Difference between revisions of "Spear"

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|description = "A polearm tipped with a sharp point for stabbing opponents in melee combat."
 
|description = "A polearm tipped with a sharp point for stabbing opponents in melee combat."
 
|class = Neolithic
 
|class = Neolithic
|damage = 15
+
|meleeattack1dmg = 13
|mode = Melee
+
|meleeattack1type = blunt
|cooldown = 138
+
|meleeattack1part = shaft
|DPS = DPS
+
|meleeattack1cool = 2.6
|sell = 90 x Material Value
+
|meleeattack1ap = 20
 +
|meleeattack2dmg = 13
 +
|meleeattack2type = poke
 +
|meleeattack2part = shaft
 +
|meleeattack2cool = 2.6
 +
|meleeattack2ap = 20
 +
|meleeattack3dmg = 23
 +
|meleeattack3type = stab
 +
|meleeattack3part = point
 +
|meleeattack3cool = 2.6
 +
|meleeattack3ap = 50
 +
|MeleeWeaponAverageDPS = 7.35
 +
|MeleeWeaponAverageAP = 38
 +
|buy = {{icon|buildingmat|75}}
 
|damge type = Sharp
 
|damge type = Sharp
 
|mass base = 2
 
|mass base = 2
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
The spear is a melee weapon in RimWorld that does a large amount of damage, has a fairly long cooldown, and deals sharp damage.
+
The '''spear''' is a [[Weapons#Melee Weapons|melee weapon]] that does a large amount of [[damage]], has a fairly long cooldown, and deals [[sharp damage]].
  
  
As is typical with any sharp weapon, spear attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons. Just like the [[club]], the spear is a melee weapon that tribals use - but unlike the club, spears must be produced at a smithy.
+
As is typical with any sharp weapon, spear attacks cause bleeding, and generally fares poorly against [[armor]] when compared to blunt weapons. Just like the [[club]], the spear is a melee weapon that [[tribals]] use - but unlike the club, spears must be produced at a [[smithy]].
  
  
Spears have the second highest base damage output out of all melee weapons in RimWorld, with the highest being the [[longsword]]. On that note, the spear seems to serve as a middle-ground between the [[gladius]] and the longsword, seeing as its damage output and cost also stands right between the two weapons.
+
Spears have the second highest base damage output out of all melee weapons, with the highest being the [[longsword]]. On that note, the spear seems to serve as a middle-ground between the [[gladius]] and the longsword, seeing as its damage output and cost also stands right between the two weapons.
  
  
However, against armor, a [[steel]] spear will theoretically perform slightly worse than a [[Materials#Stone_Blocks|stone]] club, and a [[plasteel]] spear will perform about as well as a [[wood|wooden]] club.
+
It has a great advantage against armored targets, with the stab attack having much greater [[armor penetration]], at 50% base.
  
  
===Obtaining===
+
==Obtaining==
Spears can be purchased from any combat supplier or war merchant, or obtained from any melee [[raider]]s - with the exception of drifters and thrashers. Spears can also be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[research#smithing|smithing]](and as of the most recent updates [[research#longblades|long blades]]) research has been completed; from 90 of any metallic or wooden [[materials|material]], and {{ticks|17000}} of work.
+
Spears can be purchased from any combat supplier or war merchant, or obtained from any melee [[raider]]s - with the exception of drifters and thrashers. Spears can also be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[research#longblades|long blades]] research has been completed, from 75 of any metallic or wooden [[materials|material]], and {{ticks|17000}} of work.
 
 
 
 
===Combat Performance per Material===
 
{| {{STDT| c_12 text-center}}
 
!Materials
 
!Wood
 
!Steel
 
!Plasteel
 
!Silver
 
!Gold
 
!Uranium
 
|-
 
|Damage
 
|5
 
|15
 
|18
 
|8
 
|5
 
|17
 
|- newline
 
|Cooldown
 
|2.07s
 
|2.3s
 
|1.84s
 
|2.3s
 
|2.53s
 
|3.11s
 
|- newline
 
|Base DPS <ref>Damage per second</ref>
 
|2.415
 
|6.522
 
|9.783
 
|3.478
 
|1.976
 
|5.466
 
|- newline
 
|Armored DPS <ref>Normal quality armor vest (50% sharp damage reduction and 10% deflection; 20% blunt damage reduction)</ref>
 
|1.304
 
|3.13
 
|4.402
 
|1.565
 
|1.067
 
|2.605
 
|}
 
 
 
<references/>
 
  
  

Revision as of 02:20, 5 July 2019

Spear

Spear

"A polearm tipped with a sharp point for stabbing opponents in melee combat."

Base Stats

Type
EquipmentWeapons
Weapon Class
Neolithic
Mass
2 kg

Melee Combat

Melee Attack 1
Shaft
13 dmg (Blunt)
20% AP
2.6 seconds cooldown
Melee Attack 2 
Shaft
13 dmg (Poke)
20% AP
2.6 seconds cooldown
Melee Attack 3 
Point
23 dmg (Stab)
50% AP
2.6 seconds cooldown
Melee Average DPS
7.35
Melee Average AP
38%

The spear is a melee weapon that does a large amount of damage, has a fairly long cooldown, and deals sharp damage.


As is typical with any sharp weapon, spear attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons. Just like the club, the spear is a melee weapon that tribals use - but unlike the club, spears must be produced at a smithy.


Spears have the second highest base damage output out of all melee weapons, with the highest being the longsword. On that note, the spear seems to serve as a middle-ground between the gladius and the longsword, seeing as its damage output and cost also stands right between the two weapons.


It has a great advantage against armored targets, with the stab attack having much greater armor penetration, at 50% base.


Obtaining

Spears can be purchased from any combat supplier or war merchant, or obtained from any melee raiders - with the exception of drifters and thrashers. Spears can also be crafted at any smithy once the long blades research has been completed, from 75 of any metallic or wooden material, and 17,000 ticks (4.72 mins) of work.