Difference between revisions of "Short bow"

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(added a quality table showing the stats of different qualities of short bows)
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You also start with two short bows with the lost tribe [[scenario system|scenario]], along with some [[pila]], a [[wood]]en [[club]], a [[steel]] [[ikwa]] and a [[jade]] [[knife]] ([[jade knife|main article]]).
 
You also start with two short bows with the lost tribe [[scenario system|scenario]], along with some [[pila]], a [[wood]]en [[club]], a [[steel]] [[ikwa]] and a [[jade]] [[knife]] ([[jade knife|main article]]).
 +
 +
==Quality table==
 +
Bear in mind the "Legendary version" have been calculated based on the chart from the [[Quality]] page, the values might change in the future to accurate values from the game.
 +
{| class="wikitable sortable"
 +
|-
 +
! Quality !! Beauty !! Deterioration<br>
 +
rate
 +
! Market Value  !! Accuracy <br>
 +
(close)
 +
! Accuracy <br>
 +
(short)
 +
! Accuracy<br>
 +
(medium)
 +
! Accuracy<br>
 +
(long)
 +
! Damage !! Armor <br>
 +
Penetration
 +
! Melee Damage<br>
 +
Per Second
 +
! Melee <br>
 +
Armor Penetration
 +
|-
 +
| Awful || -3 || 4/day || $22.31 || 60% || 52% || 36% || 20% || 10 || 15% || 3.6 || 11%
 +
|-
 +
| Poor || -3 || 3/day || $33.48 || 67% || 58%  || 40% || 22% || 11 || 16% || 4.05 || 11.7%
 +
|-
 +
| Normal || -3 || 2/day || $44.64 || 75% || 65% || 45% || 25% || 11 || 16% || 4.5 || 13%
 +
|-
 +
| Good || -3 || 1.6/day || $55.80 || 83% || 72% || 50% || 28% || 11 || 16% || 4.95 || 15%
 +
|-
 +
| Excellent || -3 || 1.2/day || $66.96 || 90% || 78%|| 54% || 30% || 11 || 16% || 5.4 || 16%
 +
|-
 +
| Masterwork || -3 || 0.6/day || $111.60 || 100% || 88% || 61% || 34% || 14 || 21% || 6.53 || 20%
 +
|-
 +
| Legendary || -3 || 0.2/day || $223.2 || 100% || 97.5% || 67.5% || 37.5% || 16 || 24% || 7.42 || 22%
 +
|}
  
 
== Graphs ==
 
== Graphs ==

Revision as of 16:56, 26 May 2019

Short bow

Short bow

A simple short selfbow made from a single piece of wood.

Base Stats

Type
EquipmentWeapons
Weapon Class
Neolithic
Mass
0.8 kg

Ranged Combat

Mode
Single-Shot
Damage
11 dmg
Armor penetration
16%
Warm-Up
81 ticks (1.35 secs)
Cooldown
99 ticks (1.65 secs)
Range
22.9 tile(s)
Accuracy
75% - 65% - 45% - 25%
Avg. accuracy
64.8%
Velocity
44 (m/s)
Burst Count
1 (per burst)
DPS
3.67 (2.38)
Stopping power
0.5

The short bow is a very light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly shorter range and moderate accuracy.

Overview

The short bow is a low-tier neolithic weapon, and also the easiest ranged weapon to acquire in the game thanks to its extremely low resource requirement, lack of a requirement for proper facilities and a complete lack of research requirements. With scenarios such as naked brutality, a short bow is essential to earlygame survival as a safe means of hunting and basic defense against hostile wildlife and raiders. Curiously, short bows also have a slightly higher armor penetration rating than the much more powerful greatbow.


However, short bows are also the only neolithic ranged weapons that can't stagger humans, which puts them at a disadvantage against melee units. The short bow also has the 3rd lowest damage output out of all ranged weapons in the game, only beating the pila and incendiary launcher - the latter being a support weapon rather than straight-up aggro. Other weaknesses include low accuracy for a neolithic weapon (especially at medium range), as well as a rather slow projectile velocity. Naturally, a short bow will be significantly overshadowed in terms of combat performance by even the most basic of firearms such as autopistols and revolvers, with two short bows being required to match a single one of the aforementioned firearms.


The short bow is best-suited for close-quarters engagements overall since it's most accurate up to short ranges, and because of its sub-par projectile velocity. It's also a somewhat viable hunting weapon for smaller and lower-risk game.


Against an unarmored human, a short bow can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~27.8 seconds average) to incapacitate that human from pain shock.


Overall, the short bow is best paired with a careful shooter until level 9, and with a trigger-happy shooter beyond that point.


Melee Combat

Tool Attack Damage Type Power AP Cooldown Likelihood Base DPS
Overall - - 9 13% 2.00s - 4.50
Limb Blunt Blunt 9 13% 2.00s 50.00% 4.50
Limb Poke Blunt 9 13% 2.00s 50.00% 4.50

Obtaining

Short bows can be purchased from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Archer 92.27% Poor 50-180%


Short bows can also be manufactured at any smithy or a crafting spot with no research required; from 30 wood and 2,400 ticks (40 secs) of work. A crafting skill of at least 2 is required.


You also start with two short bows with the lost tribe scenario, along with some pila, a wooden club, a steel ikwa and a jade knife (main article).

Quality table

Bear in mind the "Legendary version" have been calculated based on the chart from the Quality page, the values might change in the future to accurate values from the game.

Quality Beauty Deterioration

rate

Market Value Accuracy

(close)

Accuracy

(short)

Accuracy

(medium)

Accuracy

(long)

Damage Armor

Penetration

Melee Damage

Per Second

Melee

Armor Penetration

Awful -3 4/day $22.31 60% 52% 36% 20% 10 15% 3.6 11%
Poor -3 3/day $33.48 67% 58% 40% 22% 11 16% 4.05 11.7%
Normal -3 2/day $44.64 75% 65% 45% 25% 11 16% 4.5 13%
Good -3 1.6/day $55.80 83% 72% 50% 28% 11 16% 4.95 15%
Excellent -3 1.2/day $66.96 90% 78% 54% 30% 11 16% 5.4 16%
Masterwork -3 0.6/day $111.60 100% 88% 61% 34% 14 21% 6.53 20%
Legendary -3 0.2/day $223.2 100% 97.5% 67.5% 37.5% 16 24% 7.42 22%

Graphs

The graphs assume a normal quality short bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.


Short bow's accuracy with various shooters without any trait. Short bow's DPS with various shooters without any trait.

Short bow's accuracy with various shooters with careful shooter. Short bow's DPS with various shooters with careful shooter.

Short bow's accuracy with various shooters with trigger-happy. Short bow's DPS with various shooters with trigger-happy.