Difference between revisions of "Research"

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Only one research project can be actively researched at a given time, regardless of the number of research facilities available. However, you can freely switch between research projects, even if another is already underway. The progress towards finishing the research project is retained.
 
Only one research project can be actively researched at a given time, regardless of the number of research facilities available. However, you can freely switch between research projects, even if another is already underway. The progress towards finishing the research project is retained.
  
Research difficulty is related to your faction’s tech level. Researching techs above your level is harder. So if you’re a tribe, researching electricity will be difficult, while industrial colonies will find mastering spaceflight harder.
+
Research difficulty is related to your faction's tech level. Researching techs above your level is harder. So if you're a tribe, researching electricity will be difficult, while industrial colonies will find mastering spaceflight harder.
  
 
Research is presented in a tech tree form, with earlier research placed to the left and later research more dependent on the earlier ones placed on the right. Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap.
 
Research is presented in a tech tree form, with earlier research placed to the left and later research more dependent on the earlier ones placed on the right. Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap.
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==Research Projects==
 
==Research Projects==
As of Beta 18, the following research projects are available.  Prerequisite research listed in (parentheses) is not officially a prerequisite, but is required for the necessary research bench.
 
  
 +
'''Neolithic and Medieval Research Projects'''
 
{| {{STDT| sortable c_07 text-center}}
 
{| {{STDT| sortable c_07 text-center}}
 
! Name
 
! Name
Line 29: Line 29:
 
! Tribal start cost
 
! Tribal start cost
 
! Required Research
 
! Required Research
! Required Research Bench
+
! Required Research Bench & Addon
! Required Facilities
 
  
|- id="Batteries"
+
|- id="Psychoid-brewing"
! Batteries
+
! Psychoid brewing
| Build [[Battery|batteries]] for storing [[Power|electricity]]. (Needed for tribal starts only)
+
| With preparation, [[psychoid leaves]] can be boiled in water, producing a mildly euphoric and addictive [[psychoid pekoe|tea]].
| Industrial
+
| Neolithic
| 400
+
| 500
| 400
+
| 500
| 1200
+
| 500
| Electricity
+
| None
 
| Simple
 
| Simple
 +
 +
|- id="Tree-sowing"
 +
! Tree sowing
 +
| Sow the local biome's natural [[trees]] in your fields.
 +
| Neolithic
 +
| 1000
 +
| 1000
 +
| 1000
 
| None
 
| None
 +
| Simple
  
|- id="Autodoors"
+
|- id="Beer-brewing"
! Autodoors
+
! Beer brewing
| Build [[Autodoor|autodoors]] which open to permit movement without slowing anyone down.
+
| Allows you to build a [[brewery]] to transform [[hops]] into tasty, tasty [[beer]].
| Industrial
+
| Neolithic
 +
| 400
 
| 400
 
| 400
 
| 400
 
| 400
| 1200
+
| None
| Electricity
 
 
| Simple
 
| Simple
 +
 +
|- id="Complex-furniture"
 +
! Complex Furniture
 +
| Build complex [[furniture]] like beds, end tables, dining chairs, armchairs, dressers, tool cabinets, billiard tables, and poker tables, vents, sarcophagi, and more.
 +
| Medieval
 +
| 300
 +
| 300
 +
| 450
 
| None
 
| None
 +
| Simple
  
 
|- id="Passive-cooler"
 
|- id="Passive-cooler"
 
! Passive cooler
 
! Passive cooler
| Make [[passive cooler]]s, a way to cool indoor spaces without using [[Power|electricity]].
+
| Make [[passive cooler|passive coolers]], a way to [[Temperature|cool]] indoor spaces without using [[Power|electricity]].
 
| Neolithic
 
| Neolithic
 
| 400
 
| 400
Line 63: Line 80:
 
| None
 
| None
 
| Simple
 
| Simple
 +
 +
|- id="Stonecutting"
 +
! Stonecutting
 +
| Cut rock chunks into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful stone tile [[floors]] or ugly concrete walkways.
 +
| Medieval
 +
| 300
 +
| 300
 +
| 450
 
| None
 
| None
 +
| Simple
  
|- id="Psychoid-brewing"
+
|- id="Complex-clothing"
! Psychoid refining
+
! Complex clothing
| With preparation, [[psychoid leaves]] can be boiled in water, producing a mildly euphoric and addictive [[psychoid pekoe|tea]].
+
| Tailor complicated [[Clothing|garments]] like pants, dusters, and cowboy hats. (Research needed only for tribal starts)
| Neolithic
+
| Medieval
| 400
+
| 600
| 400
+
| 600
| 400
+
| 900
 
