Editing Rich Explorer Guide

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*Pyromaniac: This universally hated trait is even more dangerous in a rich explorer start because if your lone colonist breaks, nothing but the rain can extinguish the fires started.
 
*Pyromaniac: This universally hated trait is even more dangerous in a rich explorer start because if your lone colonist breaks, nothing but the rain can extinguish the fires started.
 
*Volatile: Having your lone colonist break down is not a good thing to happen, as this will put them right out of action, stagnating progress.
 
*Volatile: Having your lone colonist break down is not a good thing to happen, as this will put them right out of action, stagnating progress.
*Brawler: You start off with only a ranged weapon. In 1.0, colonists who are not equipped with a ranged weapon will not hunt even if they are assigned to hunting. You will need to either need to craft a melee weapon (such as a [[club]]) and do all your hunting manually, or face a lasting -20 mood penalty.
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*Brawler: Since you start off with a ranged weapon only, your will either need to craft a shiv, which is a terrible weapon to use, or have to face a lasting -20 mood penalty.
  
 
Some traits are more helpful:
 
Some traits are more helpful:

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