Difference between revisions of "Scyther blade"

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A colonist with two blades will have 20% manipulation, making one terrible at anything needing manipulation, but great at melee by out-DPS'ing a normal plasteel [[longsword]] (12.12 vs 10) if all blows connect. However, since scyther blades have a heavy manipulation penalty, they are very inaccurate and can only be expected to hit around 50 - 70% of the time, for an effective DPS of around 6 to 8, making them no match for many other melee weapons.
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A colonist with two blades will have 20% manipulation, making one terrible at anything needing manipulation, but great at melee by out-DPS'ing a normal plasteel [[longsword]] (12.12 vs 10) if all blows connect. However, since scyther blades have a heavy manipulation penalty, they are very inaccurate and can only be expected to hit around 50 - 70% of the time, for an effective DPS of around 6 to 8.4, making them no match for many other melee weapons.
  
  
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=== Version history ===
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*Prior to Alpha 17 it used to be extremely powerful, delivering high amounts of damage (20 DPS) that surpasses everything else in-game if installed on both hands. In A17 its attack speed has been greatly nerfed, and since manipulation now affects melee accuracy, its accuracy suffered a great penalty as well.
  
  

Revision as of 13:55, 3 October 2017

Scyther blade

[[|none|64px|link=Scyther blade]]


Type
Medical ItemBody Part

Base Stats

Stat Modifiers

The Scyther blade is a mechanoid body part attached to scythers only and used in replacement of melee weapons or fists. Colonists set as constructors can remove these (add a bill in the Health, Modifications tab) from downed but not dead scythers, so long as it hasn't been lost during combat. Then it can be surgically installed to colonists with natural arms. If an installed scyther blade is replaced with an artificial arm or another hand attachment, the blade will be removed and boxed for reuse. Scyther blades are extremely valuable items with a base market price of 2000 silver. When social fighting, colonists will not use the scyther blade to hit the opponent.


A scyther blade deals 20 damage, compared to 7 damage from a fist but comes with a significant tradeoff by reducing part efficiency to 20%. A colonist with only one normal hand and a blade on the other has 60% manipulation.


A colonist with two blades will have 20% manipulation, making one terrible at anything needing manipulation, but great at melee by out-DPS'ing a normal plasteel longsword (12.12 vs 10) if all blows connect. However, since scyther blades have a heavy manipulation penalty, they are very inaccurate and can only be expected to hit around 50 - 70% of the time, for an effective DPS of around 6 to 8.4, making them no match for many other melee weapons.


Melee Attack Damage Amount Cooldown DPS
Cut


Version history

  • Prior to Alpha 17 it used to be extremely powerful, delivering high amounts of damage (20 DPS) that surpasses everything else in-game if installed on both hands. In A17 its attack speed has been greatly nerfed, and since manipulation now affects melee accuracy, its accuracy suffered a great penalty as well.



Arm/Hand
Archotech armBionic armPower clawProsthetic armWooden handDrill arm Content added by the Royalty DLCElbow blade Content added by the Royalty DLCField hand Content added by the Royalty DLCHand talon Content added by the Royalty DLCVenom talon Content added by the Royalty DLC
Head
Archotech eyeBionic eyeBionic earBionic tongueCochlear implantDentureAesthetic nose Content added by the Royalty DLC
Head implants
JoywirePainstopperCircadian assistant Content added by the Royalty DLCCircadian half-cycler Content added by the Royalty DLCGastro-analyzer Content added by the Royalty DLCLearning assistant Content added by the Royalty DLCMindscrew Content added by the Royalty DLCNeurocalculator Content added by the Royalty DLCPsychic harmonizer Content added by the Royalty DLCPsychic reader Content added by the Royalty DLCPsychic sensitizer Content added by the Royalty DLCVenom fangs Content added by the Royalty DLCControl sublink (Standard, High) Content added by the Biotech DLCMechlink Content added by the Biotech DLCMech gestation processor Content added by the Biotech DLCRemote repairer Content added by the Biotech DLCRemote shielder Content added by the Biotech DLCRepair probe Content added by the Biotech DLC
Spine
Bionic spine
Stomach
Bionic stomachNuclear stomach Content added by the Royalty DLCReprocessor stomach Content added by the Royalty DLCSterilizing stomach Content added by the Royalty DLC
Organs
Bionic heartHeartKidneyLiverLungProsthetic heartDetoxifier kidney Content added by the Biotech DLCDetoxifier lung Content added by the Biotech DLC
Visceral implants
Death acidifierAesthetic shaper Content added by the Royalty DLCCoagulator Content added by the Royalty DLCHealing enhancer Content added by the Royalty DLCArmorskin gland Content added by the Royalty DLCStoneskin gland Content added by the Royalty DLCToughskin gland Content added by the Royalty DLCImmunoenhancer Content added by the Royalty DLCLove enhancer Content added by the Royalty DLC
Leg/Foot
Archotech legBionic legProsthetic legPeg legWooden footKnee spike Content added by the Royalty DLC
Related
Psylink neuroformer Content added by the Royalty DLCXenogerm Content added by the Biotech DLC
Deprecated
Scyther bladePsychic silencer Content added by the Royalty DLC