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#REDIRECT [[Roof#Collapse]]
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{{Merge|destination=Roof#Collapse|reason = Redundancy, ease of finding. Leave redirect in place.}}
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Roof collapse is a game [[event]] where [[roof]] that is too far away from any support [[structure]] is destroyed and damages anything in the same tile. The player receives an event notification when a roof tile collapses and the game is paused.
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Structures like [[wall]]s and [[column]]s can support roofing in a surrounding circular area with a diameter of 13 tiles. Roof tiles will collapse immediately once their last supporting structure is removed.
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==Effects==
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All roof collapses damage items and pawns in the same tile. They produce [[filth]] in the form of building and rock rubble. Constructed and thin roof will damage any items, furniture, or pawns in the same tile when they collapse.
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Thick mountain roof will effectively destroy any items or pawns in the same tile when it collapses. Pawns are killed; their bodies, [[gear]], and inventory are unrecoverable. Destroyed items leave no scrap parts.
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Mountain roof is "un-removeable" because it cannot be designated for removal and also creates [[collapsed rock]]s when it should collapse. If the collapsed rock is mined out, mountain roof will collapse again indefinitely.
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==Analysis==
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The player can prevent roof collapse by premptively removing roof tiles at risk. Creating a '''Remove Roof''' [[zone]] on the necessary tiles will prompt a colonist to safely remove thin roof.
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Roof collapse can also be manipulated into a [[weapon]] to damage entire rooms of enemies at once. Use [[frag grenade]]s or any ranged weapon to destroy a pillar that was supporting roof over a [[killbox]].

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