Difference between revisions of "Sniper rifle"

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|name = Sniper rifle
 
|name = Sniper rifle
 
|image = SniperRifle.png|Sniper rifle
 
|image = SniperRifle.png|Sniper rifle
|description = "Ancient pattern military sniper rifle. Bolt action. Long range, great accuracy and power."
+
|description = "An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other weapons outclass it at close range."
 
|type = Equipment
 
|type = Equipment
 
|type2 = Weapons
 
|type2 = Weapons
|class = Modern
+
|class = Industrial
|damage = 40
+
|damage = 25
|range = 45
+
|armorPenetration = 38
 +
|range = 44.9
 
|accuracyTouch = 50
 
|accuracyTouch = 50
|accuracyShort = 86
+
|accuracyShort = 70
 
|accuracyMedium = 86
 
|accuracyMedium = 86
 
|accuracyLong = 88
 
|accuracyLong = 88
 +
|accuracyAvg = 76.2
 
|mode = Single-Shot
 
|mode = Single-Shot
|warmup = 240
+
|warmup = 210
|cooldown = 140
+
|cooldown = 138
 
|velocity = 100
 
|velocity = 100
 
|burst = 1
 
|burst = 1
|sell = {{icon|silver|480}}
+
|sell = {{icon|silver|530}}
 
|buy = {{icon|steel|60}} + {{icon|component|8}}
 
|buy = {{icon|steel|60}} + {{icon|component|8}}
 
|DPS = DPS
 
|DPS = DPS
 
|mass base = 4
 
|mass base = 4
 +
|stoppingPower = 1.5
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
{{info|'''The sniper rifle''' is a slightly heavier, single-shot [[Weapons|firearm]] in RimWorld which deals a very high amount of damage per shot; a long time between shots; very long range and slightly higher accuracy.}}
+
{{info|The '''sniper rifle''' is a slightly heavier, single-shot [[Weapons|firearm]] in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy.}}
  
===Combat Performance===
+
== Acquisition ==
It only takes a single shot to the torso to kill an unarmored human with a sniper rifle, or around 2 shots against a human with a normal [[armor vest]]. The sniper rifle can also instantly destroy digits and eyeballs, and will always cause lethal brain damage regardless of the victim's headgear and what [[quality]] it is. It only takes a single sniper rifle shot to an unprotected human limb to cripple it. Without factoring in any cover or shooter's accuracy, the sniper rifle has an average time to down of 12.9 seconds against unarmored people or 16.8 seconds against a human with an armor vest.
 
  
 +
Sniper rifles can be crafted with skill level 7 at a [[machining table]] once the [[Research#PrecisionRifling|precision rifling]] research has been completed; with 60 [[steel]], 8 [[component]]s and {{Ticks|45000}} of work. Sniper rifles can be purchased from outlander and orbital combat suppliers, outlander settlements, or from [[raider#Humanlike|raider]] drops:
  
Since the sniper rifle has very poor close-quarters accuracy, is single-shot in nature and has a long time between shots, the sniper rifle is a skill-heavy weapon. A healthy level 11 [[Traits#Shooting_Accuracy|traitless]] shooter, level 7 [[Traits#Shooting_Accuracy|careful]] shooter or level 13 [[Traits#Shooting_Accuracy|trigger-happy]] can somewhat efficiently use the sniper rifle up to 32 cells. However, a level 17 traitless shooter, level 14 careful shooter or level 18 trigger-happy is advisable to efficiently use the sniper rifle up to its maximum range of 45 cells.
+
{| class="wikitable sortable"
 +
|-
 +
! Raider Kind !! Chance !! Average Quality !! Health
 +
|-
 +
| Mercenary Sniper || 99.89% || Normal || 70-320%
 +
|}
 +
 
 +
 
 +
== Analysis ==
 +
 
 +
The sniper rifle has the longest range out of all ranged weapons in the game, along with excellent long-distance accuracy as well as a high per-shot damage. Stopping power is also high enough not only to stagger [[human]]s, but also slightly larger targets such as [[cougar]]s and all [[insectoids]]. Like the [[pila]] and [[charge lance]], the sniper rifle has somewhat of a reputation of maiming or even outright killing its victims.
 +
 
