Difference between revisions of "Shield Recharge Rate"

From RimWorld Wiki
Jump to navigation Jump to search
((Bot) Testing automatic XML data extraction)
 
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 +
{{See also|Shield belt}}
 
{{Stat
 
{{Stat
 
| default base value = 0.45
 
| default base value = 0.45
Line 4: Line 5:
 
| description = The rate at which a shield gains energy as long as it is not broken.
 
| description = The rate at which a shield gains energy as long as it is not broken.
 
}}
 
}}
 +
<div><li style="display: inline-table;">
 +
{{#vardefine:basecharge|1.1}}{{#vardefine:baseregen|0.13}}
 +
{| {{STDT| c_12 text-center}}
 +
!Quality
 +
!Awful
 +
!Poor
 +
!Normal
 +
!Good
 +
!Excellent
 +
!Masterwork
 +
!Legendary
 +
|-
 +
!Recharge rate (energy per second)
 +
|{{#expr:{{#var:baseregen}}*0.9*100 round 1}}
 +
|{{#expr:{{#var:baseregen}}*0.95*100 round 1}}
 +
|{{#expr:{{#var:baseregen}}*1.00*100 round 1}}
 +
|{{#expr:{{#var:baseregen}}*1.05*100 round 1}}
 +
|{{#expr:{{#var:baseregen}}*1.10*100 round 1}}
 +
|{{#expr:{{#var:baseregen}}*1.2*100 round 1}}
 +
|{{#expr:{{#var:baseregen}}*1.3*100 round 1}}
 +
|}
 +
</li><div>

Latest revision as of 07:20, 21 February 2021

Shield Recharge Rate is a stat: The rate at which a shield gains energy as long as it is not broken.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Recharge rate (energy per second) 11.7 12.4 13 13.7 14.3 15.6 16.9