Difference between revisions of "Spear"

From RimWorld Wiki
Jump to navigation Jump to search
(13 intermediate revisions by 7 users not shown)
Line 7: Line 7:
 
|description = "A polearm tipped with a sharp point for stabbing opponents in melee combat."
 
|description = "A polearm tipped with a sharp point for stabbing opponents in melee combat."
 
|class = Neolithic
 
|class = Neolithic
|damage = 15
+
|meleeattack1dmg = 13
|range = 1
+
|meleeattack1type = blunt
|mode = Melee
+
|meleeattack1part = shaft
|warmup = 0
+
|meleeattack1cool = 2.6
|cooldown = 138
+
|meleeattack1ap = 20
|DPS = DPS
+
|meleeattack2dmg = 13
|sell = 90 x Material Value
+
|meleeattack2type = poke
 +
|meleeattack2part = shaft
 +
|meleeattack2cool = 2.6
 +
|meleeattack2ap = 20
 +
|meleeattack3dmg = 23
 +
|meleeattack3type = stab
 +
|meleeattack3part = point
 +
|meleeattack3cool = 2.6
 +
|meleeattack3ap = 50
 +
|MeleeWeaponAverageDPS = 7.35
 +
|MeleeWeaponAverageAP = 38
 +
|buy = {{icon|buildingmat|75}}
 
|damge type = Sharp
 
|damge type = Sharp
 +
|mass base = 2
 +
}}
 +
</onlyinclude>
 +
The '''spear''' is a [[Weapons#Melee Weapons|melee weapon]] that does a large amount of [[damage]], has a fairly long cooldown, and deals [[sharp damage]].
 +
 +
 +
As is typical with any sharp weapon, spear attacks cause bleeding, and generally fares poorly against [[armor]] when compared to blunt weapons. Just like the [[club]], the spear is a melee weapon that [[tribals]] use - but unlike the club, spears must be produced at a [[smithy]].
 +
 +
 +
Spears have the second highest base damage output out of all melee weapons, with the highest being the [[longsword]]. On that note, the spear seems to serve as a middle-ground between the [[gladius]] and the longsword, seeing as its damage output and cost also stands right between the two weapons.
 +
 +
 +
It has a great advantage against armored targets, with the stab attack having much greater [[armor penetration]], at 50% base.
 +
 +
 +
==Obtaining==
 +
Spears can be purchased from any combat supplier or war merchant, or obtained from any melee [[raider]]s - with the exception of drifters and thrashers. Spears can also be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[research#longblades|long blades]] research has been completed, from 75 of any metallic or wooden [[materials|material]], and {{ticks|17000}} of work.
 +
 +
 +
==Spear vs. Comparable Weapons==
 +
<!--
 +
    Table cell hex colour values for win rates:
 +
    0 - 20.83% win rate = #FF6969
 +
    20.84 - 31.24% win rate = #FF9B72
 +
    31.25 - 43.74% win rate = #FFCD7B
 +
    43.75 - 56.25% win rate = #FFFF85
 +
    56.26 - 68.75% win rate = #CDFF7B
 +
    68.76 - 79.16% win rate = #9BFF72
 +
    79.17 - 100.00% win rate = #69FF69
 +
-->
 +
 +
This section goes over how well the spear fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
  
 +
=== Methodology ===
  
}}
+
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
</onlyinclude>
+
<div class="mw-collapsible-content">
 +
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
 +
* All pawns have a skill level of 8 in melee
 +
* No pawns have any traits that affect combat performance
 +
* All pawns are of 18 years of age and completely healthy</div>
 +
</div>
  
  
A stabbing [[Neolithic Weapons|neolithic weapon]]. Requires 90 [[materials]] to craft, and despite being neolithic, it is crafted at a [[fueled smithy|smithy]].
+
Results in the table below are the percentages of battles that spears either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.
  
  
==Gameplay Overview==
+
The following armor categories are:
The second best sharp weapon in the game, the Spear has a lower material cost and work time requirement than the [[longsword]], along with a lower marker value and slightly lower damage output. This makes the Spear a very solid weapon to include in your arsenal earlier game when you don't have as much time or materials to spare, but Longswords have that extra advantage and hence work better mid-game. Spears can typically be seen among tribes that besiege your colony. As a smithy-only weapon, the Spear can be made from metals or wood, but not out of stone blocks or Jade. The following table compares the damage output potential for all available materials for this weapon...
+
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]
 +
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]
 +
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants
  
