Difference between revisions of "Simple meal"

From RimWorld Wiki
Jump to navigation Jump to search
Line 27: Line 27:
 
| resource 1 = Nutrition
 
| resource 1 = Nutrition
 
| resource 1 type = any
 
| resource 1 type = any
| resource 1 amount = 0.4
+
| resource 1 amount = 0.5
 
<!-- Technical -->
 
<!-- Technical -->
 
| defName = MealSimple
 
| defName = MealSimple

Revision as of 12:14, 11 May 2022

Simple meal

A simple meal quickly cooked from a few ingredients.

Base Stats

Type
FoodMeal
Market Value
15 Silver
Stack Limit
10
Mass
0.44 kg
HP
50
Deterioration Rate
10
Flammability
100%
Days To Start Rot
4
Path Cost
15

Ingestion

Nutrition
0.9
Taste
Simple
Recreation Offset
2%
Maximum To Ingest
1

Creation

Crafted At
Campfire / Fueled stove / Electric stove
Skill Required
Cooking
Work To Make
300 ticks (5 secs)
Resources to make
0.5 Nutrition (any)
Technical
defName
MealSimple
Preferability
Simple


A simple meal is created at an electric stove, fueled stove, or a campfire and requires 0.5 total nutrition from any raw food (e.g. any combination of 10 meat, milk, or vegetables. 1 egg is equivalent to 5 meat.) to create. No cooking skill is required to create this meal. When eaten it provides no thought bonus or penalty. A simple meal provides 0.9 nutrition.

Producing a simple meal requires 0.5 nutrition in ingredients, but produces 0.9 nutrition in results -- an 80% net nutrition gain. Upgrading from eating raw food to simple meals is a huge upgrade, since:

  • Simple meals give 80% more nutrition than raw food.
  • Simple meals avoid the -7 negative moodlet for eating raw food.
  • Simple meals have a lower chance of giving food poisoning, assuming a clean cooking area and a chef with a cooking stat of 3 or better.

If you have both meat and vegetables and sufficient skill, fine meals are superior options as they have the same nutrition increase but also provides a mood buff.

Version history