Difference between revisions of "Rough stone"

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{{Stub}}{{Rewrite|reason=Poor quality and little detail}}{{infobox main|structure|
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{{Stub}}{{infobox main|structure|
|name = Rough stone
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| name = Rough stone
|description = ??
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| description =  
|image = Rough stone.png|Rough stone
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| image = Rough stone.png|Rough stone
|info =  
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| info =  
|type = Floor
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| type = Floor
|type2 =  
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| type2 =  
|placeable = Yes
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| placeable = True
|size = 1 ˣ 1
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| size = 1 ˣ 1
|speed = 0.87
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| speed = 0.87
|beauty = -1
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| beauty = -1
|marketvalue = 0
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| flammability = 0
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| marketvalue = 0
 
}}
 
}}
This [[floor]] type is automatically created where mountain tiles have been mined away.
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'''Rough stone''' is [[terrain]] type that is naturally generated on the map, usually of the same variation as nearby natural stone walls. It comes in the same five variations as all stone products: sandstone, limestone, marble, granite, and slate. The type of stone of a tile does not necessarily correspond to the type of rock chunk that will be produced by a [[deep drill]] at that spot. It is statistically identical to, but technically distinct from, [[rough-hewn stone]] created from mining natural stone walls.
  
Legends claim that this tile can NOT be dirty, needs further testing & proof. (true? bug?)
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Rough stone floor can be smoothed by a colonist with the [[Orders|Smoothing order]] to form [[smooth stone]], which is faster to walk across and more [[Beauty|beautiful]].
* https://www.reddit.com/r/RimWorld/comments/acz259/4_reasons_to_never_build_floors_and_a_practical/
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* https://steamcommunity.com/app/294100/discussions/0/1752358461538243304/
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== Trivia ==
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Before an update, rough stone, like Dirt, could not get dirty from walking generated [[filth]], only from things such as blood and vomit. This coupled with its lower cleanliness penalty than dirt made it ideal for keeping kitchens and surgeries clean without needing to dedicate pawn time.  
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However this was patched out in version ?.
  
 
==See also==
 
==See also==
 
* [[Environment#Terrain]]
 
* [[Environment#Terrain]]
  
[[Category:Floor]]
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[[Category:Terrain]]

Latest revision as of 02:32, 23 January 2023

Rough stone

Rough stone

Base Stats

Type
Floor
Market Value
Silver
Beauty
-1
Flammability
0%

Building

Size
1 × 1
Placeable
True
Move Speed Factor
87%

Rough stone is terrain type that is naturally generated on the map, usually of the same variation as nearby natural stone walls. It comes in the same five variations as all stone products: sandstone, limestone, marble, granite, and slate. The type of stone of a tile does not necessarily correspond to the type of rock chunk that will be produced by a deep drill at that spot. It is statistically identical to, but technically distinct from, rough-hewn stone created from mining natural stone walls.

Rough stone floor can be smoothed by a colonist with the Smoothing order to form smooth stone, which is faster to walk across and more beautiful.

Trivia[edit]

Before an update, rough stone, like Dirt, could not get dirty from walking generated filth, only from things such as blood and vomit. This coupled with its lower cleanliness penalty than dirt made it ideal for keeping kitchens and surgeries clean without needing to dedicate pawn time. However this was patched out in version ?.

See also[edit]