Difference between revisions of "Sniper rifle"

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<onlyinclude>
 
<onlyinclude>
 
{{infobox main|weapon|
 
{{infobox main|weapon|
|name = Sniper Rifle
+
|name = Sniper rifle
|image = SniperRifle.png|Sniper Rifle
+
|image = SniperRifle.png|Sniper rifle
|description = "Ancient pattern military sniper rifle. Bolt action. Long range, great accuracy and power."
+
|description = "An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other weapons outclass it at close range."
 
|type = Equipment
 
|type = Equipment
 
|type2 = Weapons
 
|type2 = Weapons
|class = Modern
+
|class = Industrial
|damage = 40
+
|damage = 25
|range = 45
+
|armorPenetration = 38
 +
|range = 44.9
 
|accuracyTouch = 50
 
|accuracyTouch = 50
|accuracyShort = 86
+
|accuracyShort = 70
 
|accuracyMedium = 86
 
|accuracyMedium = 86
 
|accuracyLong = 88
 
|accuracyLong = 88
 +
|accuracyAvg = 76.2
 
|mode = Single-Shot
 
|mode = Single-Shot
|warmup = 240
+
|warmup = 210
|cooldown = 140
+
|cooldown = 138
 
|velocity = 100
 
|velocity = 100
 
|burst = 1
 
|burst = 1
|sell = {{icon|silver|445}}
+
|sell = {{icon|silver|530}}
|buy = {{icon|steel|60}}{{icon|component|8}} + 917 work
+
|buy = {{icon|steel|60}} + {{icon|component|8}}
 
|DPS = DPS
 
|DPS = DPS
 
|mass base = 4
 
|mass base = 4
 +
|stoppingPower = 1.5
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
{{info|The sniper rifle is a considerably heavy, bolt-action weapon in RimWorld with very high damage; a very slow fire rate; very long range; and good overall accuracy, although poor at touch range.}}
+
{{info|The '''sniper rifle''' is a slightly heavier, single-shot [[Weapons|firearm]] in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy.}}
Due to its exceptionally high damage per shot, the sniper rifle is a very dangerous weapon to be up against - but also a very useful weapon to have, if you have a shooter that can properly utilise it - as it can handily separate limbs from one's body, or even outright kill said victim in one shot - although the risk of both of these events is significantly reduced with some decent protection.
 
  
 +
== Acquisition ==
  
As the sniper rifle has a very long range and also long time between shots, it's important that the wielder of this sniper rifle isn't just competent, but actually a good shot: 98% post-processed accuracy is really the ideal minimum here, which is achievable with a level 12 careful shooter; level 14 ordinary shooter; or level 19 trigger-happy. 98.5% or greater would be preferable though (level 14 careful shooter; or a level 17 ordinary shooter). 97.5% (10 careful; 12 standard; 16 trig-happy) is the bare minimum to somewhat effectively utilise the sniper rifle at 36 tiles and below.
+
Sniper rifles can be crafted with skill level 7 at a [[machining table]] once the [[Research#PrecisionRifling|precision rifling]] research has been completed; with 60 [[steel]], 8 [[component]]s and {{Ticks|45000}} of work. Sniper rifles can be purchased from outlander and orbital combat suppliers, outlander settlements, or from [[raider#Humanlike|raider]] drops:
 
  
===Obtaining===
+
{| class="wikitable sortable"
The sniper rifle can be bought from outlander combat suppliers or towns, or an orbital weapons trader - or looted from downed/dead [[raider#Pirates|pirates]] and [[raider#Mercenaries|mercenaries]]. Sniper rifles can also be manufactures at a [[machining table]] once the [[research#Machining|machining]] research has been completed, for 60 steel; 8 components; and 55000 ticks (917 secs) of work.
+
|-
 +
! Raider Kind !! Chance !! Average Quality !! Health
 +
|-
 +
| Mercenary Sniper || 99.89% || Normal || 70-320%
 +
|}
  
  
===Conclusion & Comparison===
+
== Analysis ==
The sniper rifle is an excellent weapon for dealing with [[raider|siege]] attacks as it can reliably pick people off from a distance, so long as (as aforementioned) the shooter is also up to the task. Not only can your pawns attack enemies preemptively and potentially kill several before they get close enough to fight back, but you can also target their artillery shells and mortars in their camp, causing them to explode, damaging or killing anyone nearby, and potentially starting a wildfire. In the latter case, the fire alone can wipe out the whole camp if the raiders don't move and the weather is clear.
 
  
 +
The sniper rifle has the longest range out of all ranged weapons in the game, along with excellent long-distance accuracy as well as a high per-shot damage. Stopping power is also high enough not only to stagger [[human]]s, but also slightly larger targets such as [[cougar]]s and all [[insectoids]]. Like the [[pila]] and [[charge lance]], the sniper rifle has somewhat of a reputation of maiming or even outright killing its victims.
  
