Difference between revisions of "Short bow"

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{{infobox main|weapon|
 
{{infobox main|weapon|
 
|name = Short bow
 
|name = Short bow
|image = ShortBow.png|short bow
+
|image = ShortBow.png|Short bow
 +
|description = A simple short selfbow made from a single piece of wood.
 
|type = Equipment
 
|type = Equipment
 
|type2 = Weapons
 
|type2 = Weapons
|description = A simple short selfbow made from a single piece of wood.
 
 
|class = Neolithic
 
|class = Neolithic
|damage = 10
+
|damage = 11
 
|range = 29
 
|range = 29
 
|accuracyTouch = 89
 
|accuracyTouch = 89
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|DPS = DPS
 
|DPS = DPS
 
|velocity = 44
 
|velocity = 44
 +
|buy = {{icon|wood|30}}
 
|sell = {{icon|silver|69}}
 
|sell = {{icon|silver|69}}
|buy = {{icon|wood|30}} + 150 work
+
|mass base = 1.2
|Market Value = 60
 
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 +
{{info|The Short bow is a light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly longer range and moderate accuracy.}}
 +
It takes 4 shots to the torso to kill an unarmored human with a short bow, or around 7-8 shots against a human with a normal armor vest. The short bow can also instantly cripple digits and eyeballs, and cause lethal brain damage if the victim's skull is unprotected. Limbs can be crippled in 3 shots against an unarmored human.
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 +
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Since the short bow has a slightly longer than typical time between shots, is single-shot in nature and has a slightly longer range, it's best to pair the short bow with a competent shooter to make the most of it - not that it's worth pairing anything more than a mediocre shooter with such an underpowered weapon beyond the early game. A healthy level 7 traitless shooter, level 3 careful shooter or level 10 trigger-happy can somewhat efficiently use the short bow up to 20 cells. However, a level 12 traitless shooter, level 9 careful shooter or level 15 trigger-happy shooter is advisable to efficiently use the short bow up to its maximum range of 29 cells.
 +
 +
 +
The above paragraph is only recommendable to adhere to if you're absolutely desperate for ranged weapons, or in an early-game tribal situation. Otherwise just equip your worst shooters with short bows so that your good shooters have decent weapons for decent damage output, while the archers may occasionally get a hit in.
 +
 +
 +
On average, the short bow is best paired with a careful shooter until level 10, and with a trigger-happy shooter beyond that point.
 +
 +
 +
===Obtaining===
 +
Short bows can be purchased from neolithic war merchants and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
 +
 +
'''Tribal:'''
 +
* Archer - 100% (normal [[quality]] on average, 50-180% health)
 +
 +
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Short bows can also be manufactured at [[fueled smithy|a]] [[electric smithy|smithy]] or [[crafting spot]] with no research required; from 30 [[wood]] and {{ticks|9000}} of work.
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 +
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===Conclusion & Comparison===
 +
As mentioned several times in the main section of this page and will be plainly stated here: the short bow is the least powerful weapon in the game. However, it'll do in a pinch in very early-game scenarios where you have more shooters than there are ranged weapons to go around. If you're playing with the 'Lost Tribe' scenario or have researched '[[research#RecurveBow|recurve bow]]', then a [[recurve bow]] is going to deliver so much more combat performance than the short bow for only 10 more wood.
 +
 +
 +
The only other possible strength that the short bow has is a fairly decent range of 29 cells, but its accuracy drops off very quickly so it won't be very effective beyond 24 cells.
  
A simple weapon dropped used by primitive raiders and also sold by combat traders. Low damage output, but has a decent range, and even out-ranges some firearms.
 
  
The short bow can be purchased for very low prices, found on enemy tribals, crafted at a [[crafting spot]] for 40 [[wood]], or you can start with two short bows in the 'Lost Tribe' scenario. The short bow is arguably one of the worst ranged weapons in the game. It has relatively low damage, a fairly long warmup time and poor accuracy, but it has a fairly decent range. It is significantly less powerful overall than the [[great bow]].
+
Compared to low-tier modern firearms, a normal quality short bow is comparable to an awful quality [[revolver]] with 40% health, or an awful [[autopistol]] with 30% health; the short bow may have vastly superior accuracy, but the firearms' significantly shorter time between shots more than compensate for said accuracy deficit. Even a legendary quality short bow is going to be consistently outperformed by said firearms at shoddy quality and in mint condition.
  
Because of its attributes and ease of crafting, it's a great weapon to make early-game to cover the beginning part of the game, but even a low quality [[pistol]] can outclass a Normal quality Short Bow with a much quicker warmup time and also similar or better accuracy. Therefore the short bow should be replaced with a better weapon ASAP and can quite easily be replaced too. The ideal range for use of the short bow is within 15 cells as it becomes too inaccurate for reliable use past that range, along with the standard dropoff with Shooter Accuracy.
 
