Difference between revisions of "Sensory mechanites"

From RimWorld Wiki
Jump to navigation Jump to search
m
Line 22: Line 22:
 
Treatment:
 
Treatment:
 
* Treated with or without medicine, though medicine improves treatment quality, preventing disease from progressing.
 
* Treated with or without medicine, though medicine improves treatment quality, preventing disease from progressing.
* It should be noted that treatment does not have an effect on the time it takes for this disease to disappear.
+
* Treatment does not have an effect on the time it takes for this disease to disappear
 
* Treatment interval: {{ticks|120000}}
 
* Treatment interval: {{ticks|120000}}
* Can disappear as early as {{ticks|900000}} (1 quadrum) (Regardless of treatment)
+
* Can disappear as early as {{ticks|900000}} (1 quadrum)
* Can last as long as {{ticks|1800000}} (2 quadrums) (Regardless of treatment)
+
* Can last as long as {{ticks|1800000}} (2 quadrums)
  
 
<noinclude>{{Nav/disease}}</noinclude>
 
<noinclude>{{Nav/disease}}</noinclude>
 
[[Category:Disease]]
 
[[Category:Disease]]

Revision as of 02:02, 3 July 2020


A mechanite disease which brings mild pain in early stages but boosts sensory perception. This disease does not kill the patient, but still produces intense pain.

General Symptoms:

  • Mild pain (+0.2)
  • Improved sight (+50%)
  • Improved hearing (+50%)
  • Improved talking (+50%)
  • Improved manipulation (+30%)
  • Tiredness (rest fall factor) (x170%)

Advanced Symptoms:

  • Intense pain (+0.6)
  • Tiredness (rest fall factor) (x200%)
  • No other additional effects over early stage

Progression:

  • Severity increases by 0.25 per day when not tended
  • Severity decreases by up to 100% per day when tended; actual rate depends on treatment quality

Treatment:

  • Treated with or without medicine, though medicine improves treatment quality, preventing disease from progressing.
  • Treatment does not have an effect on the time it takes for this disease to disappear
  • Treatment interval: 120,000 ticks (33.33 mins)
  • Can disappear as early as 900,000 ticks (250 mins) (1 quadrum)
  • Can last as long as 1,800,000 ticks (500 mins) (2 quadrums)