  
{| {{STDT| sortable c_12 text-center}}
+
{| class="wikitable sortable" style="text-align: center"
!
+
! Steel spear vs. !! Unarmored !! Flak !! Marine
!Wood
+
|-
!Steel
+
! Steel ikwa
!Plasteel
+
| style="background: #FFFF85" | 50.95% || style="background: #CDFF7B" | 62.60% || style="background: #9BFF72" | 72.85%
!Silver
+
|-
!Gold
+
! Steel gladius
!Uranium
+
| style="background: #FFFF85" | 46.40% || style="background: #CDFF7B" | 60.45% || style="background: #9BFF72" | 69.60%
|-  
+
|-
|Damage
+
! Steel mace
|5
+
| style="background: #FFFF85" | 50.75% || style="background: #FFFF85" | 44.15% || style="background: #FFCD7B" | 31.85%
|15
+
|-
|18
+
! Steel longsword
|8
+
| style="background: #FFCD7B" | 36.05% || style="background: #FFCD7B" | 42.30% || style="background: #FFFF85" | 52.30%
|5
+
|-
|17
+
! Plasteel spear
|- newline
+
| style="background: #FFCD7B" | 31.63% || style="background: #FFCD7B" | 33.30% || style="background: #FFCD7B" | 35.50%
|Cooldown
+
|-
|2.07s
 
|2.3s
 
|1.84s
 
|2.3s
 
|2.53s
 
|3.11s
 
|- newline
 
|DPS (to 3 dp)
 
|2.415
 
|'''6.522'''
 
|'''9.783'''
 
|'''3.478'''
 
|1.976
 
|'''5.466'''
 
 
|}
 
|}
  
  
DPS figures that are '''bold''' are those that are viable as they are greater than the base unarmed DPS (3.279), meaning those that aren't bold should generally be avoided as weapons.
+
{| class="wikitable sortable" style="text-align: center"
 +
! Plasteel spear vs. !! Unarmored !! Flak !! Marine
 +
|-
 +
! Plasteel ikwa
 +
| style="background: #FFFF85" | 49.35% || style="background: #CDFF7B" | 60.00% || style="background: #CDFF7B" | 66.90%
 +
|-
 +
! Plasteel gladius
 +
| style="background: #FFFF85" | 49.00% || style="background: #CDFF7B" | 59.15% || style="background: #CDFF7B" | 67.35%
 +
|-
 +
! Uranium mace
 +
| style="background: #FFFF85" | 48.75% || style="background: #FFCD7B" | 40.75% || style="background: #FF9B72" | 25.70%
 +
|-
 +
! Plasteel longsword
 +
| style="background: #FFCD7B" | 36.75% || style="background: #FFCD7B" | 39.20% || style="background: #FFFF85" | 46.10%
 +
|-
 +
! Steel spear
 +
| style="background: #CDFF7B" | 68.37% || style="background: #CDFF7B" | 66.70% || style="background: #CDFF7B" | 64.50%
 +
|-
 +
|}
  
  

Revision as of 10:41, 16 September 2019

Spear

Spear

"A polearm tipped with a sharp point for stabbing opponents in melee combat."

Base Stats

Type
EquipmentWeapons
Weapon Class
Neolithic
Mass
2 kg

Melee Combat

Melee Attack 1
Shaft
13 dmg (Blunt)
20% AP
2.6 seconds cooldown
Melee Attack 2 
Shaft
13 dmg (Poke)
20% AP
2.6 seconds cooldown
Melee Attack 3 
Point
23 dmg (Stab)
50% AP
2.6 seconds cooldown
Melee Average DPS
7.35
Melee Average AP
38%

The spear is a melee weapon that does a large amount of damage, has a fairly long cooldown, and deals sharp damage.


As is typical with any sharp weapon, spear attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons. Just like the club, the spear is a melee weapon that tribals use - but unlike the club, spears must be produced at a smithy.


Spears have the second highest base damage output out of all melee weapons, with the highest being the longsword. On that note, the spear seems to serve as a middle-ground between the gladius and the longsword, seeing as its damage output and cost also stands right between the two weapons.


It has a great advantage against armored targets, with the stab attack having much greater armor penetration, at 50% base.


Obtaining

Spears can be purchased from any combat supplier or war merchant, or obtained from any melee raiders - with the exception of drifters and thrashers. Spears can also be crafted at any smithy once the long blades research has been completed, from 75 of any metallic or wooden material, and 17,000 ticks (4.72 mins) of work.


Spear vs. Comparable Weapons

This section goes over how well the spear fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.

Methodology

  • All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
  • All pawns have a skill level of 8 in melee
  • No pawns have any traits that affect combat performance
  • All pawns are of 18 years of age and completely healthy


Results in the table below are the percentages of battles that spears either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.


The following armor categories are:


Steel spear vs. Unarmored Flak Marine
Steel ikwa 50.95% 62.60% 72.85%
Steel gladius 46.40% 60.45% 69.60%
Steel mace 50.75% 44.15% 31.85%
Steel longsword 36.05% 42.30% 52.30%
Plasteel spear 31.63% 33.30% 35.50%


Plasteel spear vs. Unarmored Flak Marine
Plasteel ikwa 49.35% 60.00% 66.90%
Plasteel gladius 49.00% 59.15% 67.35%
Uranium mace 48.75% 40.75% 25.70%
Plasteel longsword 36.75% 39.20% 46.10%
Steel spear 68.37% 66.70% 64.50%