Difference between revisions of "Ship cryptosleep casket"

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m (Jimyoda moved page Ship cryptosleep pod to Ship cryptosleep casket: Moved, it's called a casket, not a pod.)
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While in a cryptosleep casket, a humanoid's biological functions are suspended. The player may select a cryptosleep casket and look at the inspect pane to see if it is empty or occupied. When occupied, an <tt>'Eject sleeper'</tt> button becomes available to allow the player to remove the colonist.
 
While in a cryptosleep casket, a humanoid's biological functions are suspended. The player may select a cryptosleep casket and look at the inspect pane to see if it is empty or occupied. When occupied, an <tt>'Eject sleeper'</tt> button becomes available to allow the player to remove the colonist.
  
After waking from cryptosleep a humanoid will have cryptosleep sickness for a short time, which reduces consciousness and manipulation and causes vomiting. The colonists at the start of the game have cryptosleep sickness since they were in cryptosleep before the ship crashed.
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After waking from cryptosleep a humanoid will have [[Disease#Cryptosleep_Sickness|cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting. The colonists at the start of the game have cryptosleep sickness since they were in cryptosleep before the ship crashed.
  
 
The ship cryptosleep casket is visually and functionally identical to the [[cryptosleep casket]] found in the [[Misc]] menu. A cryptosleep casket differs largely from its ship-bound counterpart in that it is not a ship component and therefore can be placed anywhere.
 
The ship cryptosleep casket is visually and functionally identical to the [[cryptosleep casket]] found in the [[Misc]] menu. A cryptosleep casket differs largely from its ship-bound counterpart in that it is not a ship component and therefore can be placed anywhere.

Revision as of 04:39, 13 June 2015

Ship cryptosleep casket

Ship cryptosleep casket

Base Stats

Type
Ship
HP
200

The ship cryptosleep casket is used to contain a colonist in a state of suspended animation for space travel. To construct one, it must be placed adjacent to a ship structural beam. It cannot be placed independently. If the player wishes to build a ship to evacuate the planet and end the game, several caskets are needed, one for each colonist.

While in a cryptosleep casket, a humanoid's biological functions are suspended. The player may select a cryptosleep casket and look at the inspect pane to see if it is empty or occupied. When occupied, an 'Eject sleeper' button becomes available to allow the player to remove the colonist.

After waking from cryptosleep a humanoid will have cryptosleep sickness for a short time, which reduces consciousness and manipulation and causes vomiting. The colonists at the start of the game have cryptosleep sickness since they were in cryptosleep before the ship crashed.

The ship cryptosleep casket is visually and functionally identical to the cryptosleep casket found in the Misc menu. A cryptosleep casket differs largely from its ship-bound counterpart in that it is not a ship component and therefore can be placed anywhere.