Difference between revisions of "Simple meal"

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{{merge|[[meals]]}}
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{{Define|Meal
Suggest merging this page with '''[[Meals]]''' to collect all meals in one place.<br/>
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| always haulable = true
<br/>
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| def name = MealSimple
A simple meal requires 10 food of any type to be created.<br/>
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| description = A simple meal quickly cooked from a few ingredients.
A colonist with cooking skill of at least 3 is required to create this meal. When eaten, it provides no [[Thoughts_list|thought]] bonus or penalty.
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| draw gui overlay = true
[[Category:Food]]
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| graphic class = Graphic_Single
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| graphic path = Things/Item/Meal/Simple
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| label = simple meal
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| parent name = MealRottable
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| path cost = 15
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| resource readout priority = Last
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| selectable = true
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| social properness matters = true
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| stack limit = 10
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| thing class = Meal
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| ticker type = Rare
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| eat effect = EatVegetarian
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| max num to ingest at once = 1
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| nutrition = 0.9
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| sound eat = Meal_Eat
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| taste = Simple
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| joy offset = 0.02
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| preferability = Simple
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| use hit points = true
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| deterioration rate base = 10
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| flammability base = 1.0
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| market value base = 15
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| max hit points base = 50
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| work to make base = 5
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| mass = 0.44
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}}
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{{Info|A '''simple meal''' is created at an  [[electric stove]], [[fueled stove]], or a [[campfire]] and requires 0.5 total [[nutrition]] from any raw food (e.g. any combination of 10 [[meat]], [[milk]], or vegetables. 1 [[egg]] is equivalent to 5 meat.) to create. No cooking skill is required to create this meal. When eaten it provides no [[thoughts|thought]] bonus or penalty. A simple meal provides 0.9 nutrition.}}
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Producing a simple meal requires 0.5 nutrition in ingredients, but produces 0.9 nutrition in results -- an 80% net nutrition gain.  Upgrading from eating raw food to simple meals is a huge upgrade, since:
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* Simple meals give 80% more nutrition than raw food.
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* Simple meals avoid the [[Thoughts#Ate_raw_food|-7 negative moodlet]] for eating raw food.
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* Simple meals have a lower chance of giving [[food poisoning]], assuming a clean cooking area and a chef with a cooking stat of 3 or better.
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If you have both meat and vegetables and sufficient skill, [[fine meal]]s are superior options as they have the same nutrition increase but also provides a mood buff.
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==Version History==
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* [[Version/0.2.363|0.2.363]] - added
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{{nav|Food|wide}}

Revision as of 03:16, 23 February 2021


Simple meal

Simple meal a.png

A simple meal quickly cooked from a few ingredients.


Type
FoodMeal
Stack Limit
10

Nutrition Facts

Nutrition
0.9
Taste
Simple

Base Stats

Days To Start Rot
4
Deterioration Rate
10
Flammability
1
Market Value
15
Mass
0.44
Max Hit Points
50

A simple meal is created at an  electric stove, fueled stove, or a campfire and requires 0.5 total nutrition from any raw food (e.g. any combination of 10 meat, milk, or vegetables. 1 egg is equivalent to 5 meat.) to create. No cooking skill is required to create this meal. When eaten it provides no thought bonus or penalty. A simple meal provides 0.9 nutrition.

Producing a simple meal requires 0.5 nutrition in ingredients, but produces 0.9 nutrition in results -- an 80% net nutrition gain. Upgrading from eating raw food to simple meals is a huge upgrade, since:

  • Simple meals give 80% more nutrition than raw food.
  • Simple meals avoid the -7 negative moodlet for eating raw food.
  • Simple meals have a lower chance of giving food poisoning, assuming a clean cooking area and a chef with a cooking stat of 3 or better.

If you have both meat and vegetables and sufficient skill, fine meals are superior options as they have the same nutrition increase but also provides a mood buff.

Version History