Compared to its 'little cousin', the [[bolt-action rifle]], the sniper rifle is a bit of a wildcard: you're trading speed and accuracy for significantly increased range and damage, but all changes overall favour the sniper rifle. It may be a better idea to stick with a combination of bolt-action rifles and [[assault rifle]]s for close-mid range combat in the early-mid game though until you get enough people in your colony that are competent at violence, as the sniper rifle is somewhat of a niche weapon.
+
However, the sniper rifle has a very slow rate of fire, resulting in it having the lowest sustained damage output out of all firearms except the [[incendiary launcher]]; it's only on par with higher-tier neolithic ranged weapons like the [[greatbow]]. Its accuracy at shorter distances (especially close) is also weak, making the sniper rifle one of the most skill-heavy weapons in the game - even the average shooter will struggle to use the sniper rifle effectively within its optimal accuracy range. Sniper rifles are also somewhat difficult to acquire unless you get raided by a group that solely consists of mercenary snipers.
  
 +
Given its characteristics, the sniper rifle is undoubtedly very well suited as a medium-to-long distance support weapon, or for field combat (e.g. harassing siege camps) due to its unparalleled range and good stopping power. This weapon's also arguably the best choice for hunting due to its range and per-shot damage, with the only other hunting weapon rivalling it being the charge lance.
 +
 +
On average, the sniper rifle is best paired with a careful shooter up to level 14, then with a trigger-happy shooter beyond that point.
 +
 +
Compared to the [[bolt-action rifle]], the sniper rifle trades firing rate and accuracy at shorter distances for additional range, extra damage and improved long-distance accuracy.
 +
 +
Due to this weapon's propensity for blowing limbs clean off targets, it tends to make a poor choice if you intend to take [[prisoner]]s after a raid, as any survivors are bound to be very heavily crippled.
 +
 +
 +
== Melee Combat ==
 +
{| {{STDT| c_12 text-center}}
 +
!Tool
 +
!Attack
 +
!Damage Type
 +
!Power
 +
!AP
 +
!Cooldown
 +
!Likelihood
 +
!Base DPS
 +
|-
 +
!Overall
 +
!-
 +
!-
 +
!9
 +
!13%
 +
!2.00s
 +
!-
 +
!4.50
 +
|- newline
 +
|Stock
 +
|Blunt
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|50.00%
 +
|4.50
 +
|- newline
 +
|Barrel
 +
|Blunt
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|25.00%
 +
|4.50
 +
|- newline
 +
|Barrel
 +
|Poke
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|25.00%
 +
|4.50
 +
|}
 +
 +
==Quality table==
 +
{| class="wikitable sortable"
 +
|-
 +
! Quality !! Beauty !! Deterioration<br>
 +
rate
 +
! Market Value  !! Accuracy <br>
 +
(close)
 +
! Accuracy <br>
 +
(short)
 +
! Accuracy<br>
 +
(medium)
 +
! Accuracy<br>
 +
(long)
 +
! Damage !! Armor <br>
 +
Penetration
 +
! Melee Damage<br>
 +
Per Second
 +
! Melee <br>
 +
Armor Penetration
 +
|-
 +
| Awful || -3 || 4/day || $265 || 40% || 56% || 69% || 70% || 22 || 34% || 3.6 || 11%
 +
|-
 +
| Poor || -3 || 3/day || $400 || 45% || 63%  || 77% || 79% || 25 || 38% || 4.05 || 12%
 +
|-
 +
| Normal || -3 || 2/day || $530 || 50% || 70% || 86% || 88% || 25 || 38% || 4.5 || 13%
 +
|-
 +
| Good || -3 || 1.6/day || $665|| 55% || 77% || 95% || 97% || 25 || 38% || 4.95 || 15%
 +
|-
 +
| Excellent || -3 || 1.2/day || $800 || 60% || 84%|| 100% || 100% || 25 || 38% || 5.4 || 16%
 +
|-
 +
| Masterwork || -3 || 0.6/day || $1330 || 68% || 94% || 100% || 100% || 31 || 47% || 6.53 || 20%
 +
|-
 +
| Legendary || -3 || 0.2/day || $2660 || 75% || 100% || 100% || 100% || 38 || 56% || 7.42 || 22%
 +
|}
 +
 +
== Graphs ==
 +
 +
The below graphs assume an unmodified shooter using a Normal quality weapon.
 +
 +
[[File:SniperRifleAccuracyNoTrait.png|494px|Sniper rifle's accuracy with various shooters without any trait.]]
 +
[[File:SniperRifleDPSNoTrait.png|494px|Sniper rifle's DPS with various shooters without any trait.]]
 +
 +
[[File:SniperRifleAccuracyCarefulShooter.png|494px|Sniper rifle's accuracy with various shooters with careful shooter.]]
 +
[[File:SniperRifleDPSCarefulShooter.png|494px|Sniper rifle's DPS with various shooters with careful shooter.]]
 +
 +
[[File:SniperRifleAccuracyTriggerHappy.png|494px|Sniper rifle's accuracy with various shooters with trigger-happy.]]
 +
[[File:SniperRifleDPSTriggerHappy.png|494px|Sniper rifle's DPS with various shooters with trigger-happy.]]
 +
 +
== Version history ==
 +
 +
[[File:Equipment M24.png|thumb|right|Old sprite of the sniper rifle.]]
 +
* In early alpha it used to be called the M-24 sniper rifle and had a different sprite.
 +
* In Beta 19 it received a great reduction in damage dealt, but fires slightly faster; overall, its DPS was massively nerfed.
  
