Difference between revisions of "Social Impact"

From RimWorld Wiki
Jump to navigation Jump to search
m (Harakoni moved page Social Chat Impact to Social Impact: Stat renamed at some point)
(Special thanks to reddit user Trafalgar_Law29)
(2 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
| min value = 0.2
 
| min value = 0.2
 
| to string style = PercentTwo
 
| to string style = PercentTwo
| description = When this person interacts socially, this is how much the other person is affected.
+
| description = A multiplier on how much other people are affected by this person's social interactions.
 
}}
 
}}
 +
It also affects the success chance of the [[Titles#Speeches|Speeches]] {{RoyaltyIcon}}.
 +
==Factors==
 +
* [[Skill::Social]]: [[Skill Base Factor::0.82|82%]] plus [[Skill Bonus Factor::0.0275|2.75%]] per skill level.
 +
* [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max [[Talking Limit::1|100%]]
 +
* [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]]

Revision as of 23:54, 24 December 2020

Social Impact is a stat: A multiplier on how much other people are affected by this person's social interactions. Its minimum allowed value is 20%. Its default value is 100%. It also affects the success chance of the Speeches Content added by the Royalty DLC.

Factors

  • Social: 82% plus 2.75% per skill level.
  • Talking: 90% importance, 5% allowed defect. Max 100%
  • Hearing: 30% importance, 5% allowed defect. Max 100%