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<includeonly>''Main Article: [[Sleeping Sickness]]''</includeonly>'''Sleeping sickness''' is a parasitic [[disease]] that can only be caught in the tropics, either [[Biomes#Tropical rainforest|Rainforests]] or [[Biomes#Tropical Swamp|Swamps]]. Sleeping Sickness is a ''very'' slow disease to develop and also gain immunity to, so affected pawns will remain in bed for a long time.
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<includeonly>''Main Article: [[Sleeping Sickness]]''</includeonly>
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__NOTOC__
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'''Sleeping sickness''' is a parasitic [[disease]] that can only be caught in the tropics, either [[Biomes#Tropical rainforest|Rainforests]] or [[Biomes#Tropical Swamp|Swamps]]. Sleeping Sickness takes a ''very'' long time to develop and also gain immunity to.  Those affected by Sleeping Sickness will be in bed for a long time.
  
==Overview==
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General symptoms include slightly impaired consciousness and manipulation, a small amount of pain, and eventually occasional vomiting. Advanced symptoms include a small to moderate amount of pain, more adversely affected consciousness and manipulation, more frequent vomiting, eventually a loss of consciousness, and finally, death.
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General symptoms include slightly impaired consciousness and manipulation, a small amount of pain, and eventually occasional vomiting. Advanced symptoms include a small to moderate amount of pain, more adversely affected consciousness and manipulation, more frequent vomiting, eventually a loss of consciousness, and finally, [[death]].
 
  
If sleeping sickness is left untreated, it will kill the affected colonist in around 8.333 days from discovery. Good treatment can slow the disease to the point where it takes up to 20 days to kill. It takes around 8.47 days to develop immunity to sleeping sickness, assuming the patient is rested in an ordinary bed for the whole time, and under the age of 40.
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If Sleeping Sickness is left untreated, it will kill the affected colonist in around 8.333 days from discovery. <br>
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Good treatment can slow the disease to the point where it takes up to 20 days to kill.
  
Diseases can place a long-term strain on medical supplies. Planting [[healroot]] or making other long-term plans might be wise at the first sign of this disease.
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It takes around 8.47 days to develop immunity to sleeping sickness, assuming the patient is rested in an ordinary bed for the whole time and under the age of 40.
  
===Prevention===
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==Stages==
[[Penoxycyline]] prevents colonists from falling sick to the Sleeping sickness but does nothing to stop an infection already in progress.
 
  
==Stages==
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'''Minor (Initial) - Severity: 0 - 0.4374'''
===Minor (Initial) - Severity: 0 - 0.4374===
 
 
*+2% Pain
 
*+2% Pain
 
*-2% Consciousness
 
*-2% Consciousness
 
*-2% Manipulation  
 
*-2% Manipulation  
  
===Minor (Advanced) - Severity: 0.4375 - 0.624===
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'''Minor (Advanced) - Severity: 0.4375 - 0.624'''
 
*+3% Pain
 
*+3% Pain
 
*-4% Consciousness
 
*-4% Consciousness
 
*-4% Manipulation
 
*-4% Manipulation
  
===Major - Severity: 0.625 - 0.874===
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'''Major - Severity: 0.625 - 0.874'''
 
*Vomiting every 3.5 days (84 hours) on average
 
*Vomiting every 3.5 days (84 hours) on average
 
*+5% Pain
 
*+5% Pain
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*-6% Manipulation
 
*-6% Manipulation
  
===Extreme (Initial) - Severity: 0.875 - 0.9374===
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'''Extreme (Initial) - Severity: 0.875 - 0.9374'''
 
*Vomiting every 1.75 days (42 hours) on average
 
*Vomiting every 1.75 days (42 hours) on average
 
*+10% Pain
 
*+10% Pain
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*-20% Manipulation
 
*-20% Manipulation
  
===Extreme (Advanced) - Severity: 0.9375 - 1===
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'''Extreme (Advanced) - Severity: 0.9375 - 1'''
 
*Vomiting every day (24 hours) on average
 
*Vomiting every day (24 hours) on average
 
*Maximum 10% Consciousness
 
*Maximum 10% Consciousness
 
*+15% Pain
 
*+15% Pain
 
*-20% Manipulation
 
*-20% Manipulation
*[[Death]]
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*Death
  
 
===Progression===
 
===Progression===
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*Immunity increases by 0.11 per day when sick.
 