| None
 
| None
 
| Simple
 
| Simple
| None
 
  
|- id="Psychite-refining"
+
|- id="Cocoa"
! Psychite refining
+
! Cocoa
| Learn to refine [[psychoid leaves]] into [[flake]] and [[yayo]], different forms of the euphoric drug psychite.
+
| Sow [[Cocoa tree|cocoa trees]] to create your own delicious [[chocolate]]. Eating chocolate fulfills the need for [[recreation]], and it's valuable on the market too.
| Industrial
+
| Neolithic
| 400
+
| 1000
| 400
+
| 1000
| 1200
+
| 1000
| Drug production
+
| Tree-sowing
 
| Simple
 
| Simple
| None
 
  
 
|- id="Devilstrand"
 
|- id="Devilstrand"
 
! Devilstrand
 
! Devilstrand
| Allows colonists to plant [[Devilstrand_mushroom|devilstrand]], a slow-growing mushroom which yields a valuable plant fiber (also called [[devilstrand]]) that can be used to make [[Clothing|clothes]].
+
| Plant [[Devilstrand mushroom|devilstrand]], a slow-growing mushroom that yields an exceptionally tough, tear resistant plant fiber.
 
| Neolithic
 
| Neolithic
| 500
+
| 800
| 500
+
| 800
| 500
+
| 800
 
| None
 
| None
 
| Simple
 
| Simple
 +
 +
|- id="Carpet-making"
 +
! Carpet making
 +
| Weave beautiful [[carpets]] from cloth.
 +
| Medieval
 +
| 800
 +
| 800
 +
| 1200
 
| None
 
| None
 +
| Simple
  
 
|- id="Pemmican"
 
|- id="Pemmican"
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| None
 
| None
 
| Simple
 
| Simple
 +
 +
|- id="Smithing"
 +
! Smithing
 +
| Build [[Electric smithy|smithies]] for crafting metal weapons and tools. Allows you to craft simple weapons like [[knife|knives]], [[gladius|gladii]], and [[mace]]s.
 +
| Medieval
 +
| 700
 +
| 700
 +
| 1050
 
| None
 
| None
 +
| Simple
  
|- id="Bedrolls"
+
|- id="Recurve-bows"
! Pemmican
+
! Recurve bows
| Allows you to make bedrolls.
+
| Build the [[recurve bow]], an effective and inexpensive ranged weapon.
 
| Neolithic
 
| Neolithic
 
| 400
 
| 400
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| None
 
| None
 
| Simple
 
| Simple
| None
 
  
|- id="Beds"
+
|- id="Long-blades"
! Beds
+
! Long blades
| Allows you to build beds. (Research needed only for non-tribal starts)
+
| Craft [[longsword]]s and [[spear]]s.
 +
| Medieval
 +
| 400
 +
| 400
 +
| 600
 +
| Smithing
 +
| Simple
 +
 
 +
|- id="Plate-armors"
 +
! Plate armor
 +
| Smith suits of plate armor from metal or wood. This heavy armor noticeably slows movement, but protects very effectively.
 
| Medieval
 
| Medieval
| 500
+
| 600
| 500
+
| 600
| 1000
+
| 900
| None
+
| Smithing
 
| Simple
 
| Simple
| None
 
  
|- id="Recurve-bows"
+
|- id="Greatbow"
! Recurve bows
+
! Greatbow
| Advanced construction techniques allow for production of the [[recurve bow]], an effective and inexpensive ranged weapon.
+
| Craft [[greatbow]]s for killing enemies at great range.
| Neolithic
+
| Medieval
| 200
+
| 600
| 200
+
| 600
| 200
+
| 900
| None
+
| Recurve bow <br> Smithing
 
| Simple
 
| Simple
| None
+
|}
 +
 
 +
 
 +
 
  
 +
'''Industrial Research Projects'''
 +
{| {{STDT| sortable c_07 text-center}}
 +
! Name
 +
! Description
 +
! Tech level
 +
! Base cost
 +
! Industrial start cost
 +
! Tribal start cost
 +
! Required Research
 +
! Required Research Bench & Addon
  
|- id="Complex-clothing"
+
|- id="Drug-production"
! Complex clothing
+
! Drug production
| Sew complicated [[Clothing|garments]] like pants, dusters, and cowboy hats. (Research needed only for tribal starts)
+
| Build a [[drug lab]] for basic drug synthesis. Further research is required to make specific drugs.
| Medieval
+
| Industrial
 
| 500
 
| 500
 
| 500
 
| 500
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| None
 
| None
 
| Simple
 
| Simple
| None
 
  
|- id="Electric-cremation"
+
|- id="Psychite-refining"
! Electric cremation
+
! Psychite refining
| Build [[crematorium]]s that can vaporize unwanted corpses.
+
| Refine [[psychoid leaves]] into [[flake]] and [[yayo]], different forms of the euphoric drug psychite.
 
