Difference between revisions of "Security"

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| {{Architect_Nav}}
 
| {{Architect_Nav}}
 
|}
 
|}
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----
 
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</noinclude>
 
</noinclude>
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{{for|strategies on building defenses|Defense structures}}
 
{{for|strategies on building defenses|Defense structures}}
  
Colonists can build the following security structures to help protect the colony from harm:
+
Colonists can build the following '''security''' structures to help protect the colony from harm:
 
{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
 +
| {{#var:cellsize}} | [[File:Barricade.png|104px|link=barricades]]
 
| {{#var:cellsize}} | [[File:Sandbags wall.png|104px|link=Sandbags]]
 
| {{#var:cellsize}} | [[File:Sandbags wall.png|104px|link=Sandbags]]
 
| {{#var:cellsize}} | [[File:ImprovisedTurretA16.png|128px|link=Mini-turret]]
 
| {{#var:cellsize}} | [[File:ImprovisedTurretA16.png|128px|link=Mini-turret]]
 
| {{#var:cellsize}} | [[File:TurretMortarBomb.png|128px|link=Mortar]]
 
| {{#var:cellsize}} | [[File:TurretMortarBomb.png|128px|link=Mortar]]
| {{#var:cellsize}} | [[File:DeadfallTrap.png|48px|link=Deadfall trap]]
+
| {{#var:cellsize}} | [[File:DeadfallTrap.png|48px|link=Spike trap]]
 
| {{#var:cellsize}} | [[File:IED trap.png|86px|link=IED trap]]
 
| {{#var:cellsize}} | [[File:IED trap.png|86px|link=IED trap]]
 
| {{#var:cellsize}} | [[File:IED incendiary trap.png|86px|link=IED incendiary trap]]
 
| {{#var:cellsize}} | [[File:IED incendiary trap.png|86px|link=IED incendiary trap]]
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| {{#var:cellsize}} | [[File:IED antigrain warhead trap.png|86px|link=IED antigrain warhead trap]]
 
| {{#var:cellsize}} | [[File:IED antigrain warhead trap.png|86px|link=IED antigrain warhead trap]]
 
|- style="font-size: 95%;"
 
|- style="font-size: 95%;"
 +
| [[Barricades]]
 
| [[Sandbags]]
 
| [[Sandbags]]
 
| [[Improvised turret]]
 
| [[Improvised turret]]
 
| [[Mortar]]
 
| [[Mortar]]
| [[Deadfall trap]]
+
| [[Spike trap]]
 
| [[IED trap]]
 
| [[IED trap]]
 
| [[IED incendiary trap]]
 
| [[IED incendiary trap]]
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Types of security structures:
 
Types of security structures:
 +
* '''Barricades''' - Provide good cover, excellent for defensive firing positions.
 
* '''Sandbags''' - Provide good cover, excellent for defensive firing positions.
 
* '''Sandbags''' - Provide good cover, excellent for defensive firing positions.
 
* '''Improvised turret''' - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power.
 
* '''Improvised turret''' - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power.
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{| {{STDT| sortable c_06 text-center}}
 
{| {{STDT| sortable c_06 text-center}}
! Name !! HP !! Work to Make !! Metal Cost !! Power Consumption !! Flammable !! Path Cost !! Manned !! Beauty !! Has Gun !! Range !! Accuracy !! Req. Research
+
! Name !! HP !! Cover Effectiveness !! Work to Make !! Material Cost !! Power Consumption !! Flammable !! Path Cost !! Manned !! Beauty !! Has Gun !! Range !! Accuracy !! Req. Research
 
|-
 
|-
! [[Sandbags]]
+
! [[Barricades]]&#42;
| 300 || 3 || 3 || - || 0% || 40 || - || -10 || - || - || - || -
+
| 300 || 57% || 6 || 5 || - || 40% || 40 || - || -3 || - || - || - || -
 +
|-
 +
! [[Sandbags]]&#42;
 +
| 300 || 57% || 3 || 5 || - || 0% || 40 || - || -10 || - || - || - || -
 
|-
 
|-
 
! [[Mini-turret|Steel<br/>mini-turret]] &#42;
 
! [[Mini-turret|Steel<br/>mini-turret]] &#42;
| 100 || 42 || 160 || 350 || 20% || 50 || No || -60 || [[Improvised turret gun]] || 25.9 || 3 || Gun turrets  
+
| 100 || - || 42 || 160 || 350 || 20% || 50 || No || -60 || [[Improvised turret gun]] || 25.9 || 3 || Gun turrets  
 
|-
 
|-
 
! [[Mortar|Steel mortar]] &#42;
 
