Difference between revisions of "Sniper rifle"

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<onlyinclude>
 
<onlyinclude>
 
{{infobox main|weapon|
 
{{infobox main|weapon|
|name = Sniper Rifle
+
|name = Sniper rifle
|image = SniperRifle.png|Sniper Rifle
+
|image = SniperRifle.png|Sniper rifle
|description = "Ancient pattern military sniper rifle. Bolt action. Long range, great accuracy and power."
+
|description = "An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other weapons outclass it at close range."
 
|type = Equipment
 
|type = Equipment
 
|type2 = Weapons
 
|type2 = Weapons
|class = Modern
+
|class = Industrial
|damage = 40
+
|damage = 25
|range = 45
+
|armorPenetration = 38
 +
|range = 44.9
 
|accuracyTouch = 50
 
|accuracyTouch = 50
|accuracyShort = 86
+
|accuracyShort = 70
 
|accuracyMedium = 86
 
|accuracyMedium = 86
 
|accuracyLong = 88
 
|accuracyLong = 88
 +
|accuracyAvg = 76.2
 
|mode = Single-Shot
 
|mode = Single-Shot
|warmup = 260
+
|warmup = 210
|cooldown = 140
+
|cooldown = 138
 
|velocity = 100
 
|velocity = 100
 
|burst = 1
 
|burst = 1
|sell = {{icon|silver|850}}
+
|sell = {{icon|silver|530}}
|buy = {{icon|steel|60}}{{icon|component|8}} + 2000 work
+
|buy = {{icon|steel|60}} + {{icon|component|8}}
 
|DPS = DPS
 
|DPS = DPS
 +
|mass base = 4
 +
|stoppingPower = 1.5
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 +
{{info|The '''sniper rifle''' is a slightly heavier, single-shot [[Weapons|firearm]] in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy.}}
  
 +
== Acquisition ==
  
An 'upgraded' version of the [[Bolt-action rifle]]. It fares worse in close-quarter combat compared to the bolt-action rifle, but has better qualities regarding range and power.
+
Sniper rifles can be crafted with skill level 7 at a [[machining table]] once the [[Research#PrecisionRifling|precision rifling]] research has been completed; with 60 [[steel]], 8 [[component]]s and {{Ticks|45000}} of work. Sniper rifles can be purchased from outlander and orbital combat suppliers, outlander settlements, or from [[raider#Humanlike|raider]] drops:
  
 +
{| class="wikitable sortable"
 +
|-
 +
! Raider Kind !! Chance !! Average Quality !! Health
 +
|-
 +
| Mercenary Sniper || 99.89% || Normal || 70-320%
 +
|}
  
The Sniper Rifle currently has the longest range out of all of the guns in the game, as well as the highest damage. Its only real drawback is the long warm-up time between shots, making it less than ideal when the position of the shooter is under fire. Make sure your marksmen are well-covered by turrets or close combat troops. Also remember that raiders often carry these with them when they go on attacks or sieges on your colony, so be very careful of enemy snipers. Consider designing your defenses accordingly to eliminate positions where raiders could safely sit and take shots at your colonists.
 
  
 +
== Analysis ==
  
This weapon is powerful enough to destroy limbs in one hit, which makes it a very useful weapon for killing raiders at extremely long ranges. This does mean, however, that if you plan to capture enemies and turn them to your side, you may find yourself burning through your stock of replacement arms and legs rather quickly to try and patch them up -- if they even survive at all, that is.
+
The sniper rifle has the longest range out of all ranged weapons in the game, along with excellent long-distance accuracy as well as a high per-shot damage. Stopping power is also high enough not only to stagger [[human]]s, but also slightly larger targets such as [[cougar]]s and all [[insectoids]]. Like the [[pila]] and [[charge lance]], the sniper rifle has somewhat of a reputation of maiming or even outright killing its victims.
  
 +
However, the sniper rifle has a very slow rate of fire, resulting in it having the lowest sustained damage output out of all firearms except the [[incendiary launcher]]; it's only on par with higher-tier neolithic ranged weapons like the [[greatbow]]. Its accuracy at shorter distances (especially close) is also weak, making the sniper rifle one of the most skill-heavy weapons in the game - even the average shooter will struggle to use the sniper rifle effectively within its optimal accuracy range. Sniper rifles are also somewhat difficult to acquire unless you get raided by a group that solely consists of mercenary snipers.
  
The Sniper Rifle is also a valued tool for defending against [[Raider|siege]] attacks. Not only can you attack enemies preemptively and potentially kill several before they get close enough to fight back, but you can also target their artillery shells and mortars in their camp, causing them to explode, damaging or killing anyone nearby, and potentially starting a wildfire. In the latter case, the fire alone can wipe out the whole camp if the raiders don't move and the weather is clear.
+
Given its characteristics, the sniper rifle is undoubtedly very well suited as a medium-to-long distance support weapon, or for field combat (e.g. harassing siege camps) due to its unparalleled range and good stopping power. This weapon's also arguably the best choice for hunting due to its range and per-shot damage, with the only other hunting weapon rivalling it being the charge lance.
  