| Industrial
 
| Industrial
| 500
+
| 400
| 500
+
| 400
| 1500
+
| 800
| Electric Smelting
+
| Drug production
 
| Simple
 
| Simple
| None
 
  
|- id="Colored-lights"
+
|- id="Wake-up-production"
! Colored lights
+
! Wake-up production
| Allows colonists to construct colored [[Standing_lamp|lights]] for decorative purposes.
+
| Synthesize [[wake-up]], a work performance-enhancing drug which replaces the need for sleep.
 
| Industrial
 
| Industrial
| 500
+
| 600
| 500
+
| 600
| 1500
+
| 1200
| Electricity
+
| Drug production
 
| Simple
 
| Simple
| None
 
  
|- id="Microelectronics-basics"
+
|- id="Go-juice-production"
! Microelectronics basics
+
! Go-juice production
| The basics of working with delicate, complex electronics.  This unlocks the [[Hi-tech research bench]], [[comms console]], [[orbital trade beacon]] and other research projects like [[joy|tube televisions]], and [[cryptosleep casket]]s.
+
| Produce [[go-juice]], a synthetic combat-performance-enhancing drug which improves shooting, melee, and movement ability, and dulls pain.
 
| Industrial
 
| Industrial
| 700
+
| 1000
| 700
 
| 2100
 
| Electricity
 
| Simple
 
| None
 
 
 
|- id="Shipbuilding-basics"
 
! Shipbuilding basics
 
| Allows you to start researching more advanced shipbuilding technologies and eventually build a [[ship]] to escape the planet.
 
| Spacer
 
 
| 1000
 
| 1000
 
| 2000
 
| 2000
| 4000
+
| Drug production
| (Microelectronics basics)
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
 
|- id="Drug-production"
 
! Drug production
 
| The basics of drug preparation and synthesis. Allows creation of the [[drug lab]]. Further research is required to make specific drugs.
 
| Industrial
 
| 500
 
| 500
 
| 1500
 
| None
 
 
| Simple
 
| Simple
| None
 
  
 
|- id="Penoxycyline-production"
 
|- id="Penoxycyline-production"
 
! Penoxycyline production
 
! Penoxycyline production
| Learn to produce [[Penoxycyline]] which blocks against 3 diseases: [[malaria]], [[sleeping sickness]], and the [[plague]]. Taken every 5 days for full protection.
+
| Produce [[Penoxycyline]] a disease prevention drug which blocks [[plague]], [[malaria]], and more before they start.
 
| Industrial
 
| Industrial
 
| 500
 
| 500
 
| 500
 
| 500
| 1500
+
| 1000
 
| Drug production
 
| Drug production
 
| Simple
 
| Simple
 +
 +
|- id="Electricity"
 +
! Electricity
 +
| Harness the power of electricity for a hundred different tasks.
 +
| Industrial
 +
| 1600
 +
| 1600
 +
| 3200
 
| None
 
| None
 +
| Simple
  
|- id="Solar-panels"
+
|- id="Hydroponics"
! Solar panels
+
! Hydroponics
| Build [[solar panel]]s for electrical generation. (Needed for tribal starts only)
+
| Build [[hydroponics basin]]s to rapidly grow crops indoors regardless of the terrain or weather outside.
 
| Industrial
 
| Industrial
| 600
+
| 700
| 600
+
| 700
| 1800
+
| 1400
 
| Electricity
 
| Electricity
 
| Simple
 
| Simple
| None
 
  
|- id="Air-conditioning"
+
|- id="Battery"
! Air conditioning
+
! Battery
| Build air conditions ''[sic]'' to cool rooms in the heat, or to keep freezers.
+
| Build [[Battery]] for storing [[Power|electricity]].
 