! [[Mortar|Steel mortar]] &#42;
| 180 || 45 || 150 || - || 20% || 50 || Yes || -60 || [[Mortar]] || 500 || 0.06-0.79 || Mortars
+
| 180 || - || 45 || 150 || - || 20% || 50 || Yes || -60 || [[Mortar]] || 500 || 0.06-0.79 || Mortars
 
|-
 
|-
! [[Deadfall trap|Steel deadfall<br/>trap]] &#42;
+
! [[Spike trap|Steel spike <br/>trap]] &#42;
| 40 || 50 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || -
+
| 40 || - || 50 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || -
 
|-
 
|-
 
! [[IED trap]]
 
! [[IED trap]]
| 40 || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs
+
| 40 || - || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs
 
|-
 
|-
 
! [[IED incendiary trap]]
 
! [[IED incendiary trap]]
| 40 || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || Incendiary IEDs
+
| 40 || - || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || Incendiary IEDs
 
|-
 
|-
 
! [[IED EMP trap]]
 
! [[IED EMP trap]]
| 40 || 34 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs
+
| 40 || - || 34 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs
 
|-
 
|-
 
! [[IED firefoam trap]]
 
! [[IED firefoam trap]]
| 40 || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs
+
| 40 || - || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs
 
|-
 
|-
 
! [[IED antigrain warhead trap]]
 
! [[IED antigrain warhead trap]]
| 40 || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs
+
| 40 || - || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs
 
|}
 
|}
&#42; <small>Values given only for steel structures but can be made of other materials with different properties.</small>
+
&#42; <small>Values given only for steel & standard cloth structures but can be made of other materials with different properties.</small>
  
  

Revision as of 15:34, 1 March 2020

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Colonists can build the following security structures to help protect the colony from harm:

Barricade.png Sandbags wall.png ImprovisedTurretA16.png TurretMortarBomb.png DeadfallTrap.png IED trap.png IED incendiary trap.png IED EMP trap.png IED firefoam trap.png IED antigrain warhead trap.png
Barricades Sandbags Improvised turret Mortar Spike trap IED trap IED incendiary trap IED EMP trap IED firefoam trap IED antigrain warhead trap


Security Constructions

A security construction is a building your colonists can build that helps protect your colony.


Types of security structures:

  • Barricades - Provide good cover, excellent for defensive firing positions.
  • Sandbags - Provide good cover, excellent for defensive firing positions.
  • Improvised turret - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power.
  • Mortars - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
  • Traps - Passive structures that inflict a one-time injury. Some can be rearmed, others are single-use. Colonists and friendlies will try to avoid them, and enemies can avoid a trap once their faction has learned of its position. Friendlies have a 0.4% chance of triggering traps.

Notes:

  • Turrets and mortars can be reinstalled directly to a new location or can be uninstalled and become a minified item. Once minified, they can be hauled, sold, or installed in a new location. They are categorized as furniture; in stockpile zones they are configured as Items > Furniture.
Name HP Cover Effectiveness Work to Make Material Cost Power Consumption Flammable Path Cost Manned Beauty Has Gun Range Accuracy Req. Research
Barricades* 300 57% 6 5 - 40% 40 - -3 - - - -
Sandbags* 300 57% 3 5 - 0% 40 - -10 - - - -
Steel
mini-turret
*
100 - 42 160 350 20% 50 No -60 Improvised turret gun 25.9 3 Gun turrets
Steel mortar * 180 - 45 150 - 20% 50 Yes -60 Mortar 500 0.06-0.79 Mortars
Steel spike
trap
*
40 - 50 50 - 0% 40 No -4 - 0 - -
IED trap 40 - 84 50 - 0% 40 No -4 - 0 - IEDs
IED incendiary trap 40 - 84 50 - 0% 40 No -4 - 0 - Incendiary IEDs
IED EMP trap 40 - 34 50 - 0% 40 No -4 - 0 - IEDs
IED firefoam trap 40 - 84 50 - 0% 40 No -4 - 0 - IEDs
IED antigrain warhead trap 40 - 84 50 - 0% 40 No -4 - 0 - IEDs

* Values given only for steel & standard cloth structures but can be made of other materials with different properties.