 +
On average, the sniper rifle is best paired with a careful shooter up to level 14, then with a trigger-happy shooter beyond that point.
 +
 +
Compared to the [[bolt-action rifle]], the sniper rifle trades firing rate and accuracy at shorter distances for additional range, extra damage and improved long-distance accuracy.
 +
 +
Due to this weapon's propensity for blowing limbs clean off targets, it tends to make a poor choice if you intend to take [[prisoner]]s after a raid, as any survivors are bound to be very heavily crippled.
 +
 +
 +
== Melee Combat ==
 +
{| {{STDT| c_12 text-center}}
 +
!Tool
 +
!Attack
 +
!Damage Type
 +
!Power
 +
!AP
 +
!Cooldown
 +
!Likelihood
 +
!Base DPS
 +
|-
 +
!Overall
 +
!-
 +
!-
 +
!9
 +
!13%
 +
!2.00s
 +
!-
 +
!4.50
 +
|- newline
 +
|Stock
 +
|Blunt
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|50.00%
 +
|4.50
 +
|- newline
 +
|Barrel
 +
|Blunt
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|25.00%
 +
|4.50
 +
|- newline
 +
|Barrel
 +
|Poke
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|25.00%
 +
|4.50
 +
|}
 +
 +
==Quality table==
 +
Bear in mind these values have been calculated based on the chart from the [[Quality]] page, the values might change in the future to accurate values from the game.
 +
{| class="wikitable sortable"
 +
|-
 +
! Quality !! Beauty !! Deterioration<br>
 +
rate
 +
! Market Value  !! Accuracy <br>
 +
(close)
 +
! Accuracy <br>
 +
(short)
 +
! Accuracy<br>
 +
(medium)
 +
! Accuracy<br>
 +
(long)
 +
! Damage !! Armor <br>
 +
Penetration
 +
! Melee Damage<br>
 +
Per Second
 +
! Melee <br>
 +
Armor Penetration
 +
|-
 +
| Awful || -3 || 4/day || $265 || 40% || 56% || 69% || 70% || 22 || 34% || 3.6 || 10.4%
 +
|-
 +
| Poor || -3 || 3/day || $400 || 45% || 63%  || 77% || 79% || 25 || 38% || 4.05 || 11.7%
 +
|-
 +
| Normal || -3 || 2/day || $530 || 50% || 70% || 86% || 88% || 25 || 38% || 4.5 || 13%
 +
|-
 +
| Good || -3 || 1.6/day || $665|| 55% || 77% || 95% || 97% || 25 || 38% || 4.95 || 15%
 +
|-
 +
| Excellent || -3 || 1.2/day || $795 || 60% || 84%|| 100% || 100% || 25 || 38% || 5.4 || 16%
 +
|-
 +
| Masterwork || -3 || 0.6/day || $1325 || 67.5% || 94.5% || 100% || 100% || 31 || 47% || 6.08 || 19%
 +
|-
 +
| Legendary || -3 || 0.2/day || $2650 || 75% || 100% || 100% || 100% || 38 || 57% || 7.42 || 22%
 +
|}
 +
 +
== Graphs ==
 +
 +
The below graphs assume an unmodified shooter using a Normal quality weapon.
 +
 +
[[File:SniperRifleAccuracyNoTrait.png|494px|Sniper rifle's accuracy with various shooters without any trait.]]
 +
[[File:SniperRifleDPSNoTrait.png|494px|Sniper rifle's DPS with various shooters without any trait.]]
 +
 +
[[File:SniperRifleAccuracyCarefulShooter.png|494px|Sniper rifle's accuracy with various shooters with careful shooter.]]
 +
[[File:SniperRifleDPSCarefulShooter.png|494px|Sniper rifle's DPS with various shooters with careful shooter.]]
 +
 +
[[File:SniperRifleAccuracyTriggerHappy.png|494px|Sniper rifle's accuracy with various shooters with trigger-happy.]]
 +
[[File:SniperRifleDPSTriggerHappy.png|494px|Sniper rifle's DPS with various shooters with trigger-happy.]]
 +
 +
== Version history ==
 +
 +
[[File:Equipment M24.png|thumb|right|Old sprite of the sniper rifle.]]
 +
* In early alpha it used to be called the M-24 sniper rifle and had a different sprite.
 +
* In Beta 19 it received a great reduction in damage dealt, but fires slightly faster; overall, its DPS was massively nerfed.
  
 
[[Kind::Weapons| ]]
 
[[Kind::Weapons| ]]

Revision as of 02:18, 5 July 2019

Sniper rifle

Sniper rifle

"An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other weapons outclass it at close range."