| Industrial
 
| Industrial
| 600
+
| 400
| 600
+
| 400
| 1800
+
| 800
 
| Electricity
 
| Electricity
 
| Simple
 
| Simple
| None
 
  
|- id="Wake-up-production"
+
|- id="Autodoor"
! Wake-up production
+
! Autodoor
| Your chemists learn the formulas and techniques for synthesizing [[wake-up]], a work performance-enhancing drug.
+
| Build [[autodoor]]s which automatically open when someone approaches without slowing anyone down.
 
| Industrial
 
| Industrial
 
| 600
 
| 600
 
| 600
 
| 600
| 1800
+
| 1200
| Drug production
+
| Electricity
 
| Simple
 
| Simple
| None
 
  
|- id="Nutrient-paste"
+
|- id="Air-conditioning"
! Nutrient paste
+
! Air conditioning
| Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks.
+
| Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods.
 
| Industrial
 
| Industrial
| 600
+
| 500
| 600
+
| 500
| 1800
+
| 1000
 
| Electricity
 
| Electricity
 
| Simple
 
| Simple
| None
 
  
|- id="Packaged-survival-meal"
+
|- id="IEDs"
! Packaged survival meal
+
! IEDs
| Learn to produce [[packaged survival meal]]s, a preserved and sealed food that never goes bad. Great for travelling.
+
| Build improvised traps from any kind of mortar shell.  
 
| Industrial
 
| Industrial
| 2000
+
| 500
| 2000
+
| 500
| 6000
+
| 1000
| Nutrient paste
+
| Electricity
 
| Simple
 
| Simple
| None
 
  
|- id="Hydroponics"
+
|- id="Watermill-generator"
! Hydroponics
+
! Watermill generator
| Allows you to build [[hydroponics basin]]s to rapidly grow crops indoors regardless of the terrain or weather outside.
+
| Build [[watermill generator]]s on rivers to generate a steady supply of power.
 
| Industrial
 
| Industrial
 
| 700
 
| 700
 
| 700
 
| 700
| 2100
+
| 1400
 
| Electricity
 
| Electricity
 
| Simple
 
| Simple
| None
 
  
|- id="Brewing"
+
|- id="Solar-panel"
! Brewing
+
! Solar panel
| Allows you to build a [[brewery]] to transform [[hops]] into tasty, tasty [[beer]].
+
| Build [[solar panel]]s for electrical generation. (Needed for tribal starts only)
| Neolithic
+
| Industrial
| 700
+
| 600
| 700
+
| 600
| 2100
+
| 1200
| None
+
| Electricity
 
| Simple
 
| Simple
| None
 
  
|- id="Smithing"
+
|- id="Biofuel-refining"
! Smithing
+
! Biofuel refining
| Build [[Electric_smithy|smithies]] for crafting metal weapons and tools. Allows you to craft simple weapons like [[knife|knives]], [[gladius|gladii]], and [[mace]]s.
+
| Build [[Biofuel refinery|Biofuel refineries]] to make chemfuel from biological matter like wood or foodstuffs.
| Medieval
+
| Industrial
 
| 700
 
| 700
 
| 700
 
| 700
 
| 1400
 
| 1400
| None
+
| Electricity
 
| Simple
 
| Simple
| None
 
  
|- id="Long-blades"
+
|- id="Nutrient-paste"
! Long blades
+
! Nutrient paste
| Craft [[longsword]]s and [[spear]]s.
+
| Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks.
| Medieval
 
| 500
 
| 500
 
| 1000
 
| Smithing
 
| Simple
 
| None
 
 
 
|- id="Greatbows"
 
! Greatbows
 
| Learn to produce powerful [[greatbow]]s.
 
| Medieval
 
| 500
 
| 500
 
| 1000
 
| Recurve bow <br> Smithing
 
| Simple
 
| None
 
 
 
|- id="Tube-television"
 
! Tube television
 
| Allows the production of [[Joy|tube televisions]]
 
 
| Industrial
 
| Industrial
 +
| 400
 +
| 400
 
| 800
 
| 800
| 800
+
| Electricity
| 2400
 
| Microelectronics basics
 
 
| Simple
 
| Simple
| None
 
  
 
|- id="Firefoam"
 
|- id="Firefoam"
 
! Firefoam
 
! Firefoam
| Allows the construction of [[firefoam popper]]s; fire-safety buildings which spread fire-resistant foam in response to encroaching flames.
+
| Construct [[firefoam popper]]s, automatic fire-safety devices which spread fire-retardant foam in response to encroaching flames.
 