 +
However, the sniper rifle has a very slow rate of fire, resulting in it having the lowest sustained damage output out of all firearms except the [[incendiary launcher]]; it's only on par with higher-tier neolithic ranged weapons like the [[greatbow]]. Its accuracy at shorter distances (especially close) is also weak, making the sniper rifle one of the most skill-heavy weapons in the game - even the average shooter will struggle to use the sniper rifle effectively within its optimal accuracy range. Sniper rifles are also somewhat difficult to acquire unless you get raided by a group that solely consists of mercenary snipers.
 +
 
 +
Given its characteristics, the sniper rifle is undoubtedly very well suited as a medium-to-long distance support weapon, or for field combat (e.g. harassing siege camps) due to its unparalleled range and good stopping power. This weapon's also arguably the best choice for hunting due to its range and per-shot damage, with the only other hunting weapon rivalling it being the charge lance.
  
 +
On average, the sniper rifle is best paired with a careful shooter up to level 14, then with a trigger-happy shooter beyond that point.
  
On average, the sniper rifle is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.
+
Compared to the [[bolt-action rifle]], the sniper rifle trades firing rate and accuracy at shorter distances for additional range, extra damage and improved long-distance accuracy.
  
====Melee Combat====
+
Due to this weapon's propensity for blowing limbs clean off targets, it tends to make a poor choice if you intend to take [[prisoner]]s after a raid, as any survivors are bound to be very heavily crippled.
A sniper rifle has a weapon bulk of 200%, but weapon bulk doesn't seem to have any observable effect on actual gameplay.
 
  
  
All possible melee attacks with a sniper rifle:
+
== Melee Combat ==
 
{| {{STDT| c_12 text-center}}
 
{| {{STDT| c_12 text-center}}
 
!Tool
 
!Tool
Line 45: Line 62:
 
!Damage Type
 
!Damage Type
 
!Power
 
!Power
 +
!AP
 
!Cooldown
 
!Cooldown
 
!Likelihood
 
!Likelihood
 
!Base DPS
 
!Base DPS
!Armored DPS
 
 
|-  
 
|-  
 
!Overall
 
!Overall
 
!-
 
!-
 
!-
 
!-
!9.69
+
!9
!1.869s
+
!13%
 +
!2.00s
 
!-
 
!-
!5.181
+
!4.50
!4.767
 
 
|- newline
 
|- newline
 
|Stock
 
|Stock
|Smash
+
|Blunt
 
|Blunt
 
|Blunt
 
|9
 
|9
|1.8s
+
|13%
|31%
+
|2.00s
|5
+
|50.00%
|4.6
+
|4.50
 
|- newline
 
|- newline
 
|Barrel
 
|Barrel
|Smash
 
 
|Blunt
 
|Blunt
|10
+
|Blunt
|1.9s
+
|9
|34.5%
+
|13%
|5.263
+
|2.00s
|4.842
+
|25.00%
 +
|4.50
 
|- newline
 
|- newline
 
|Barrel
 
|Barrel
 
|Poke
 
|Poke
 
|Blunt
 
|Blunt
|10
+
|9
|1.9s
+
|13%
|34.5%
+
|2.00s
|5.263
+
|25.00%
|4.842
+
|4.50
 
|}
 
|}
  
===Obtaining===
+
==Quality table==
Assault rifles can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
+
Bear in mind these values have been calculated based on the chart from the [[Quality]] page, the values might change in the future to accurate values from the game.
 
+
{| class="wikitable sortable"
'''Pirates:'''
+
|-
* Pirate - 12.8% chance (normal quality on average, 40-150% health)
+
! Quality !! Beauty !! Deterioration<br>
 
+
rate
'''Outlanders:'''
+
! Market Value  !! Accuracy <br>
* Town Guard - 3.8% chance (poor quality on average, 20-200% health)
+
(close)
 
+
! Accuracy <br>
'''Mercenaries:'''
+
(short)
* Mercenary Gunner - 13.3% chance (normal quality on average, 70-230% health)
+
! Accuracy<br>
* Mercenary Sniper - 100% chance (normal quality on average, 70-230% health)
+
(medium)
 
+
! Accuracy<br>
'''Spacers:'''
+
(long)  
* Space Soldier - 8.2% chance (good quality on average, 100% health)
+
! Damage !! Armor <br>
 