Base Stats

Type
EquipmentWeapons
Weapon Class
Industrial
Mass
4 kg

Ranged Combat

Mode
Single-Shot
Damage
25 dmg
Armor penetration
38%
Warm-Up
210 ticks (3.5 secs)
Cooldown
138 ticks (2.3 secs)
Range
44.9 tile(s)
Accuracy
50% - 70% - 86% - 88%
Avg. accuracy
76.2%
Velocity
100 (m/s)
Burst Count
1 (per burst)
DPS
4.31 (3.28)
Stopping power
1.5

The sniper rifle is a slightly heavier, single-shot firearm in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy.

Acquisition

Sniper rifles can be crafted with skill level 7 at a machining table once the precision rifling research has been completed; with 60 steel, 8 components and 45,000 ticks (12.5 mins) of work. Sniper rifles can be purchased from outlander and orbital combat suppliers, outlander settlements, or from raider drops:

Raider Kind Chance Average Quality Health
Mercenary Sniper 99.89% Normal 70-320%


Analysis

The sniper rifle has the longest range out of all ranged weapons in the game, along with excellent long-distance accuracy as well as a high per-shot damage. Stopping power is also high enough not only to stagger humans, but also slightly larger targets such as cougars and all insectoids. Like the pila and charge lance, the sniper rifle has somewhat of a reputation of maiming or even outright killing its victims.

However, the sniper rifle has a very slow rate of fire, resulting in it having the lowest sustained damage output out of all firearms except the incendiary launcher; it's only on par with higher-tier neolithic ranged weapons like the greatbow. Its accuracy at shorter distances (especially close) is also weak, making the sniper rifle one of the most skill-heavy weapons in the game - even the average shooter will struggle to use the sniper rifle effectively within its optimal accuracy range. Sniper rifles are also somewhat difficult to acquire unless you get raided by a group that solely consists of mercenary snipers.

Given its characteristics, the sniper rifle is undoubtedly very well suited as a medium-to-long distance support weapon, or for field combat (e.g. harassing siege camps) due to its unparalleled range and good stopping power. This weapon's also arguably the best choice for hunting due to its range and per-shot damage, with the only other hunting weapon rivalling it being the charge lance.

On average, the sniper rifle is best paired with a careful shooter up to level 14, then with a trigger-happy shooter beyond that point.

Compared to the bolt-action rifle, the sniper rifle trades firing rate and accuracy at shorter distances for additional range, extra damage and improved long-distance accuracy.

Due to this weapon's propensity for blowing limbs clean off targets, it tends to make a poor choice if you intend to take prisoners after a raid, as any survivors are bound to be very heavily crippled.


Melee Combat

Tool Attack Damage Type Power AP Cooldown Likelihood Base DPS
Overall - - 9 13% 2.00s - 4.50
Stock Blunt Blunt 9 13% 2.00s 50.00% 4.50
Barrel Blunt Blunt 9 13% 2.00s 25.00% 4.50
Barrel Poke Blunt 9 13% 2.00s 25.00% 4.50

Quality table

Bear in mind these values have been calculated based on the chart from the Quality page, the values might change in the future to accurate values from the game.

Quality Beauty Deterioration

rate

Market Value Accuracy

(close)

Accuracy

(short)

Accuracy

(medium)

Accuracy

(long)

Damage Armor

Penetration

Melee Damage

Per Second

Melee

Armor Penetration

Awful -3 4/day $265 40% 56% 69% 70% 22 34% 3.6 10.4%
Poor -3 3/day $400 45% 63% 77% 79% 25 38% 4.05 11.7%
Normal -3 2/day $530 50% 70% 86% 88% 25 38% 4.5 13%
Good -3 1.6/day $665 55% 77% 95% 97% 25 38% 4.95 15%
Excellent -3 1.2/day $795 60% 84% 100% 100% 25 38% 5.4 16%
Masterwork -3 0.6/day $1325 67.5% 94.5% 100% 100% 31 47% 6.08 19%
Legendary -3 0.2/day $2650 75% 100% 100% 100% 38 57% 7.42 22%

Graphs

The below graphs assume an unmodified shooter using a Normal quality weapon.

Sniper rifle's accuracy with various shooters without any trait. Sniper rifle's DPS with various shooters without any trait.

Sniper rifle's accuracy with various shooters with careful shooter. Sniper rifle's DPS with various shooters with careful shooter.

Sniper rifle's accuracy with various shooters with trigger-happy. Sniper rifle's DPS with various shooters with trigger-happy.

Version history

Old sprite of the sniper rifle.
  • In early alpha it used to be called the M-24 sniper rifle and had a different sprite.
  • In Beta 19 it received a great reduction in damage dealt, but fires slightly faster; overall, its DPS was massively nerfed.