For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They get a bonus to cleanliness.
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There are two primary use cases for silver tile, namely general flooring and fine flooring for meeting the room requirements of nobles .
Compared to other floors, they are quite beautiful, but resource intensive and add a significant amount of Wealth to the colony. While it is an easy-to-defend way to improve area beauty and cleanliness as it cannot typically be destroyed without player intervention, their use as actual flooring is largely limited outside of player preference. It is considerably more efficient to construct sculptures to improve room beauty in most circumstances.
There may be some merit to its use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent mental breaks occuring at inopportune times, but where sculptures would be at risk of destruction.
|This article relates to content added by the Royalty DLC. Please note that it will not be present without the DLC enabled.|
Silver tiles are surprisingly competitive with both fine carpets and fine stone tiles. Silver tiles offer higher beauty than both (5 vs 4 and 3 respectively), a cleanliness bonus, non-flammability, highly available construction material, are significantly faster to construct, and only require a construction skill of 3 instead of 6. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get filthy. The cleanliness-improving effects are most important in very high-impressiveness rooms. Impressiveness values weight heavily towards the lowest stat, and aside from gold tile there are no other ways to improve a room's cleanliness while keeping it fine-floored.
Silver tiles have a market value only 6 silver more than that of fine carpets, which is very close, but are just over twice as expensive as fine stone tiles. Note however that the work saved in the stone cutting and build time required for fine stone tiles could likely pay for the difference in pawn-hours spent by using the time saved on other profitable tasks. The effect on colony wealth may be relevant to some players however.
Also of note, the research required for silver tiles, Smithing, is very important to game progression and is likely to be unlocked anyway. Fine stone tiles requires the similar vital Stonecutting, but fine carpets requires Carpet Making which will not be a priority in many
Lastly if the colony is producing its own cloth for carpets, silver tiles are slightly more expensive but if the cloth needs to be bought, then they are directly comparable. Thus, silver tile is a strong competitor to fine carpets for many colonies, even ones with a cloth industry.
The last fine floor, gold tile, are exceptionally expensive in comparison to their silver counterpart and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +12. They are also similarly quick to lay, have the same clealiness bonus, and require the same skill. The practicality of gold tile is limited however, due to their cost and the comparative ease of using sculptures to improve room beauty if the other fine floor options are inadequate.
- 1.1.2562 - Now considered fine floor.