| Industrial
 
| Industrial
| 800
+
| 600
| 800
+
| 600
| 2400
+
| 1200
| (Microelectronics basics)
+
| Electricity
 
| Hi-tech
 
| Hi-tech
| None
 
  
|- id="Multi-analyzer"
+
|- id="Geothermal-power"
! Multi-analyzer
+
! Geothermal power
| Allows colonists to build [multi-analyzer]]s which increase research speed, and allow higher level research projects, if placed near a [[Hi-tech research bench|research bench]].
+
| Build [[Geothermal generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]].
 
| Industrial
 
| Industrial
| 800
+
| 3200
| 800
+
| 3200
| 2400
+
| 6400
| Microelectronics basics
+
| Electricity
 
| Hi-tech
 
| Hi-tech
| None
 
  
|- id="Go-juice-production"
+
|- id="Packaged-survival-meal"
! Go-juice production
+
! Packaged survival meal
| Learn to produce the synthetic combat-performance-enhancing drug [[go-juice]].
+
| Produce [[packaged survival meal]]s, which never go bad. Great for travelling.
 
| Industrial
 
| Industrial
 +
| 500
 +
| 500
 
| 1000
 
| 1000
| 1000
+
| Nutrient paste
| 3000
 
| Drug production
 
 
| Simple
 
| Simple
| None
 
  
|- id="Carpet-making"
+
|- id="Tube-television"
! Carpet making
+
! Tube television
| Allows colonists to build [[carpets]] to increase the quality of their environments.
+
| Produce [[Joy|tube televisions]] for recreational watching.
| Medieval
+
| Industrial
| 1200
+
| 1000
| 1200
+
| 1000
| 2400
+
| 2000
| None
+
| Electricity
 
| Simple
 
| Simple
| None
 
  
|- id="Electricity"
+
|- id="Sterile-material"
! Electricity
+
! Sterile material
| Generate and use [[Power|electricity]] for cooking and other simple tasks. (Research only needed for tribal starts)
+
| Construct sterile tiles to make cleanrooms for safer and more effective medical treatment, research, and cooking.
 
| Industrial
 
| Industrial
 +
| 600
 +
| 600
 
| 1200
 
| 1200
| 1200
+
| Electricity
| 3600
 
| None
 
 
| Simple
 
| Simple
| None
 
  
|- id="Moisture-pump"
+
|- id="Microelectronics"
! Moisture pump
+
! Microelectronics
| Allows the construction of [[moisture pump]]s, which turn wet ground dry.
+
| Work with complex microelectronics.  This unlocks the [[Hi-tech research bench]] and [[comms console]].
 
| Industrial
 
| Industrial
| 1200
+
| 3000
| 1200
+
| 3000
| 3600
+
| 6000
| (Microelectronics basics)
+
| Electricity
| Hi-tech
+
| Simple
| None
 
  
|- id="Machining"
+
|- id="Gunsmithing"
! Machining
+
! Gunsmithing
| Build [[machining table]]s to craft [[Modern_Weapons|guns]] and machinery or disassemble dead [[mechanoid]]s.
+
| Craft simple manually operated guns like [[revolver]]s, [[pump shotgun]]s, [[bolt-action rifle]]s, and [[incendiary launcher]]s.
 
| Industrial
 
| Industrial
| 800
+
| 500
| 800
+
| 500
| 2400
+
| 1000
| Smithing<br>Electricity
+
| Machining
 
| Simple
 
| Simple
| None
 
  
|- id="Medicine-production"
+
|- id="Flak-armor"
! Medicine production
+
! Flak armor
| Produce medicine from [[herbal medicine]], [[neutroamine]], and [[cloth]].
+
| Craft clothing with metal armor sewn in to resist bullets and explosions. This weighty armor slows movement slightly.
 
| Industrial
 
| Industrial
| 1500
+
| 1200
| 1500
 
| 4500
 
| Drug production<br \>Microelectronics basics
 
| Hi-tech
 
| None
 
 
 
|- id="Deep-drilling"
 
! Deep drilling
 
| Allows you to build [[deep drill]]s for extracting resources from deep underground. You'll need a [[ground-penetrating scanner]] to find the resources.
 
| Industrial
 
| 1500
 
| 1500
 
| 4500
 
| Microelectronics basics<br \>(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
 
|- id="Ship-cryptosleep-caskets"
 
! Ship cryptosleep caskets
 
| Allows you to construct [[ship cryptosleep casket]]s for transporting cryptosleeping colonists between the stars.
 
