanoids
- 08:12, 26 April 2019 diff hist +42 Lost Tribe Guide →Construction
- 08:09, 26 April 2019 diff hist +676 Lost Tribe Guide →Research: more electricity tips
- 20:52, 22 April 2019 diff hist +136 Hive added note: insects from dormant hives may turn manhunter if hive takes cold damage
- 18:42, 22 April 2019 diff hist +206 Animals →Tame chances: added note that wild animals need maintenance training to remain tame
- 22:02, 18 April 2019 diff hist +40 Naked Brutality Guide →Medicine
- 19:44, 17 April 2019 diff hist +182 Naked Brutality Guide →Hunting / Scavenging: added image
- 19:36, 17 April 2019 diff hist +50 N File:Fight emu.jpg 12 melee skill pawn vs maddened emu.
- 19:09, 17 April 2019 diff hist +327 Naked Brutality Guide →Hunting / Scavenging: added a bit on melee hunting
- 15:15, 16 April 2019 diff hist +108 Lost Tribe Guide →Research: added image of research tree
- 15:12, 16 April 2019 diff hist +122 N File:Rimworld tribal start tech 1.jpg Lost Tribes begin with these technologies researched. Costs for Industrial and later projects are increased.
- 17:20, 11 April 2019 (diff | hist) . . +474 . . N *notices* on User talk:BlazingBowXT (Hide)
- 16:36, 11 April 2019 diff hist +1,055 Defense structures →Early-game defense: added a section on bait furniture, with images
- 16:25, 11 April 2019 diff hist -4 m File:Distraction tables 3.jpg →Summary
- 16:25, 11 April 2019 diff hist +131 N File:Distraction tables 3.jpg A mechanoid lancer detoured to the upper edge of the map to burn down a wooden stool when no colonists were in sight.
- 16:24, 11 April 2019 diff hist +179 N File:Distraction tables 2.jpg Raiders stop on the way to a base to burn down "bait" furniture on a bridge - in this case a wooden stool. A wood spike trap on the platform also injured the raider.
- 19:32, 10 April 2019 diff hist +269 Drafting →Other info: added note on unmet needs & mood penalties
- 19:26, 10 April 2019 diff hist +322 Drafting fixed a link, added tip on temporary drafting to prevent raw food consumption
- 16:41, 10 April 2019 diff hist +113 List of animals added note on resource production and links to milk / egg / wool pages
- 20:46, 9 April 2019 diff hist +60 Extreme Cold Guide →Recap: added tip on research order
- 16:57, 9 April 2019 diff hist -74 m Naked Brutality Guide →New colonists: removed redundant sentence
- 16:56, 9 April 2019 diff hist +245 Naked Brutality Guide →New colonists: slightly expanded transport pod crash section re: crashed members of other factions
- 21:41, 8 April 2019 diff hist +1,624 Lost Tribe Guide →Growing crops: edited & clarified intro, added haygrass & trees
- 21:12, 8 April 2019 diff hist +139 Lost Tribe Guide →Shelter: fixed grammar, added note on fire spread rate
- 20:53, 8 April 2019 diff hist +261 Caravan →Multiple colonies and pitstops: added note & link re: resource compression
- 20:41, 8 April 2019 diff hist +298 Caravan →Sustenance: notes about recreational foods, tribal foraging
- 20:36, 8 April 2019 diff hist +106 Caravan →Status box: caravan rest schedule overrides work / sleep schedule
- 20:31, 8 April 2019 diff hist +179 Menus →Outlanders: recruitment difficulty linked to your faction type
- 20:30, 8 April 2019 diff hist +36 Menus →Tribes: recruitment difficulty linked to your faction type
- 20:28, 8 April 2019 diff hist +7 m Menus →Restrict: "Joy" --> "Recreation"
- 19:10, 8 April 2019 diff hist 0 File:Distraction tables.jpg Mayoculpa uploaded a new version of File:Distraction tables.jpg
- 18:27, 8 April 2019 diff hist 0 m Lost Tribe Guide →Animals
- 18:27, 8 April 2019 diff hist +231 Lost Tribe Guide →Animals: added caution re: bonded animals & death of bonded human
- 18:21, 8 April 2019 diff hist +169 Lost Tribe Guide →Food preservation: tweaked sentences re: pemmican and food poisoning
- 18:16, 8 April 2019 diff hist +46 m Lost Tribe Guide →Weapons: changed end slightly (grammar etc) but presenting same conclusion
- 18:07, 8 April 2019 diff hist +72 Power →Wind turbine: added research requirement
- 17:42, 8 April 2019 diff hist -25 Naked Brutality Guide →New colonists: man in black can happen multiple times
- 17:42, 8 April 2019 diff hist -9 m Events man in black can happen multiple times
- 20:31, 4 April 2019 diff hist +263 World generation →Dormant hives: added more advice re: threat responses
- 20:21, 4 April 2019 diff hist +1 m World generation →Caves
- 20:21, 4 April 2019 diff hist +5 m World generation →Caves: fixed typos & grammar
- 20:19, 4 April 2019 diff hist +3 m World generation →Dormant hives
- 20:17, 4 April 2019 diff hist +820 World generation →Dormant hives: added advice re: zone restrictions, harvesting at night, raiders
- 19:37, 4 April 2019 diff hist -181 Naked Brutality Guide →Medicine: removed a sentence re: sleeping spots that I tested and found incorrect