Difference between revisions of "Shelf"

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A '''shelf''' holds two stacks of items, the default setting is to contain [[weapons]] only. Items stored in it will not deteriorate due to exposure.
 
A '''shelf''' holds two stacks of items, the default setting is to contain [[weapons]] only. Items stored in it will not deteriorate due to exposure.
  
The shelf does not have beauty regardless of its [[quality]] and items stored on it negate the [[beauty|ugliness]] mood effect of raw materials left on the ground.
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The shelf does not have beauty regardless of its [[quality]] and items stored on it negate the [[beauty|ugliness]] mood effect of raw materials left on the ground. The  shelf removes [[filth]] penalty on its occupying tiles but does not negate the beauty malus of natural grounds.
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For example:  Allows neat storage of  Medicine (-4 negative decor) within a hospital.
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=== Usage ===
 
=== Usage ===
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For example, crafting [[medicine]] requires three raw materials: [[cloth]], [[herbal medicine]] and [[neutroamine]], which anyone might have stored respectively in the tailor's stock and hospital pharmacy. The distance between those stocks, the drug lab and back to the medicine stock will waste large amounts of time (hauling) that could have been used to craft more products instead, and that's when shelves become invaluable. Everything in one place is better than everything scattered all around your base.
 
For example, crafting [[medicine]] requires three raw materials: [[cloth]], [[herbal medicine]] and [[neutroamine]], which anyone might have stored respectively in the tailor's stock and hospital pharmacy. The distance between those stocks, the drug lab and back to the medicine stock will waste large amounts of time (hauling) that could have been used to craft more products instead, and that's when shelves become invaluable. Everything in one place is better than everything scattered all around your base.
  
=== [[Beauty]] ===
 
 
Shelves have no beauty of their own, but they have two major qualities which make them ideal for maintaining decor in a room.
 
*Items placed on the shelves will have their normal beauty malus totally negated. Leather, for instance, stored on a shelf by your [[Electric tailoring bench|tailor's bench]] will not give colonists any unhappy thoughts.
 
*A shelf will completely negate the negative beauty caused by [[filth]] on the two tiles it occupies. This means that even if your colonists tracked dirt onto the shelf while bleeding out all over it, the shelf will effectively "hide" all the filth from view.
 
**It is worth noting that a shelf will not negate the beauty malus caused by the floor itself, so a tile with a shelf built on soil will still suffer '''-1''' to the decor value.
 
Taking these qualities into consideration, shelves are ideal for neatly storing ugly items like [[leather]], [[stone blocks]], [[meat]] and corpses (if in a [[Cooler#Freezers|freezer]]), or even [[medicine]] in a hospital, since medicine has a negative decor of '''-4''' if on the floor, much like many other items and raw materials.
 
  
 
=== Version history ===
 
=== Version history ===

Revision as of 04:29, 21 September 2017

Shelf

Shelf

Items stored in this will not deteriorate, even if outside.

Base Stats

Type
FurnitureEquipment
Mass
8 kg
HP
100
Flammability
100%

Building

Size
2
Placeable
Yes
Cover Effectiveness
40%

A shelf holds two stacks of items, the default setting is to contain weapons only. Items stored in it will not deteriorate due to exposure.

The shelf does not have beauty regardless of its quality and items stored on it negate the ugliness mood effect of raw materials left on the ground. The shelf removes filth penalty on its occupying tiles but does not negate the beauty malus of natural grounds.

For example: Allows neat storage of Medicine (-4 negative decor) within a hospital.


Usage

The two main purposes of this furniture are to preserve weapons and mortar shells close to defense structures, as well as to improve crafting speed by reducing the hauling distance between raw materials and stocking of finished products, once shelves are placed by the side of production benches.

For example, crafting medicine requires three raw materials: cloth, herbal medicine and neutroamine, which anyone might have stored respectively in the tailor's stock and hospital pharmacy. The distance between those stocks, the drug lab and back to the medicine stock will waste large amounts of time (hauling) that could have been used to craft more products instead, and that's when shelves become invaluable. Everything in one place is better than everything scattered all around your base.


Version history

In Alpha 16, it was known as the Equipment rack and could only store apparel, mortar shells, or weapons.