| Spacer
 
 
| 1200
 
| 1200
 
| 2400
 
| 2400
| 4800
+
| Machining
| Shipbuilding basics
+
| Simple
Cryptosleep casket
 
Microelectronics basics
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
  
|- id="Explosive-IEDs"
+
|- id="Smokepop-belts"
! Explosive IEDs
+
! Smokepop belts
| Allows colonists to build [[IED_trap|improvised traps]] from [[high-explosive shell|explosive]], [[EMP shell|EMP]], [[firefoam shell|firefoam]] and [[antigrain warhead|antigrain]] mortar shells.
+
| Build [[smokepop belt]]s which generate an automatic defensive smokescreen when the user is shot.
 
| Industrial
 
| Industrial
| 1600
+
| 300
| 1600
+
| 300
| 4800
+
| 600
| Electricity
+
| Machining
 
| Simple
 
| Simple
| None
 
  
|- id="Incendiary-IEDs"
+
|- id="Blowback-operation"
! Incendiary IEDs
+
! Blowback operation
| Allows colonists to build [[IED_incendiary_trap|incendiary explosive traps]] from [[incendiary shell]]s.
+
| Craft low-power blowback-operated guns like [[autopistol]]s, [[machine pistol]]s, and [[heavy SMG]]s.
 
| Industrial
 
| Industrial
| 1600
+
| 500
| 1600
+
| 500
| 4800
+
| 1000
| Electricity
+
| Gunsmithing
 
| Simple
 
| Simple
| None
 
  
 
|- id="Mortars"
 
|- id="Mortars"
 
! Mortars
 
! Mortars
| Learn to build [[mortar]]s which can lob [[mortar shell]]s long distances over walls.
+
| Build [[mortar]]s which can lob [[mortar shell]]s long distances - even over walls.
 
| Industrial
 
| Industrial
 
| 2000
 
| 2000
 
| 2000
 
| 2000
| 6000
+
| 4000
| Machining<br>Electricity
+
| Gunsmithing
 
| Simple
 
| Simple
| None
 
  
|- id="Gunsmithing"
+
|- id="Prosthetics"
! Gunsmithing
+
! Prosthetics
| Craft simple manually operated guns like [[revolver]]s, [[pump shotgun]]s, [[bolt-action rifle]]s, and [[incendiary launcher]]s.
+
| Build inexpensive [[Prosthetics]] body pars to replace lost limbs. Requires a skilled doctor to attach.
 
| Industrial
 
| Industrial
| 700
+
| 600
| 700
+
| 600
| 2100
+
| 1200
 
| Machining
 
| Machining
 
| Simple
 
| Simple
| None
 
  
|- id="Blowback-operation"
+
|- id="Gun-turrets"
! Blowback operation
+
! Gun turrets
| Craft simple semi-automatic and automatic guns like [[autopistol]]s, [[machine pistol]]s, and [[heavy SMG]]s.
+
| Produce simple [[Improvised turret|automated gun turrets]].
 
| Industrial
 
| Industrial
| 700
+
| 500
| 700
+
| 500
| 2100
+
| 1000
| Gunsmithing
+
| Blowback operation
 
| Simple
 
| Simple
| None
 
  
 
|- id="Gas-operation"
 
|- id="Gas-operation"
 
! Gas operation
 
! Gas operation
| Craft more advanced semi-automatic and automatic guns like [[chain shotgun]]s and [[LMG]]s.
+
| Craft high-power guns like [[chain shotgun]]s,[[LMG]]s, and heavy [[SMG]]s.
 
| Industrial
 
| Industrial
| 700
+
| 1000
| 700
+
| 1000
| 2100
+
| 2000
 
| Blowback operation
 
| Blowback operation
 
| Simple
 
| Simple
| None
 
  
|- id="Precision-rifling"
+
|- id="Medicine-production"
! Precision rifling
+
! Medicine production
| Craft assault rifles and sniper rifles.
+
| Produce standard industrial-tech medicine by combining [[herbal medicine]], [[neutroamine]], and [[cloth]].
 
| Industrial
 
| Industrial
| 1400
+
| 1500
| 1400
+
| 1500
| 4200
+
| 3000
| Gas operation
+
| Drug production<br />Microelectronics
| Simple
+
| Hi-tech
| None
 
  
|- id="Gun-turrets"
+
|- id="Colored-lights"
! Gun turrets
+
! Colored lights
| Allows the production of [[Improvised turret|automated gun turrets]].
+
| Construct colored [[Standing lamp|lights]] for decorative purposes. Cosmetic only.
 
