Difference between revisions of "Shooting Accuracy"

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===Factors===
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==Factors==
 
* [[Skills#Shooting|Shooting]] skill
 
* [[Skills#Shooting|Shooting]] skill
* [[Sight]]: [[Sight Importance::12|12x]] importance -- capped at 200% efficiency here.
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* [[Sight]]: [[Sight Importance::12|12x]] importance—capped at [[Sight Limit::2|200%]] efficiency here.
* [[Manipulation]]: [[Manipulation Importance::8|8x]] importance -- capped at 100% efficiency here
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* [[Manipulation]]: [[Manipulation Importance::8|8x]] importance—capped at [[Manipulation Limit::1|100%]] efficiency here
 
* [[Traits]]
 
* [[Traits]]
 
** [[Traits#TriggerHappy|Trigger Happy]]: -5.0
 
** [[Traits#TriggerHappy|Trigger Happy]]: -5.0
 
** [[Traits#CarefulShooter|Careful Shooter]]: +5.0
 
** [[Traits#CarefulShooter|Careful Shooter]]: +5.0
 
*Post-processing curve
 
*Post-processing curve
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The [[Gunlink]] {{RoyaltyIcon}} also provides a buff.
  
 
It is capped at 99.9% per tile.
 
It is capped at 99.9% per tile.
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==Version History==
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* [[Version/0.0.245|0.0.245]] - Shooting accuracy split into into misses due to equipment and misses due to skill.

Revision as of 13:02, 8 January 2021

Shooting Accuracy is a stat: Base chance to not miss per square of shot distance. Its minimum allowed value is 0%. Its default value is 0%.

Factors

The Gunlink Content added by the Royalty DLC also provides a buff.

It is capped at 99.9% per tile.

Version History

  • 0.0.245 - Shooting accuracy split into into misses due to equipment and misses due to skill.