+
Penetration
 
+
! Melee Damage<br>
Sniper rifles can also be crafted at a [[machining table]] once the [[Research#PrecisionRifling|precision rifling]] research has been completed; from 60 [[steel]], 8 [[component]]s and {{Ticks|55000}} of work.
+
Per Second
 
+
! Melee <br>
 
+
Armor Penetration
===Conclusion & Comparison===
+
|-
The sniper rifle is an excellent weapon for dealing with [[raider|siege]] attacks as it can reliably pick people off from a distance, so long as (as aforementioned) the shooter is also up to the task. Not only can your pawns attack enemies preemptively and potentially kill several before they get close enough to fight back, but you can also target their artillery shells and mortars in their camp; causing them to explode, damaging or killing anyone nearby, and potentially starting a wildfire. In the latter case, the fire alone can wipe out the whole camp if the raiders don't move and the weather is clear - although sieging raiders will generally attempt to extinguish fires within their camp.
+
| Awful || -3 || 4/day || $265 || 40% || 56% || 69% || 70% || 22 || 34% || 3.6 || 10.4%
 
+
|-
 
+
| Poor || -3 || 3/day || $400 || 45% || 63%  || 77% || 79% || 25 || 38% || 4.05 || 11.7%
Compared to its 'little cousin', the [[bolt-action rifle]], the sniper rifle is a bit of a wildcard: you're trading speed and accuracy for significantly increased range and damage, but all changes overall favour the sniper rifle. It may be a better idea to stick with a combination of bolt-action rifles and [[assault rifle]]s for close-mid range combat in the early-mid game though until you get enough people in your colony that are competent at violence, as the sniper rifle is somewhat of a niche weapon.
+
|-
 +
| Normal || -3 || 2/day || $530 || 50% || 70% || 86% || 88% || 25 || 38% || 4.5 || 13%
 +
|-
 +
| Good || -3 || 1.6/day || $665|| 55% || 77% || 95% || 97% || 25 || 38% || 4.95 || 15%
 +
|-
 +
| Excellent || -3 || 1.2/day || $795 || 60% || 84%|| 100% || 100% || 25 || 38% || 5.4 || 16%
 +
|-
 +
| Masterwork || -3 || 0.6/day || $1325 || 67.5% || 94.5% || 100% || 100% || 31 || 47% || 6.08 || 19%
 +
|-
 +
| Legendary || -3 || 0.2/day || $2650 || 75% || 100% || 100% || 100% || 38 || 57% || 7.42 || 22%
 +
|}
  
 
== Graphs ==
 
== Graphs ==
Line 125: Line 152:
 
[[File:SniperRifleAccuracyTriggerHappy.png|494px|Sniper rifle's accuracy with various shooters with trigger-happy.]]
 
[[File:SniperRifleAccuracyTriggerHappy.png|494px|Sniper rifle's accuracy with various shooters with trigger-happy.]]
 
[[File:SniperRifleDPSTriggerHappy.png|494px|Sniper rifle's DPS with various shooters with trigger-happy.]]
 
[[File:SniperRifleDPSTriggerHappy.png|494px|Sniper rifle's DPS with various shooters with trigger-happy.]]
 +
 +
== Version history ==
 +
 +
[[File:Equipment M24.png|thumb|right|Old sprite of the sniper rifle.]]
 +
* In early alpha it used to be called the M-24 sniper rifle and had a different sprite.
 +
* In Beta 19 it received a great reduction in damage dealt, but fires slightly faster; overall, its DPS was massively nerfed.
  
 
[[Kind::Weapons| ]]
 
[[Kind::Weapons| ]]

Revision as of 02:18, 5 July 2019

Sniper rifle

Sniper rifle

"An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other weapons outclass it at close range."

Base Stats

Type
EquipmentWeapons
Weapon Class
Industrial
Mass
4 kg

Ranged Combat

Mode
Single-Shot
Damage
25 dmg
Armor penetration
38%
Warm-Up
210 ticks (3.5 secs)
Cooldown
138 ticks (2.3 secs)
Range
44.9 tile(s)
Accuracy
50% - 70% - 86% - 88%
Avg. accuracy
76.2%
Velocity
100 (m/s)
Burst Count
1 (per burst)
DPS
4.31 (3.28)
Stopping power
1.5

The sniper rifle is a slightly heavier, single-shot firearm in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy.