| Industrial
 
| Industrial
| 800
+
| 300
| 800
+
| 300
| 2400
+
| 600
| Microelectronics basics <br> Blowback operation
+
| Microelectronics
| Simple
+
| Hi-tech
| None
 
  
|- id="Vitals-monitor"
+
|- id="Flatscreen-television"
! Vitals monitor
+
! Flatscreen television
| Allows colonists to build [[vitals monitor]]s which increase treatment quality if placed next to [[Hospital_bed|medical beds]].
+
| Produce high-resolution [[flatscreen television]] for greater enjoyment.
 
| Industrial
 
| Industrial
| 1600
+
| 2000
| 1600
+
| 2000
| 4800
+
| 4000
| Microelectronics basics
+
| Microelectronics<br />Tube television
Hospital bed
 
(Multi-analyzer)
 
 
| Hi-tech
 
| Hi-tech
| Multi-analyzer
 
  
|- id="Electric-smelting"
+
|- id="Transport-pod"
! Electric smelting
+
! Transport pod
| Build electric smithy and smelters.
+
| Construct launchable [[transport pod]]s that you can use to send people and supplies long distances across the planet's surface. Can be used for raiding, traveling, sending gifts, and more.
 +
| Industrial
 +
| 1000
 +
| 1000
 +
| 2000
 +
| Microelectronics
 +
| Hi-tech
  
The [[electric smithy]] allows smithing items without fuel. The electric smelter uses heat and powerful electromagnets to extract useful metal from slag chunks and other items.
+
|- id="Long-range-mineral-scanner"
 +
! Long-range mineral scanner
 +
| Construct [[long-range mineral scanner]]s your researchers can use to detect precious minerals across the planet. Can be turned to find a specific mineral. Requires advanced components to construct.
 
| Industrial
 
| Industrial
| 1700
+
| 2000
| 1700
+
| 2000
| 5100
+
| 4000
| Electricity
+
| Microelectronics
| Simple
+
| Hi-tech
| None
 
  
|- id="Geothermal-power"
+
|- id="Hospital-bed"
! Geothermal power
+
! Hospital bed
| Allows you to build [[Geothermal_generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]].
+
| Construct [[hospital bed]]s which improve medical outcomes.
 
| Industrial
 
| Industrial
| 1800
+
| 1200
| 1800
+
| 1200
| 5400
+
| 2400
| (Microelectronics basics)
+
| Microelectronics
 
| Hi-tech
 
| Hi-tech
| None
 
  
|- id="Refining"
+
|- id="Moisture-pump"
! Refining
+
! Moisture pump
| Build [[refinery|refineries]] to make [[chemfuel]] from [[wood]].
+
| Construct [[moisture pump]]s, which very slowly normalize the moisture in the ground around them. They can turn wet ground dry and convert soft sand into normal sand.
 
| Industrial
 
| Industrial
 
| 1200
 
| 1200
 
| 1200
 
| 1200
| 3600
+
| 2400
| Electricity
+
| Microelectronics
| Simple
+
| Hi-tech
| None
 
  
|- id="Smokepop-belts"
+
|- id="Shield-belt"
! Smokepop belts
+
! Shield belt
| Learn to build [[smokepop belt]]s which can provide an automatic defensive smokescreen.
+
| Build [[shield belt]]s, which use momentum-repulsion technology to block ranged attacks coming in or going out.
 
| Industrial
 
| Industrial
 
| 1000
 
| 1000
 
| 1000
 
| 1000
| 3000
+
| 2000
| Refining<br>Machining
+
| Microelectronics
| Simple
+
| Hi-tech
| None
 
  
|- id="Hospital-bed"
+
|- id="Autocannon-turret"
! Hospital bed
+
! Autocannon turret
| Allows colonists to construct [[hospital bed]]s which increase the chance of successful medical work.
+
| Produce the heavy, long-ranged autocannon turret.
 
| Industrial
 
| Industrial
| 2000
+
| 1600
| 2000
+
| 1600
| 6000
+
| 3200
| (Microelectronics basics)
+
| Microelectronics<br />Gun turrets<br />Gas operation
 
| Hi-tech
 
| Hi-tech
| None
 
  
|- id="Hydroponics"
+
|- id="Precision-rifling"
! Hydroponics
+
! Precision rifling
| Allows you to build [[hydroponics basin]]s to rapidly grow crops indoors regardless of the terrain or weather outside.
+
| Craft precisely-machined guns like assault rifles and sniper rifles.
 
