Difference between revisions of "Spear"

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|description = "A polearm tipped with a sharp point for stabbing opponents in melee combat."
 
|description = "A polearm tipped with a sharp point for stabbing opponents in melee combat."
 
|class = Neolithic
 
|class = Neolithic
|damage = 15
+
|meleeattack1dmg = 13
|mode = Melee
+
|meleeattack1type = blunt
|cooldown = 138
+
|meleeattack1part = shaft
|DPS = DPS
+
|meleeattack1cool = 2.6
|sell = 90 x Material Value
+
|meleeattack1ap = 20
 +
|meleeattack2dmg = 13
 +
|meleeattack2type = poke
 +
|meleeattack2part = shaft
 +
|meleeattack2cool = 2.6
 +
|meleeattack2ap = 20
 +
|meleeattack3dmg = 23
 +
|meleeattack3type = stab
 +
|meleeattack3part = point
 +
|meleeattack3cool = 2.6
 +
|meleeattack3ap = 50
 +
|MeleeWeaponAverageDPS = 7.35
 +
|MeleeWeaponAverageAP = 38
 +
|buy = {{icon|buildingmat|75}}
 
|damge type = Sharp
 
|damge type = Sharp
 +
|mass base = 2
 +
}}
 +
</onlyinclude>
 +
The '''spear''' is a [[Weapons#Melee Weapons|melee weapon]] that does a large amount of [[damage]], has a fairly long cooldown, and deals [[sharp damage]].
 +
 +
 +
As is typical with any sharp weapon, spear attacks cause bleeding, and generally fares poorly against [[armor]] when compared to blunt weapons. Just like the [[club]], the spear is a melee weapon that [[tribals]] use - but unlike the club, spears must be produced at a [[smithy]].
 +
 +
 +
Spears have the second highest base damage output out of all melee weapons, with the highest being the [[longsword]]. On that note, the spear seems to serve as a middle-ground between the [[gladius]] and the longsword, seeing as its damage output and cost also stands right between the two weapons.
 +
  
 +
It has a great advantage against armored targets, with the stab attack having much greater [[armor penetration]], at 50% base.
  
}}
 
</onlyinclude>
 
  
The spear is a melee weapon in RimWorld that does a large amount of damage, has a fairly long cooldown, and deals sharp damage.
+
==Obtaining==
 +
Spears can be purchased from any combat supplier or war merchant, or obtained from any melee [[raider]]s - with the exception of drifters and thrashers. Spears can also be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[research#longblades|long blades]] research has been completed, from 75 of any metallic or wooden [[materials|material]], and {{ticks|17000}} of work.
 +
 
  
 +
==Spear vs. Comparable Weapons==
 +
<!--
 +
    Table cell hex colour values for win rates:
 +
    0 - 20.83% win rate = #FF6969
 +
    20.84 - 31.24% win rate = #FF9B72
 +
    31.25 - 43.74% win rate = #FFCD7B
 +
    43.75 - 56.25% win rate = #FFFF85
 +
    56.26 - 68.75% win rate = #CDFF7B
 +
    68.76 - 79.16% win rate = #9BFF72
 +
    79.17 - 100.00% win rate = #69FF69
 +
-->
  
As is typical with any sharp weapon, spear attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons. Just like the [[club]], the spear is a melee weapon that tribals use - but unlike the club, spears must be produced at a smithy.
+
This section goes over how well the spear fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.  
  
 +
=== Methodology ===
  
Spears have the second highest base damage output out of all melee weapons in RimWorld, with the highest being the [[longsword]]. On that note, the spear seems to serve as a middle-ground between the [[gladius]] and the longsword, seeing as its damage output and cost also stands right between the two weapons.
+
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 +
<div class="mw-collapsible-content">
 +
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
 +
* All pawns have a skill level of 8 in melee
 +
* No pawns have any traits that affect combat performance
 +
* All pawns are of 18 years of age and completely healthy</div>
 +
</div>
  
  
However, against armor, a [[steel]] spear will theoretically perform slightly worse than a [[Materials#Stone_Blocks|stone]] club, and a [[plasteel]] spear will perform about as well as a [[wood|wooden]] club.
+
Results in the table below are the percentages of battles that spears either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.
  
  
===Obtaining===
+
The following armor categories are:
Spears can be purchased from any combat supplier or war merchant, or obtained from any melee [[raider]]s - with the exception of drifters and thrashers. Spears can also be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[research#smithing|smithing]] research has been completed; from 90 of any metallic or wooden [[materials|material]], and {{ticks|17000}} of work.
+
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]
 +
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]
 +
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants
  
