Difference between revisions of "Sensory mechanites"

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<includeonly>''Main Article: [[Sensory Mechanites]]''</includeonly>
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<includeonly>''Main Article: [[Sensory mechanites]]''</includeonly>
  
A mechanite [[disease]] which brings mild pain in early stages but boosts sensory perception.
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A [[mechanite]] [[disease]] which brings mild pain in early stages but boosts sensory perception. This disease does not kill the patient, but still produces intense pain.
  
 
General Symptoms:
 
General Symptoms:
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* Improved talking (+50%)
 
* Improved talking (+50%)
 
* Improved manipulation (+30%)
 
* Improved manipulation (+30%)
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* Tiredness (rest fall factor) (x170%)
  
 
Advanced Symptoms:
 
Advanced Symptoms:
 
* Intense pain (+0.6)
 
* Intense pain (+0.6)
* No additional stat boosts over early stages
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* Tiredness (rest fall factor) (x200%)
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* No other additional effects over early stage
 +
 
 +
Progression:
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*Severity increases by 0.25 per day when not tended
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*Severity decreases by up to 100% per day when tended; actual rate depends on treatment quality
  
 
Treatment:
 
Treatment:
* Treated with or without medicine, though medicine speeds up recovery
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* Treated with or without medicine, though medicine improves treatment quality, preventing disease from progressing.
* Treatment duration: {{ticks|120000}}
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* Treatment interval: {{ticks|120000}}
* Can disappear without treatment as early as {{ticks|900000}}
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* Can disappear without treatment as early as {{ticks|900000}} (1 quadrum)
* Can last without treatment as long as {{ticks|1800000}}
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* Can last without treatment as long as {{ticks|1800000}} (2 quadrums)
  
{{Nav/disease}}
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<noinclude>{{Nav/disease}}</noinclude>
[[Category: Disease]]
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[[Category:Disease]]

Revision as of 02:14, 5 July 2019


A mechanite disease which brings mild pain in early stages but boosts sensory perception. This disease does not kill the patient, but still produces intense pain.

General Symptoms:

  • Mild pain (+0.2)
  • Improved sight (+50%)
  • Improved hearing (+50%)
  • Improved talking (+50%)
  • Improved manipulation (+30%)
  • Tiredness (rest fall factor) (x170%)

Advanced Symptoms:

  • Intense pain (+0.6)
  • Tiredness (rest fall factor) (x200%)
  • No other additional effects over early stage

Progression:

  • Severity increases by 0.25 per day when not tended
  • Severity decreases by up to 100% per day when tended; actual rate depends on treatment quality

Treatment:

  • Treated with or without medicine, though medicine improves treatment quality, preventing disease from progressing.
  • Treatment interval: 120,000 ticks (33.33 mins)
  • Can disappear without treatment as early as 900,000 ticks (250 mins) (1 quadrum)
  • Can last without treatment as long as 1,800,000 ticks (500 mins) (2 quadrums)