Sight

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Sight is a Stat: How well a character can see.

Sight affects most colonist stats (with varying impact). Sight is capped at 100% for many skills, but some combat and medical skills are uncapped. For example, replacing a standard human pawn's eyes with a pair of archotech eyes boosts:

  • Shooting accuracy: 12x impact, 200% max => pawn gains the equivalent of +12 levels in shooting
  • Melee dodge change: 8x impact, 140% max => pawn gains the equivalent of +3.2 levels in melee
  • Cooking speed: 4x impact, 150% max => pawn gains the equivalent of +2 levels in cooking
  • Medical tend quality: 70% impact, 140% max => pawn gains ???
  • Medical tend speed: 80% impact, 130% max => pawn gains ???
  • Research speed: 50% impact, 110% max => pawn gains ???


StatWeightMaxDescription
Shooting Accuracy122Base chance to not miss per square of shot distance.
Cooking Speed41.5Speed at which this person cooks meals.
Surgery Success Chance11The likelihood that a colonist will succeed when attempting to perform a surgery. Failures can result in simple wasted time and medicine, or catastrophic damage to the patient.
Medical tend speed0.81Speed at which the character tends to wounds and illnesses.
Healing Speed0.8Speed at which the character heals wounds as a doctor.
Medical tend quality0.71.4The base quality of tending given when tending wounds and illnesses. The actual tend quality will also be affected by factors like medicine used, facilities, room cleanliness, luck, and so on.
Melee Dodge Chance0.71.4Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon.
Medical Operation Speed0.71Speed at which the character performs medical operations.
Smithing Speed0.6Speed at which this person smiths or crafts weapons, machines, ammunition, and tools.
Tailoring Speed0.6Speed at which this person makes clothes.
General labor speed0.51The speed at which this person carries out general labor like making stone blocks, making chemfuel at refinery, burning items, tailoring clothes, creating art, smithing armor and weapons or smelting slag. This stat applies both to activities that involve no skill, as well as those where the skill affects the quality of the product instead of the speed of production.
Research Speed0.51.1This person does research at this speed.
Mining Speed0.51A multiplier on the speed at which this person mines rock.
Melee Hit Chance0.4Base chance to hit a target in melee.
Butchery Efficiency0.41Multiplier on the amount of meat produced when butchering flesh animals.
Mechanoid Disassembly Efficiency0.41Multiplier on the amount of materials yielded when this person disassembles a dead mechanoid.
Mechanoid Disassembly Speed0.41Speed at which this person can disassemble a mechanoid.
Butchery Speed0.41Speed at which this person butchers flesh creatures.
Plant Work Speed0.31Speed at which this person sows and harvests plants.
Smelting Speed0.31Speed at which this person smelts things.
Stonecutting Speed0.3Speed at which this person cuts rough stone into blocks. The type of stone being cut does not affect this speed.
Brewing Speed0.3Speed at which this person brews beer.
Smoothing Speed0.31A multiplier on the speed at which this person smooths floors.
Sculpting Speed0.25Speed at which this person sculpts.
Construction Speed0.21Speed at which this person constructs and repairs buildings.
Mining Yield0.21A percentage yield a miner will achieve. It is advised to have your miner in good health or else you will lose resources when mining.