Difference between revisions of "Security"

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m (Marked page for rewrite with new buildings and pictures)
m (Changed outdated "Deadfall trap" to "Spike trap")
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{{Rewrite|reason=Some outdated names and data}}
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<noinclude>
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{| align=center
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| {{Architect_Nav}}
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|}
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----
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</noinclude>
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{{#vardefine:cellsize|width=116px height=20px}}
  
Colonists can build the following security structures to help protect the colony from harm:
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{{for|strategies on building defenses|Defense structures}}
[[File:ArchitectSecurity.png|right]]
 
  
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Colonists can build the following '''security''' structures to help protect the colony from harm:
 
{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
|-
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| {{#var:cellsize}} | [[File:Sandbags wall.png|104px|link=Sandbags]]
| width=100px height=50px | [[Improvised turret|Improvised turret]]
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| {{#var:cellsize}} | [[File:ImprovisedTurretA16.png|128px|link=Mini-turret]]
| width=100px height=50px | [[Sandbag|Sandbag]]
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| {{#var:cellsize}} | [[File:TurretMortarBomb.png|128px|link=Mortar]]
| width=100px height=50px | [[Mortar|Mortar]]
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| {{#var:cellsize}} | [[File:DeadfallTrap.png|48px|link=Spike trap]]
| width=100px height=50px | [[Incendiary Mortar|Incendiary Mortar]]
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| {{#var:cellsize}} | [[File:IED trap.png|86px|link=IED trap]]
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| {{#var:cellsize}} | [[File:IED incendiary trap.png|86px|link=IED incendiary trap]]
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| {{#var:cellsize}} | [[File:IED EMP trap.png|86px|link=IED EMP trap]]
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| {{#var:cellsize}} | [[File:IED firefoam trap.png|86px|link=IED firefoam trap]]
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| {{#var:cellsize}} | [[File:IED antigrain warhead trap.png|86px|link=IED antigrain warhead trap]]
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|- style="font-size: 95%;"
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| [[Sandbags]]
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| [[Improvised turret]]
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| [[Mortar]]
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| [[Spike trap]]
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| [[IED trap]]
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| [[IED incendiary trap]]
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| [[IED EMP trap]]
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| [[IED firefoam trap]]
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| [[IED antigrain warhead trap]]
 
|}
 
|}
  
==Security Buildings==  
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==Security Constructions==  
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A security construction is a building your colonists can build that helps protect your colony.
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Types of security structures:
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* '''Sandbags''' - Provide good cover, excellent for defensive firing positions.
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* '''Improvised turret''' - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power.
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* '''Mortars''' - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
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* '''Traps''' - Passive structures that inflict a one-time injury. Some can be rearmed, others are single-use. Colonists and friendlies will try to avoid them, and enemies can avoid a trap once their faction has learned of its position. Friendlies have a 0.4% chance of triggering traps.
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Notes:
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*Turrets and mortars can be reinstalled directly to a new location or can be uninstalled and become a minified item. Once minified, they can be hauled, sold, or installed in a new location. They are categorized as furniture; in stockpile zones they are configured as Items > Furniture.
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{| {{STDT| sortable c_06 text-center}}
 
{| {{STDT| sortable c_06 text-center}}
 
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! Name !! HP !! Work to Make !! Metal Cost !! Power Consumption !! Flammable !! Path Cost !! Manned !! Beauty !! Has Gun !! Range !! Accuracy !! Req. Research
! Name !! HP !! Build Time !! Metal Cost !! Power Consumption !! Flammable !! [[LoS|Blocks LoS]] !! Can Walk On !! Beauty !! Has Gun !! Range !! Accuracy !! Req. Research
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|-
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! [[Sandbags]]
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| 300 || 3 || 3 || - || 0% || 40 || - || -10 || - || - || - || -
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|-
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! [[Mini-turret|Steel<br/>mini-turret]] &#42;
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| 100 || 42 || 160 || 350 || 20% || 50 || No || -60 || [[Improvised turret gun]] || 25.9 || 3 || Gun turrets
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|-
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! [[Mortar|Steel mortar]] &#42;
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| 180 || 45 || 150 || - || 20% || 50 || Yes || -60 || [[Mortar]] || 500 || 0.06-0.79 || Mortars
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|-
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! [[Spike trap|Steel spike <br/>trap]] &#42;
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| 40 || 50 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || -
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|-
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! [[IED trap]]
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| 40 || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs
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|-
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! [[IED incendiary trap]]
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| 40 || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || Incendiary IEDs
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|-
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! [[IED EMP trap]]
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| 40 || 34 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs
 