*Immunity increases by 0.11 per day when sick.
 
*Treatment slows progression by a maximum of 0.07 per day.
 
*Treatment slows progression by a maximum of 0.07 per day.
**This means the disease will progress by 0.05 per day at 100% treatment.
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**This means the disease will progress by 0.05 per day at this rate.
  
==Treatment==
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=='Waking up' from Sleeping Sickness ==
Even though sleeping sickness is a slow disease, it isn't as difficult to treat compared to [[malaria]] and the [[plague]]. Treatment is administered once every 32 hours. However, you should still follow standard protocols and ensure that patients of Sleeping Sickness are rested at all times, well-fed, and promptly treated when they need to be treated.
 
  
A well-fed pawn with 100% [[Immunity Gain Speed]] that constantly rests on a proper [[bed]] technically doesn't need to get treated. This isn't recommended - if they get up for a snack, for example, then the disease will progress quicker.
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Despite Sleeping Sickness' uniqueness in the respect that it's slower to progress and conquer, it's not as difficult to successfully treat compared to other diseases such as [[malaria]] and the [[plague]]. However, you should still follow standard protocols and ensure that patients of Sleeping Sickness are rested at all times, well-fed, and promptly treated when they need to be treated.  
  
=== Vulnerable ===
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Like Malaria and the Plague, Sleeping Sickness can be prevented, but not treated, by [[Penoxycyline]].
For those with a base immunity gain rate of 36.6% or less, there is no chance that they will be able to survive sleeping sickness normally, even with 100% treatment quality for all treatments and rest in a [[hospital bed]] with [[vitals monitor]] connected. This includes very old people over the age of 120, and some people with kidney and liver damage (physical or chemical). A pawn with poor treatment and without enough rest will also be vulnerable to death.
 
  
To save the colonist you can do the following:
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Unlike other diseases, treatment is administered once every 32 hours (as opposed to 12).
*Administer [[healer mech serum]]- instantly treats the disease
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*Administer [[luciferium]]- if pawn has 22% or more immunity gain speed remaining initially, this gives pawn a chance to survive
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=== Normal people ===
*Use a [[biosculpter pod]]'s{{IdeologyIcon}} healer cycle.
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Technically people with normal immunity do not need to be treated, as long as they are constantly rested, but this is not recommended.
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== Trivia ==
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* [https://en.wikipedia.org/wiki/African_trypanosomiasis Sleeping sickness in real life]
  
 
== Version history ==
 
== Version history ==
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In 1.0 treatment above 53% quality used to be able to cause the disease to regress; if applied early enough, it could cause the disease to vanish entirely.
 
In 1.0 treatment above 53% quality used to be able to cause the disease to regress; if applied early enough, it could cause the disease to vanish entirely.
  
 
In 1.1, disease progression was significantly accelerated, and treatment no longer causes disease to regress. In addition, in a minor update of 1.1, immunity gain was boosted, such that colonists can survive without treatment as long as they remain in bed.
 
In 1.1, disease progression was significantly accelerated, and treatment no longer causes disease to regress. In addition, in a minor update of 1.1, immunity gain was boosted, such that colonists can survive without treatment as long as they remain in bed.
 
== References ==
 
 
* [https://en.wikipedia.org/wiki/African_trypanosomiasis African trypanosomiasis, also known as African sleeping sickness or simply sleeping sickness in real life]
 
  
 
<noinclude>{{Nav/disease}}</noinclude>
 
<noinclude>{{Nav/disease}}</noinclude>
 
[[Category:Disease]]
 
[[Category:Disease]]

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