Difference between revisions of "Smoke shell"

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(Created page with "{{Stub}}{{Define|Crafted Resource | always haulable = true | image = Smoke shell | def name = Shell_Smoke | description = A shell that generates a cloud of smoke when detonate...")
 
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{{Stub}}{{Define|Crafted Resource
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{{Stub}}
| always haulable = true
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{{Image wanted|reason=Images of fired AoE and one of stack AoE (1 shell and full stack designated by color) in a style similar to [[:File:Skip shield radius.jpg]]}}
| image = Smoke shell
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{{Infobox main|resource
| def name = Shell_Smoke
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| name = Smoke shell
 +
| image = Smoke shell.png
 
| description = A shell that generates a cloud of smoke when detonated, obscuring incoming shots and preventing turrets from locking on. Can be fired from mortars or installed as a trap. Explodes when damaged.
 
| description = A shell that generates a cloud of smoke when detonated, obscuring incoming shots and preventing turrets from locking on. Can be fired from mortars or installed as a trap. Explodes when damaged.
| draw gui overlay = true
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| type = Crafted Resources
| graphic class = Graphic_Single
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| type2 = Mortar shell
| graphic path = Things/Item/Resource/Shell/Shell_EMP
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| tech level = Industrial
| label = EMP shell
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| path cost = 14
| parent name = MakeableShellBase
 
| path cost = 15
 
| resource readout priority = Middle
 
| rotatable = false
 
| selectable = true
 
| sound drop = Standard_Drop
 
| sound interact = Metal_Drop
 
 
| stack limit = 25
 
| stack limit = 25
| thing class = ThingWithComps
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| beauty =  
| ticker type = Normal
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| flammability = 1.0
| use hit points = true
+
| marketvalue = 55
| deterioration rate base = 1.5
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| mass base = 1.25
| flammability base = 1.0
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| hp = 60
| market value base =  
+
| deterioration = 1.5
| max hit points base = 70
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| damage = 0
| mass = 3.5
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| damage type = Smoke
 +
| velocity = 41
 +
| blastRadius = 7.2
 +
| skill 1 = Crafting
 +
| skill 1 level = 4
 +
| work to make = 800
 +
| production facility 1 = Machining table
 +
| research = Mortars
 +
| resource 1 = Steel
 +
| resource 1 amount = 25
 +
| defName = Shell_Smoke
 +
| thingCategories = MortarShells
 +
| tradeTags = MortarShell
 +
| page verified for version = 1.3.3066
 
}}
 
}}
<onlyinclude>The '''smoke shell''' is a type of [[mortar shell]] that, upon exploding, releasing a cloud of smoke 7.2 tiles in radius. The cloud persists for ?? seconds </onlyinclude>
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The '''smoke shell''' is a type of [[mortar shell]] that, upon exploding, releasing a cloud of [[smoke]] 7.2 tiles in radius. The cloud persists for ?? seconds
  
 
== Acquisition ==
 
== Acquisition ==
It is made using 35 [[steel]] at a [[machining table]] and requires [[Research#Mortars|Mortars]] to be researched.
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Smoke shells can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}} }} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. The steel cost is increased to 35 if the [[AI Storytellers#Classic mortars|Classic Mortars]] difficulty option is enabled.
  
It can also be pruchased from [[traders]].
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It can also be purchased from [[traders]].
 +
 
 +
== Usage ==
 +
{{Ingredient List|noCollapse=true}}
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 +
== Summary ==
 +
When fired from a mortar, {{lc:{{P|Name}}}}s releases a cloud of [[smoke]] in a {{P|Blast Radius}} tile radius. The cloud persists for ?? seconds
 +
 
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When damaged beyond 20% of its health, it will explode after between {{Ticks|30}} and {{Ticks|60}}, releasing a cloud of smoke in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 11 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of {{#expr: 11+((24*0.4)^0.5) round 2}} tiles at a full stack of 25.
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They are also used in the construction of [[IED smoke trap]]s.
  
 
== Analysis ==
 
== Analysis ==
''See also: [[Smoke launcher]]''
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{{Stub}}
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{{See also|Smoke launcher}}
  
??
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The radius from an exploding smoke shell is significantly larger than that of a fired smoke shell. Depending on the purpose, placing a single shell and causing it to explode may be more efficient than firing it from a mortar.
  
 
== Version history ==
 
== Version history ==
 +
* [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 35 -> 25 unless Classic Mortar difficulty option enabled.
 +
 +
{{Nav|security|wide}}
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[[Category: Mortar shells]]

Latest revision as of 15:29, 10 January 2024

Smoke shell

Smoke shell

A shell that generates a cloud of smoke when detonated, obscuring incoming shots and preventing turrets from locking on. Can be fired from mortars or installed as a trap. Explodes when damaged.

Base Stats

Type
Crafted ResourcesMortar shell
Tech Level
Industrial
Market Value
55 Silver
Stack Limit
25
Mass
1.25 kg
HP
60
Deterioration Rate
1.5
Flammability
100%
Path Cost
14

Ranged Combat

Damage
0 dmg (Smoke)
Velocity
41 (m/s)
Blast Radius
7.2

Creation

Crafted At
Machining table
Required Research
Mortars
Skill Required
Crafting 4
Work To Make
800 ticks (13.33 secs)
Resources to make
Steel 25
Technical
defName
Shell_Smoke
thingCategories
MortarShells
tradeTags
MortarShell


The smoke shell is a type of mortar shell that, upon exploding, releasing a cloud of smoke 7.2 tiles in radius. The cloud persists for ?? seconds

Acquisition[edit]

Smoke shells can be crafted at a Machining table once the Mortars research project has been completed. They require Steel 25 Steel, 800 ticks (13.33 secs) of work, and a Crafting skill of 4. The steel cost is increased to 35 if the Classic Mortars difficulty option is enabled.

It can also be purchased from traders.

Usage[edit]

  • Product Ingredients Type [ExpandCollapse]
    IED smoke trap IED smoke trap Smoke shell 2 Building - Security
  • Summary[edit]

    When fired from a mortar, smoke shells releases a cloud of smoke in a 7.2 tile radius. The cloud persists for ?? seconds

    When damaged beyond 20% of its health, it will explode after between 30 ticks (0.5 secs) and 60 ticks (1 sec), releasing a cloud of smoke in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 11 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of 14.1 tiles at a full stack of 25.

    They are also used in the construction of IED smoke traps.

    Analysis[edit]

    The radius from an exploding smoke shell is significantly larger than that of a fired smoke shell. Depending on the purpose, placing a single shell and causing it to explode may be more efficient than firing it from a mortar.

    Version history[edit]

    • 1.3.3066 - Steel requirement decreased from 35 -> 25 unless Classic Mortar difficulty option enabled.