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Cooking and butchering increase cooking skill. It is also trained by making [[smokeleaf joint]]s at a drug lab. | Cooking and butchering increase cooking skill. It is also trained by making [[smokeleaf joint]]s at a drug lab. | ||
− | + | '''Analysis''': Looking at the [[Food Poison Chance]] table, a <u>Cook skill of 9</u> achieves the minimum Food Poisoning % possible (0.1%/meal); anything higher than 9 is merely faster, and (at Cook 10) to qualify to make a Lavish meal. | |
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+ | * A cooking skill of at least 6 is required to make a [[fine meal]]. | ||
+ | * A cooking skill of at least 10 is required to make a [[lavish meal]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
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| 80 | | 80 | ||
|} | |} | ||
− | + | <!-- WHAT DOES THIS MEAN? What "base value" is being referred to? Needs expanding.-->These additive increases are relative to a base value; that means each increase corresponds to a fixed amount. | |
{{#ask: [[Category:Stat]] [[Skill::Cooking]] | {{#ask: [[Category:Stat]] [[Skill::Cooking]] | ||
| ?Description | | ?Description |