Difference between revisions of "Shooting Accuracy"

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{{Stat
 
{{Stat
| default base value = 1
+
| default base value = 0
| max value = 0.998
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| min value = 0
| min value = 0.01
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| to string style = PercentOne
| to string style = PercentTwo
 
 
| description = Base chance to not miss per square of shot distance.
 
| description = Base chance to not miss per square of shot distance.
 
}}
 
}}
  
===Factors===
+
==Factors==
* [[Skills#Shooting|Shooting]] [[Skill::Shooting| ]]
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* [[Skills#Shooting|Shooting]] skill
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance
+
* [[Sight]]: [[Sight Importance::12|12x]] importance—capped at [[Sight Limit::2|200%]] efficiency here.
* [[Sight]]: [[Sight Importance::0.95|95%]] importance -- note that unlike almost all other [[Stat|stats]], [[Sight]] is not capped at 100% efficiency
+
* [[Manipulation]]: [[Manipulation Importance::8|8x]] importance—capped at [[Manipulation Limit::1|100%]] efficiency here
* [[Manipulation]]: [[Manipulation Importance::0.5|50%]] importance
 
 
* [[Traits]]
 
* [[Traits]]
** [[Traits#TriggerHappy|Trigger Happy]]: -50%
+
** [[Traits#TriggerHappy|Trigger Happy]]: -5.0
** [[Traits#CarefulShooter|Careful Shooter]]: +50%
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** [[Traits#CarefulShooter|Careful Shooter]]: +5.0
 +
*Post-processing curve
 +
 
 +
The [[Gunlink]] {{RoyaltyIcon}} also provides a buff.
 +
 
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It is capped at 99.9% per tile.
 +
 
 +
==Version History==
 +
* [[Version/0.0.245|0.0.245]] - Shooting accuracy split into into misses due to equipment and misses due to skill.

Revision as of 13:02, 8 January 2021

Shooting Accuracy is a stat: Base chance to not miss per square of shot distance. Its minimum allowed value is 0%. Its default value is 0%.

Factors

The Gunlink Content added by the Royalty DLC also provides a buff.

It is capped at 99.9% per tile.

Version History

  • 0.0.245 - Shooting accuracy split into into misses due to equipment and misses due to skill.