Acquisition

Sniper rifles can be crafted with skill level 7 at a machining table once the precision rifling research has been completed; with 60 steel, 8 components and 45,000 ticks (12.5 mins) of work. Sniper rifles can be purchased from outlander and orbital combat suppliers, outlander settlements, or from raider drops:

Raider Kind Chance Average Quality Health
Mercenary Sniper 99.89% Normal 70-320%


Analysis

The sniper rifle has the longest range out of all ranged weapons in the game, along with excellent long-distance accuracy as well as a high per-shot damage. Stopping power is also high enough not only to stagger humans, but also slightly larger targets such as cougars and all insectoids. Like the pila and charge lance, the sniper rifle has somewhat of a reputation of maiming or even outright killing its victims.

However, the sniper rifle has a very slow rate of fire, resulting in it having the lowest sustained damage output out of all firearms except the incendiary launcher; it's only on par with higher-tier neolithic ranged weapons like the greatbow. Its accuracy at shorter distances (especially close) is also weak, making the sniper rifle one of the most skill-heavy weapons in the game - even the average shooter will struggle to use the sniper rifle effectively within its optimal accuracy range. Sniper rifles are also somewhat difficult to acquire unless you get raided by a group that solely consists of mercenary snipers.

Given its characteristics, the sniper rifle is undoubtedly very well suited as a medium-to-long distance support weapon, or for field combat (e.g. harassing siege camps) due to its unparalleled range and good stopping power. This weapon's also arguably the best choice for hunting due to its range and per-shot damage, with the only other hunting weapon rivalling it being the charge lance.

On average, the sniper rifle is best paired with a careful shooter up to level 14, then with a trigger-happy shooter beyond that point.

Compared to the bolt-action rifle, the sniper rifle trades firing rate and accuracy at shorter distances for additional range, extra damage and improved long-distance accuracy.

Due to this weapon's propensity for blowing limbs clean off targets, it tends to make a poor choice if you intend to take prisoners after a raid, as any survivors are bound to be very heavily crippled.


Melee Combat

Tool Attack Damage Type Power AP Cooldown Likelihood Base DPS
Overall - - 9 13% 2.00s - 4.50
Stock Blunt Blunt 9 13% 2.00s 50.00% 4.50
Barrel Blunt Blunt 9 13% 2.00s 25.00% 4.50
Barrel Poke Blunt 9 13% 2.00s 25.00% 4.50

Quality table

Bear in mind these values have been calculated based on the chart from the Quality page, the values might change in the future to accurate values from the game.

Quality Beauty Deterioration

rate

Market Value Accuracy

(close)

Accuracy

(short)

Accuracy

(medium)

Accuracy

(long)

Damage Armor

Penetration

Melee Damage

Per Second

Melee

Armor Penetration

Awful -3 4/day $265 40% 56% 69% 70% 22 34% 3.6 10.4%
Poor -3 3/day $400 45% 63% 77% 79% 25 38% 4.05 11.7%
Normal -3 2/day $530 50% 70% 86% 88% 25 38% 4.5 13%
Good -3 1.6/day $665 55% 77% 95% 97% 25 38% 4.95 15%
Excellent -3 1.2/day $795 60% 84% 100% 100% 25 38% 5.4 16%
Masterwork -3 0.6/day $1325 67.5% 94.5% 100% 100% 31 47% 6.08 19%
Legendary -3 0.2/day $2650 75% 100% 100% 100% 38 57% 7.42 22%

Graphs

The below graphs assume an unmodified shooter using a Normal quality weapon.

Sniper rifle's accuracy with various shooters without any trait. Sniper rifle's DPS with various shooters without any trait.

Sniper rifle's accuracy with various shooters with careful shooter. Sniper rifle's DPS with various shooters with careful shooter.

Sniper rifle's accuracy with various shooters with trigger-happy. Sniper rifle's DPS with various shooters with trigger-happy.

Version history

Old sprite of the sniper rifle.
  • In early alpha it used to be called the M-24 sniper rifle and had a different sprite.
  • In Beta 19 it received a great reduction in damage dealt, but fires slightly faster; overall, its DPS was massively nerfed.