 
[[Kind::Weapons| ]]
 
[[Kind::Weapons| ]]

Revision as of 19:12, 3 September 2019

Sniper rifle

Sniper rifle

"An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other weapons outclass it at close range."

Base Stats

Type
EquipmentWeapons
Weapon Class
Industrial
Mass
4 kg

Ranged Combat

Mode
Single-Shot
Damage
25 dmg
Armor penetration
38%
Warm-Up
210 ticks (3.5 secs)
Cooldown
138 ticks (2.3 secs)
Range
44.9 tile(s)
Accuracy
50% - 70% - 86% - 88%
Avg. accuracy
76.2%
Velocity
100 (m/s)
Burst Count
1 (per burst)
DPS
4.31 (3.28)
Stopping power
1.5

The sniper rifle is a slightly heavier, single-shot firearm in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy.

Acquisition

Sniper rifles can be crafted with skill level 7 at a machining table once the precision rifling research has been completed; with 60 steel, 8 components and 45,000 ticks (12.5 mins) of work. Sniper rifles can be purchased from outlander and orbital combat suppliers, outlander settlements, or from raider drops:

Raider Kind Chance Average Quality Health
Mercenary Sniper 99.89% Normal 70-320%


Analysis

The sniper rifle has the longest range out of all ranged weapons in the game, along with excellent long-distance accuracy as well as a high per-shot damage. Stopping power is also high enough not only to stagger humans, but also slightly larger targets such as cougars and all insectoids. Like the pila and charge lance, the sniper rifle has somewhat of a reputation of maiming or even outright killing its victims.

However, the sniper rifle has a very slow rate of fire, resulting in it having the lowest sustained damage output out of all firearms except the incendiary launcher; it's only on par with higher-tier neolithic ranged weapons like the greatbow. Its accuracy at shorter distances (especially close) is also weak, making the sniper rifle one of the most skill-heavy weapons in the game - even the average shooter will struggle to use the sniper rifle effectively within its optimal accuracy range. Sniper rifles are also somewhat difficult to acquire unless you get raided by a group that solely consists of mercenary snipers.

Given its characteristics, the sniper rifle is undoubtedly very well suited as a medium-to-long distance support weapon, or for field combat (e.g. harassing siege camps) due to its unparalleled range and good stopping power. This weapon's also arguably the best choice for hunting due to its range and per-shot damage, with the only other hunting weapon rivalling it being the charge lance.

On average, the sniper rifle is best paired with a careful shooter up to level 14, then with a trigger-happy shooter beyond that point.

Compared to the bolt-action rifle, the sniper rifle trades firing rate and accuracy at shorter distances for additional range, extra damage and improved long-distance accuracy.

Due to this weapon's propensity for blowing limbs clean off targets, it tends to make a poor choice if you intend to take prisoners after a raid, as any survivors are bound to be very heavily crippled.


Melee Combat

Tool Attack Damage Type Power AP Cooldown Likelihood Base DPS
Overall - - 9 13% 2.00s - 4.50
Stock Blunt Blunt 9 13% 2.00s 50.00% 4.50
Barrel Blunt Blunt 9 13% 2.00s 25.00% 4.50
Barrel Poke Blunt 9 13% 2.00s 25.00% 4.50

Quality table

Quality Beauty Deterioration

rate

Market Value Accuracy

(close)

Accuracy

(short)

Accuracy

(medium)

Accuracy

(long)

Damage Armor

Penetration

Melee Damage

Per Second

Melee

Armor Penetration

Awful -3 4/day $265 40% 56% 69% 70% 22 34% 3.6 11%
Poor -3 3/day $400 45% 63% 77% 79% 25 38% 4.05 12%
Normal -3 2/day $530 50% 70% 86% 88% 25 38% 4.5 13%
Good -3 1.6/day $665 55% 77% 95% 97% 25 38% 4.95 15%
Excellent -3 1.2/day $800 60% 84% 100% 100% 25 38% 5.4 16%
Masterwork -3 0.6/day $1330 68% 94% 100% 100% 31 47% 6.53 20%
Legendary -3 0.2/day $2660 75% 100% 100% 100% 38 56% 7.42 22%

Graphs

The below graphs assume an unmodified shooter using a Normal quality weapon.

Sniper rifle's accuracy with various shooters without any trait. Sniper rifle's DPS with various shooters without any trait.

Sniper rifle's accuracy with various shooters with careful shooter. Sniper rifle's DPS with various shooters with careful shooter.

Sniper rifle's accuracy with various shooters with trigger-happy. Sniper rifle's DPS with various shooters with trigger-happy.

Version history

Old sprite of the sniper rifle.
  • In early alpha it used to be called the M-24 sniper rifle and had a different sprite.
  • In Beta 19 it received a great reduction in damage dealt, but fires slightly faster; overall, its DPS was massively nerfed.