  
===Combat Performance per Material===
+
{| class="wikitable sortable" style="text-align: center"
{| {{STDT| c_12 text-center}}
+
! Steel spear vs. !! Unarmored !! Flak !! Marine
!Materials
+
|-
!Wood
+
! Steel ikwa
!Steel
+
| style="background: #FFFF85" | 50.95% || style="background: #CDFF7B" | 62.60% || style="background: #9BFF72" | 72.85%
!Plasteel
+
|-
!Silver
+
! Steel gladius
!Gold
+
| style="background: #FFFF85" | 46.40% || style="background: #CDFF7B" | 60.45% || style="background: #9BFF72" | 69.60%
!Uranium
+
|-
|-  
+
! Steel mace
|Damage
+
| style="background: #FFFF85" | 50.75% || style="background: #FFFF85" | 44.15% || style="background: #FFCD7B" | 31.85%
|5
+
|-
|15
+
! Steel longsword
|18
+
| style="background: #FFCD7B" | 36.05% || style="background: #FFCD7B" | 42.30% || style="background: #FFFF85" | 52.30%
|8
+
|-
|5
+
! Plasteel spear
|17
+
| style="background: #FFCD7B" | 31.63% || style="background: #FFCD7B" | 33.30% || style="background: #FFCD7B" | 35.50%
|- newline
+
|-
|Cooldown
 
|2.07s
 
|2.3s
 
|1.84s
 
|2.3s
 
|2.53s
 
|3.11s
 
|- newline
 
|Base DPS <ref>Damage per second</ref>
 
|2.415
 
|6.522
 
|9.783
 
|3.478
 
|1.976
 
|5.466
 
|- newline
 
|Armored DPS <ref>Normal quality armor vest (50% sharp damage reduction and 10% deflection; 20% blunt damage reduction)</ref>
 
|1.304
 
|3.13
 
|4.402
 
|1.565
 
|1.067
 
|2.605
 
 
|}
 
|}
  
<references/>
+
 
 +
{| class="wikitable sortable" style="text-align: center"
 +
! Plasteel spear vs. !! Unarmored !! Flak !! Marine
 +
|-
 +
! Plasteel ikwa
 +
| style="background: #FFFF85" | 49.35% || style="background: #CDFF7B" | 60.00% || style="background: #CDFF7B" | 66.90%
 +
|-
 +
! Plasteel gladius
 +
| style="background: #FFFF85" | 49.00% || style="background: #CDFF7B" | 59.15% || style="background: #CDFF7B" | 67.35%
 +
|-
 +
! Uranium mace
 +
| style="background: #FFFF85" | 48.75% || style="background: #FFCD7B" | 40.75% || style="background: #FF9B72" | 25.70%
 +
|-
 +
! Plasteel longsword
 +
| style="background: #FFCD7B" | 36.75% || style="background: #FFCD7B" | 39.20% || style="background: #FFFF85" | 46.10%
 +
|-
 +
! Steel spear
 +
| style="background: #CDFF7B" | 68.37% || style="background: #CDFF7B" | 66.70% || style="background: #CDFF7B" | 64.50%
 +
|-
 +
|}
  
  

Revision as of 10:41, 16 September 2019

Spear

Spear

"A polearm tipped with a sharp point for stabbing opponents in melee combat."

Base Stats

Type
EquipmentWeapons
Weapon Class
Neolithic
Mass
2 kg

Melee Combat

Melee Attack 1
Shaft
13 dmg (Blunt)
20% AP
2.6 seconds cooldown
Melee Attack 2 
Shaft
13 dmg (Poke)
20% AP
2.6 seconds cooldown
Melee Attack 3 
Point
23 dmg (Stab)
50% AP
2.6 seconds cooldown
Melee Average DPS
7.35
Melee Average AP
38%

The spear is a melee weapon that does a large amount of damage, has a fairly long cooldown, and deals sharp damage.


As is typical with any sharp weapon, spear attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons. Just like the club, the spear is a melee weapon that tribals use - but unlike the club, spears must be produced at a smithy.


Spears have the second highest base damage output out of all melee weapons, with the highest being the longsword. On that note, the spear seems to serve as a middle-ground between the gladius and the longsword, seeing as its damage output and cost also stands right between the two weapons.


It has a great advantage against armored targets, with the stab attack having much greater armor penetration, at 50% base.


Obtaining

Spears can be purchased from any combat supplier or war merchant, or obtained from any melee raiders - with the exception of drifters and thrashers. Spears can also be crafted at any smithy once the long blades research has been completed, from 75 of any metallic or wooden material, and 17,000 ticks (4.72 mins) of work.


Spear vs. Comparable Weapons

This section goes over how well the spear fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.

Methodology

  • All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
  • All pawns have a skill level of 8 in melee
  • No pawns have any traits that affect combat performance
  • All pawns are of 18 years of age and completely healthy


Results in the table below are the percentages of battles that spears either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.


The following armor categories are:


Steel spear vs. Unarmored Flak Marine
Steel ikwa 50.95% 62.60% 72.85%
Steel gladius 46.40% 60.45% 69.60%
Steel mace 50.75% 44.15% 31.85%
Steel longsword 36.05% 42.30% 52.30%
Plasteel spear 31.63% 33.30% 35.50%


Plasteel spear vs. Unarmored Flak Marine
Plasteel ikwa 49.35% 60.00% 66.90%
Plasteel gladius 49.00% 59.15% 67.35%
Uranium mace 48.75% 40.75% 25.70%
Plasteel longsword 36.75% 39.20% 46.10%
Steel spear 68.37% 66.70% 64.50%