Difference between revisions of "Smokepop pack"

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<onlyinclude>
 
<onlyinclude>
 
{{infobox main
 
{{infobox main
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|type2 = Armor
 
|type2 = Armor
 
|hp = 100
 
|hp = 100
|marketvalue  = 450
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|marketvalue  = 166
 
|mass base = 3
 
|mass base = 3
 
|buy =  {{icon|steel|25}} + {{icon|component|1}} + {{icon|chemfuel|75}}
 
|buy =  {{icon|steel|25}} + {{icon|component|1}} + {{icon|chemfuel|75}}
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A single-use defensive device that releases a cloud of smoke if the wearer is hit by a projectile.
 
A single-use defensive device that releases a cloud of smoke if the wearer is hit by a projectile.
  
The smoke reduces hit chance by 70% for any projectile that paths through smoke. Shooters will still be affected by smoke even when neither them nor the targets are standing in it. The smoke released also prevents [[turret]]s from locking onto targets.
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The smoke reduces hit chance by 70% for any projectile that paths through smoke. Shooters will still be affected by smoke even when neither them nor the targets are standing in it, if there is smoke in between. The smoke released also prevents [[turret]]s from locking onto targets. It dissipates after around 30 seconds.
  
 
It does not affect melee hit or dodge chances.
 
It does not affect melee hit or dodge chances.
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!Quality
 
!Quality
 
!Awful
 
!Awful
!Shoddy
 
 
!Poor
 
!Poor
 
!Normal
 
!Normal
 
!Good
 
!Good
!Superior
 
 
!Excellent
 
!Excellent
 
!Masterwork
 
!Masterwork
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|-  
 
|-  
 
!Explosion radius (tiles)
 
!Explosion radius (tiles)
|3.0
+
|3.4
|3.3
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|3.7
|3.6
 
 
|4.0
 
|4.0
|4.2
+
|4.3
|4.5
+
|4.6
|4.7
+
|5.2
|4.9
+
|6.0
|5.0
 
 
|}
 
|}
  
Note that a larger explosion radius does not necessarily be better, as smoke affects both sides of the battle.
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Note that a larger explosion radius is not necessarily better, as smoke affects both sides of the battle.
  
 
== Usage ==
 
== Usage ==
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Ranged colonists pair terribly with this as smoke reduces their accuracy as well. It should not be used when other gunners are nearby.
 
Ranged colonists pair terribly with this as smoke reduces their accuracy as well. It should not be used when other gunners are nearby.
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{{nav|clothing|wide}}
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[[Category:Armor]]

Revision as of 02:18, 5 July 2019

Smokepop belt

Smokepop belt

"An automatic defensive smokescreen. It will release a thick cloud of smoke if the wearer is hit by a projectile, providing line-of-sight cover and preventing turrets from locking on. Single-use."

Base Stats

Type
GearArmor
Market Value
166 Silver
Mass
3 kg
HP
100

A single-use defensive device that releases a cloud of smoke if the wearer is hit by a projectile.

The smoke reduces hit chance by 70% for any projectile that paths through smoke. Shooters will still be affected by smoke even when neither them nor the targets are standing in it, if there is smoke in between. The smoke released also prevents turrets from locking onto targets. It dissipates after around 30 seconds.

It does not affect melee hit or dodge chances.

Stats

On explosion, the smokepop belt covers an area with smoke. The radius depends on the quality of the belt.

Quality Awful Poor Normal Good Excellent Masterwork Legendary
Explosion radius (tiles) 3.4 3.7 4.0 4.3 4.6 5.2 6.0

Note that a larger explosion radius is not necessarily better, as smoke affects both sides of the battle.

Usage

It's best used by your workers. The smoke makes it much harder for ranged enemies to hit, allowing your vulnerable colonists to run. One smoke screen can provide cover for multiple colonists.

It works OK with melee colonists, with the smoke giving melee colonists the chance to move in, though you will want to equip the shield belt instead, which isn't one-use and gives more solid protection. You can also use the enemy's own belts to your advantage, as the smoke allows your fighters to close in while being hit much less.

Ranged colonists pair terribly with this as smoke reduces their accuracy as well. It should not be used when other gunners are nearby.