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|resource 2 = Component | |resource 2 = Component | ||
|resource 2 amount = 3 | |resource 2 amount = 3 | ||
− | }}A '''solar generator''' | + | }}{{Info|A '''solar generator''' provides up to 1700W of power from sunlight. It has much smaller space requirements than a [[wind turbine]] but provides no power at night or during an [[Events#Eclipse|eclipse]]. It can be placed in a wind turbine's exclusion zone with no effect on the turbine. Solar generators may be protected by surrounding them with walls, but they must stay unroofed to operate.}} |
== Acquisition == | == Acquisition == | ||
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== Summary == | == Summary == | ||
{{stub|section=1|reason=Need analysis of how latitude affects power generation and graph of daily light cycle}} | {{stub|section=1|reason=Need analysis of how latitude affects power generation and graph of daily light cycle}} | ||
− | + | Power output is a direct product of the daytime [[Environment#Light|light]] level. For example, at 50% daylight, a solar generator produces 850W of its 1700W maximum. An [[eclipse]] blocks the sun, but [[weather]] conditions like rain, fog, or snow will ''not'' reduce any power. A [[roof]] reduces power output. However, there's no "overshadow" from mountains, despite any graphics of long shadows seen in the game. | |
Solar generators only operate by the world light level; light from ordinary sources such as a [[standing lamp]] or [[sun lamp]] will not cause them to generate power. The latitude of your starting position will affect solar cycles, with equator zones giving the strong consistent output and the north pole struggling to reach peak output. | Solar generators only operate by the world light level; light from ordinary sources such as a [[standing lamp]] or [[sun lamp]] will not cause them to generate power. The latitude of your starting position will affect solar cycles, with equator zones giving the strong consistent output and the north pole struggling to reach peak output. | ||
− | Lightning striking causes | + | Lightning striking causes it to generate a small amount of power. |
== Analysis == | == Analysis == | ||
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Alternatively, you can accept that not all items need to be powered 24/7. Most production benches are only used when colonists are awake, and many buildings like [[Electric smelter|smelters]] and [[Electric crematorium|crematorium]]s don't need to be used daily. The most pertinent case is with [[sun lamp]]s, which shuts down as night begins. Two solar generators will roughly power a sun lamp. However, the solar generator's full output doesn't always align with the sun lamp's on period, so batteries remain helpful. | Alternatively, you can accept that not all items need to be powered 24/7. Most production benches are only used when colonists are awake, and many buildings like [[Electric smelter|smelters]] and [[Electric crematorium|crematorium]]s don't need to be used daily. The most pertinent case is with [[sun lamp]]s, which shuts down as night begins. Two solar generators will roughly power a sun lamp. However, the solar generator's full output doesn't always align with the sun lamp's on period, so batteries remain helpful. | ||
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== Version history == | == Version history == |