Difference between revisions of "Social"

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Revision as of 18:36, 14 April 2021

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Pawns Menu Character Properties Character Types
Character Properties Health Mood Needs Skills Thoughts Traits Social

Example of a social tab

Each colonist has a social tab where you can see their opinions of each other and their relatives (if any). Only humans may have opinions of each other. Social relationships are mostly for roleplaying purposes but they do have effects on gameplay as well. For example, if a colonist's opinion of another colonist is too low, they may start a social fight, which will (if the colonists are well armed) do damage to both. There is also a possibility that while on berserk a colonist's father is killed by another colonist, so the father's family will dislike the killer (for the values check under Opinions).

The social needs of a pawn also came with marriages and lovers (as seen below in the Opinions section) and as of Alpha 14 humans now do incest. This means that a colonist's father and lover can be the same person.


Opinions

Family by blood

  • Relation Opinion Opinion of killer if killed Incest Opinion
    Father/Mother/Son/Daughter 30 -80 -30
    Sibling 20 -80 -15
    Halfsibling 15 -15 -15
    Grandparent 15 -15 0
    Grandchild 15 -15 0
    Nephew/Niece 10 -15 0
    Uncle/Aunt 10 -15 -15
    Cousin 10 -15 -15
    Greatgrandparent 5 -15 0
    Greatgrandchild 5 -15 0
    Granduncle/Grandaunt 5 -15 0
    Grandnephew/Grandniece 5 -15 0
    Secondcousin/Kin 5 -15 0
  • Family by choice

  • Relation Opinion Opinion of killer if killed
    Spouse 30 -65
    Fiancé 30 -65
    Lover 35 -50
    Stepparent 5 0
    Stepchild 5 0
    Parent-in-law 5 0
    Child-in-law 5 0
    Exspouse -15 0
    Exlover -15 0
  • Opinion thoughts

    Random social interactions

    Any opinion thoughts regarding selling of loved ones or bonded animals are against the warden of the colony.

  • Thought name Opinion Max cumulated opinion or stack limit per pawn Nullifying traits
    Chitchat 0.66 10 Psychopath
    Had deep talk 15 10* Psychopath
    Slighted -5 10* None
    Insulted** -15 10* None
  • * = Stack limit per pawn
    ** = Creates a thought that affects the mood

    Special

  • Thought name Opinion Max cumulated opinion or stack limit per pawn Nullifying traits
    Rapport built 2* 50** None
  • * = Opinion bonus gained by prisoners while being recruited (positive opinion of recruiter)

    ** = Stack limit per pawn

    Social fights

  • Thought name Opinion Max cumulated opinion or stack limit per pawn Nullifying traits
    Had angering fight -22 5* None
    Had cathartic fight 38 5* None
  • * = Stack limit per pawn

    Misc actions

  • Thought name Opinion Max cumulated opinion or stack limit per pawn Nullifying traits
    Harmed me -15 1* None
    Botched my surgery -20* 5 None
    Rescued me 15 3* None
    Recruited me 20 1* None
    Crashed together 25 1* None
    Sold my loved one** -10 2* None
    Sold my bonded animal** -10 2* None
  • * = Stack limit per pawn
    ** = Creates a thought that affects the mood

    Romance

  • Thought name Opinion Max cumulated opinion or stack limit per pawn Nullifying traits
    Rebuffed me** -10 5 None
    Failed to romance me -15 5* None
    Broke up with me** -50 1* None
    Affair** -70 1* None
    Divorced me** -70 1* None
    Rejected my proposal** -30 1* None
    I rejected their proposal -15 1* None
    Honeymoon phase** 40 1* None
    Got some lovin'** 10 3* None
  • * = Stack limit per pawn
    ** = Creates a thought that affects the mood