Difference between revisions of "Spear"

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|description = "A polearm tipped with a sharp point for stabbing opponents in melee combat."
 
|description = "A polearm tipped with a sharp point for stabbing opponents in melee combat."
 
|class = Neolithic
 
|class = Neolithic
|damage = 15
+
|meleeattack1dmg = 13
|range = 1
+
|meleeattack1type = blunt
|mode = Melee
+
|meleeattack1part = shaft
|warmup = 0
+
|meleeattack1cool = 2.6
|cooldown = 138
+
|meleeattack1ap = 20
|DPS = DPS
+
|meleeattack2dmg = 13
|sell = 90 x Material Value
+
|meleeattack2type = poke
 +
|meleeattack2part = shaft
 +
|meleeattack2cool = 2.6
 +
|meleeattack2ap = 20
 +
|meleeattack3dmg = 23
 +
|meleeattack3type = stab
 +
|meleeattack3part = point
 +
|meleeattack3cool = 2.6
 +
|meleeattack3ap = 50
 +
|MeleeWeaponAverageDPS = 7.35
 +
|MeleeWeaponAverageAP = 38
 +
|buy = {{icon|buildingmat|75}}
 
|damge type = Sharp
 
|damge type = Sharp
 
+
|mass base = 2
 
 
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 +
The '''spear''' is a [[Weapons#Melee Weapons|melee weapon]] that does a large amount of [[damage]], has a fairly long cooldown, and deals [[sharp damage]].
  
  
A stabbing [[Neolithic Weapons|neolithic weapon]]. Requires 90 [[materials]] to craft, and despite being neolithic, it is crafted at a [[fueled smithy|smithy]].
+
As is typical with any sharp weapon, spear attacks cause bleeding, and generally fares poorly against [[armor]] when compared to blunt weapons. Just like the [[club]], the spear is a melee weapon that [[tribals]] use - but unlike the club, spears must be produced at a [[smithy]].
  
  
==Gameplay Overview==
+
Spears have the second highest base damage output out of all melee weapons, with the highest being the [[longsword]]. On that note, the spear seems to serve as a middle-ground between the [[gladius]] and the longsword, seeing as its damage output and cost also stands right between the two weapons.
The second best sharp weapon in the game, the Spear has a lower material cost and work time requirement than the [[longsword]], along with a lower marker value and slightly lower damage output. This makes the Spear a very solid weapon to include in your arsenal earlier game when you don't have as much time or materials to spare, but Longswords have that extra advantage and hence work better mid-game. Spears can typically be seen among tribes that besiege your colony. As a smithy-only weapon, the Spear can be made from metals or wood, but not out of stone blocks or Jade. The following table compares the damage output potential for all available materials for this weapon...
 
  
  
{| {{STDT| sortable c_12 text-center}}
+
It has a great advantage against armored targets, with the stab attack having much greater [[armor penetration]], at 50% base.
!
 
!Wood
 
!Steel
 
!Plasteel
 
!Silver
 
!Gold
 
!Uranium
 
|-
 
|Damage
 
|5
 
|15
 
|18
 
|8
 
|5
 
|17
 
|- newline
 
|Cooldown
 
|2.07s
 
|2.3s
 
|1.84s
 
|2.3s
 
|2.53s
 
|3.11s
 
|- newline
 
|DPS (to 3 dp)
 
|2.415
 
|'''6.522'''
 
|'''9.783'''
 
|'''3.478'''
 
|1.976
 
|'''5.466'''
 
|}
 
  
  
DPS figures that are '''bold''' are those that are viable as they are greater than the base unarmed DPS (3.279), meaning those that aren't bold should generally be avoided as weapons.
+
==Obtaining==
 +
Spears can be purchased from any combat supplier or war merchant, or obtained from any melee [[raider]]s - with the exception of drifters and thrashers. Spears can also be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[research#longblades|long blades]] research has been completed, from 75 of any metallic or wooden [[materials|material]], and {{ticks|17000}} of work.
  
  

Revision as of 02:20, 5 July 2019

Spear

Spear

"A polearm tipped with a sharp point for stabbing opponents in melee combat."

Base Stats

Type
EquipmentWeapons
Weapon Class
Neolithic
Mass
2 kg

Melee Combat

Melee Attack 1
Shaft
13 dmg (Blunt)
20% AP
2.6 seconds cooldown
Melee Attack 2 
Shaft
13 dmg (Poke)
20% AP
2.6 seconds cooldown
Melee Attack 3 
Point
23 dmg (Stab)
50% AP
2.6 seconds cooldown
Melee Average DPS
7.35
Melee Average AP
38%

The spear is a melee weapon that does a large amount of damage, has a fairly long cooldown, and deals sharp damage.


As is typical with any sharp weapon, spear attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons. Just like the club, the spear is a melee weapon that tribals use - but unlike the club, spears must be produced at a smithy.


Spears have the second highest base damage output out of all melee weapons, with the highest being the longsword. On that note, the spear seems to serve as a middle-ground between the gladius and the longsword, seeing as its damage output and cost also stands right between the two weapons.


It has a great advantage against armored targets, with the stab attack having much greater armor penetration, at 50% base.


Obtaining

Spears can be purchased from any combat supplier or war merchant, or obtained from any melee raiders - with the exception of drifters and thrashers. Spears can also be crafted at any smithy once the long blades research has been completed, from 75 of any metallic or wooden material, and 17,000 ticks (4.72 mins) of work.