Security

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Colonists can build the following security structures to help protect the colony from harm:

Sandbags wall.png ImprovisedTurretA16.png TurretMortarIncendiary.png TurretMortarBomb.png TurretMortarEMP.png DeadfallTrap.png IED trap.png IED incendiary trap.png
Sandbags Improvised turret Incendiary mortar Mortar EMP mortar Deadfall trap IED trap IED incendiary trap


Security Constructions

A security construction is a building your colonists can build that helps protect your colony.


Types of security structures:

  • Sandbags - Provide good cover, excellent for defensive firing positions.
  • Improvised turret - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power.
  • Mortars - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
  • Traps - Passive structures that inflict a one-time injury. Some can be rearmed, others are single-use. Colonists and friendlies will try to avoid them, and enemies can avoid a trap once their faction has learned of its position. Friendlies have a 0.4% chance of triggering traps.
Name HP Work to Make Metal Cost Power Consumption Flammable Blocks LoS Path Cost Manned Beauty Has Gun Range Accuracy Req. Research
Sandbags 300 3 3 - 100% 0% 40 - -10 - - - -
Steel improvised turret * 150 42 160 350 100% 0% 50 No -60 LMG 25.9 3 Yes (Gun turrets)
Steel incendiary mortar * 180 45 150 - 100% 0% 50 Yes -60 Incendiary Mortar 500 0.06-0.79 Yes (Mortars)
Steel mortar * 180 45 150 - 100% 0% 50 Yes -60 Mortar 500 0.06-0.79 Yes (Mortars)
Steel EMP
mortar
*
180 45 150 - 100% 0% 50 Yes -60 EMP Mortar 500 0.06-0.79 Yes (Mortars)
Steel deadfall
trap
*
40 50 50 - 100% 0% 40 No -4 - 0 - -
IED trap 40 84 50 - 100% 0% 40 No -4 - 0 - Yes
IED incendiary trap 40 84 50 - 100% 0% 40 No -4 - 0 - Yes

* Values given only for steel structures but can be made of other materials with different properties.

See also