  
 
== Graphs ==
 
== Graphs ==
 +
The graphs assume a normal quality short bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
  
The below graphs assume an unmodified shooter using a Normal quality weapon.
 
  
 
[[File:ShortBowAccuracyNoTrait.png|494px|Short bow's accuracy with various shooters without any trait.]]
 
[[File:ShortBowAccuracyNoTrait.png|494px|Short bow's accuracy with various shooters without any trait.]]
 +
[[File:ShortBowDPSTraitless.png|494px|Short bow's DPS with various shooters without any trait.]]
  
 
[[File:ShortBowAccuracyCarefulShooter.png|494px|Short bow's accuracy with various shooters with careful shooter.]]
 
[[File:ShortBowAccuracyCarefulShooter.png|494px|Short bow's accuracy with various shooters with careful shooter.]]
 +
[[File:ShortBowDPSCareful.png|494px|Short bow's DPS with various shooters with careful shooter.]]
  
 
[[File:ShortBowAccuracyTriggerHappy.png|494px|Short bow's accuracy with various shooters with trigger-happy.]]
 
[[File:ShortBowAccuracyTriggerHappy.png|494px|Short bow's accuracy with various shooters with trigger-happy.]]
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[[File:ShortBowDPSHappy.png|494px|Short bow's DPS with various shooters with trigger-happy.]]
  
  

Revision as of 00:27, 22 November 2017

Short bow

Short bow

A simple short selfbow made from a single piece of wood.

Base Stats

Type
EquipmentWeapons
Weapon Class
Neolithic
Mass
1.2 kg

Ranged Combat

Mode
Single-Shot
Damage
11 dmg
Warm-Up
81 ticks (1.35 secs)
Cooldown
100 ticks (1.67 secs)
Range
29 tile(s)
Accuracy
89% - 64% - 41% - 22%
Velocity
44 (m/s)
Burst Count
1 (per burst)
DPS
3.65 (Expression error: Unexpected / operator.)

The Short bow is a light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly longer range and moderate accuracy. It takes 4 shots to the torso to kill an unarmored human with a short bow, or around 7-8 shots against a human with a normal armor vest. The short bow can also instantly cripple digits and eyeballs, and cause lethal brain damage if the victim's skull is unprotected. Limbs can be crippled in 3 shots against an unarmored human.


Since the short bow has a slightly longer than typical time between shots, is single-shot in nature and has a slightly longer range, it's best to pair the short bow with a competent shooter to make the most of it - not that it's worth pairing anything more than a mediocre shooter with such an underpowered weapon beyond the early game. A healthy level 7 traitless shooter, level 3 careful shooter or level 10 trigger-happy can somewhat efficiently use the short bow up to 20 cells. However, a level 12 traitless shooter, level 9 careful shooter or level 15 trigger-happy shooter is advisable to efficiently use the short bow up to its maximum range of 29 cells.


The above paragraph is only recommendable to adhere to if you're absolutely desperate for ranged weapons, or in an early-game tribal situation. Otherwise just equip your worst shooters with short bows so that your good shooters have decent weapons for decent damage output, while the archers may occasionally get a hit in.


On average, the short bow is best paired with a careful shooter until level 10, and with a trigger-happy shooter beyond that point.


Obtaining

Short bows can be purchased from neolithic war merchants and orbital combat suppliers, or obtained from the following raider kinds:

Tribal:

  • Archer - 100% (normal quality on average, 50-180% health)


Short bows can also be manufactured at a smithy or crafting spot with no research required; from 30 wood and 9,000 ticks (2.5 mins) of work.


Conclusion & Comparison

As mentioned several times in the main section of this page and will be plainly stated here: the short bow is the least powerful weapon in the game. However, it'll do in a pinch in very early-game scenarios where you have more shooters than there are ranged weapons to go around. If you're playing with the 'Lost Tribe' scenario or have researched 'recurve bow', then a recurve bow is going to deliver so much more combat performance than the short bow for only 10 more wood.


The only other possible strength that the short bow has is a fairly decent range of 29 cells, but its accuracy drops off very quickly so it won't be very effective beyond 24 cells.


Compared to low-tier modern firearms, a normal quality short bow is comparable to an awful quality revolver with 40% health, or an awful autopistol with 30% health; the short bow may have vastly superior accuracy, but the firearms' significantly shorter time between shots more than compensate for said accuracy deficit. Even a legendary quality short bow is going to be consistently outperformed by said firearms at shoddy quality and in mint condition.


Graphs

The graphs assume a normal quality short bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.


Short bow's accuracy with various shooters without any trait. Short bow's DPS with various shooters without any trait.

Short bow's accuracy with various shooters with careful shooter. Short bow's DPS with various shooters with careful shooter.

Short bow's accuracy with various shooters with trigger-happy. Short bow's DPS with various shooters with trigger-happy.