|-
 
|-
! [[Improvised turret|
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! [[IED firefoam trap]]
Improvised turret]]
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| 40 || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs
| 150 || | 1000 || | 160 || | 350 || | 100% || | 0% || | 0% || | Ugly || | [[L-15 LMG]] || | 25.9 || | 3 || | -
 
 
|-
 
|-
! [[Sandbags|
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! [[IED antigrain warhead trap]]
Sandbags]]
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| 40 || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs
| 300 || | ? || | 3 || | - || | 100% || | 0% || | ? || | Neutral || | - || | ? || | - || |
 
 
|}
 
|}
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&#42; <small>Values given only for steel structures but can be made of other materials with different properties.</small>
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{{nav|security}}
 
{{nav|security}}
 
[[Category:Architect]]
 
[[Category:Architect]]
 
[[Category:Security]]
 
[[Category:Security]]

Revision as of 18:47, 3 September 2019

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Menus Architect Work Schedule Assign Animals Wildlife Research Quests World History Factions Menu
Architect Menu Orders Zone Structure Production Furniture Power Security Misc Floors Recreation Ship Temperature Special Ideology (Buildings) Biotech (Buildings)


Colonists can build the following security structures to help protect the colony from harm:

Sandbags wall.png ImprovisedTurretA16.png TurretMortarBomb.png DeadfallTrap.png IED trap.png IED incendiary trap.png IED EMP trap.png IED firefoam trap.png IED antigrain warhead trap.png
Sandbags Improvised turret Mortar Spike trap IED trap IED incendiary trap IED EMP trap IED firefoam trap IED antigrain warhead trap


Security Constructions

A security construction is a building your colonists can build that helps protect your colony.


Types of security structures:

  • Sandbags - Provide good cover, excellent for defensive firing positions.
  • Improvised turret - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power.
  • Mortars - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
  • Traps - Passive structures that inflict a one-time injury. Some can be rearmed, others are single-use. Colonists and friendlies will try to avoid them, and enemies can avoid a trap once their faction has learned of its position. Friendlies have a 0.4% chance of triggering traps.

Notes:

  • Turrets and mortars can be reinstalled directly to a new location or can be uninstalled and become a minified item. Once minified, they can be hauled, sold, or installed in a new location. They are categorized as furniture; in stockpile zones they are configured as Items > Furniture.
Name HP Work to Make Metal Cost Power Consumption Flammable Path Cost Manned Beauty Has Gun Range Accuracy Req. Research
Sandbags 300 3 3 - 0% 40 - -10 - - - -
Steel
mini-turret
*
100 42 160 350 20% 50 No -60 Improvised turret gun 25.9 3 Gun turrets
Steel mortar * 180 45 150 - 20% 50 Yes -60 Mortar 500 0.06-0.79 Mortars
Steel spike
trap
*
40 50 50 - 0% 40 No -4 - 0 - -
IED trap 40 84 50 - 0% 40 No -4 - 0 - IEDs
IED incendiary trap 40 84 50 - 0% 40 No -4 - 0 - Incendiary IEDs
IED EMP trap 40 34 50 - 0% 40 No -4 - 0 - IEDs
IED firefoam trap 40 84 50 - 0% 40 No -4 - 0 - IEDs
IED antigrain warhead trap 40 84 50 - 0% 40 No -4 - 0 - IEDs

* Values given only for steel structures but can be made of other materials with different properties.