| Industrial
 
| Industrial
| 700
+
| 1400
| 700
+
| 1400
| 2100
+
| 2800
| Electricity
+
| Microelectronics<br />Gas operation
 
| Simple
 
| Simple
| None
 
  
|- id="Cryptosleep-askets"
+
|- id="Multibarrel-weapons"
! Cryptosleep caskets
+
! Multibarrel weapons
| Allows colonists to construct [[cryptosleep casket]]s, which can put living beings in a state of suspended animation.
+
| Assemble [[minigun]]s.
| Spacer
+
| Industrial
| 1100
+
| 2600
| 2200
+
| 2600
| 4400
+
| 5200
| Microelecronics basics
+
| Microelectronics<br />Gas operation
(Multi-analyzer)
+
| Hi-tech
 +
 
 +
|- id="Multi-analyzer"
 +
! Multi-analyzer
 +
| Build [[multi-analyzer]]s which increase research speed, and allow higher level research projects.
 +
| Industrial
 +
| 4000
 +
| 4000
 +
| 8000
 +
| Microelectronics
 
| Hi-tech
 
| Hi-tech
 +
 +
|- id="Vitals-monitor"
 +
! Vitals monitor
 +
| Builds vitals monitors which improve medical outcomes when placed next to [[Hospital bed|medical beds]].
 +
| Industrial
 +
| 2500
 +
| 2500
 +
| 5000
 +
| Multi-analyzer<br />Hospital bed
 +
| Hi-tech (Multi-analyzer)
 +
 +
|- id="Deep-drilling"
 +
! Deep drilling
 +
| Build [[deep drill]]s for extracting resources from deep underground. You'll need a [[ground-penetrating scanner]] to find the resources.
 +
| Industrial
 +
| 4000
 +
| 4000
 +
| 8000
 
| Multi-analyzer
 
| Multi-analyzer
 +
| Hi-tech (Multi-analyzer)
  
|- id="Ship-antimatter-reactor"
+
|- id="Fabrication"
! Ship antimatter reactor
+
! Fabrication
| Allows you to use an antimatter containment core to build a working antimatter reactor to power a [[ship]].
+
| Build fabrication benches, capable of high-tech projects ranging from component assembly to power armor construction.
| Spacer
+
| Industrial
 +
| 4000
 +
| 4000
 
| 8000
 
| 8000
| 16000
 
| 32000
 
| Shipbuilding basics
 
Microelectronics basics
 
(Multi-analyzer)
 
| Hi-tech
 
 
| Multi-analyzer
 
| Multi-analyzer
 +
| Hi-tech (Multi-analyzer)
  
|- id="Component-assembly"
+
|- id="Uranium-slug-turret"
! Component assembly
+
! Uranium slug turret
| Allows you to build the [[Component assembly bench]], where colonists can make [[components]] from simple materials.
+
| Produce the armor-penetrating uranium slug turret. It fires uranium slugs which tear though plasteel like paper, but it's less effective at close range.
 
| Industrial
 
| Industrial
 
| 3000
 
| 3000
 
| 3000
 
| 3000
| 9000
+
| 6000
| Microelectronics basics
+
| Multi-analyzer<br />Autocannon turret<br />Precision rifling
(Multi-analyzer)
+
| Hi-tech (Multi-analyzer)
| Hi-tech
 
| Multi-analyzer
 
  
|- id="Transport-pods"
+
|- id="Ground-penetrating-scanner"
! Transport pods
+
! Ground-penetrating scanner
| Construct launchable [[transport pod]]s that you can use to launch people and supplies long distances across the planet's surface.
+
| Build [[ground-penetrating scanner]]s that can detect drillable resources deep under the surface. Requires advanced components to construct.
 
| Industrial
 
| Industrial
| 1100
+
| 1000
| 1100
+
| 1000
| 3300
+
| 2000
| Microelectronics Basics
+
| Deep drilling
| Hi-tech
+
| Hi-tech (Multi-analyzer)
| None
 
  
|- id="Powered-armor"
+
|- id="Advanced-fabrication"
! Powered armor
+
! Advanced fabrication
| Neuro-mimetic robotics and advanced [[plasteel]] weaving technologies allow you to build the [[power armor]] and [[power armor helmet]]s.
+
| Fabricate advanced components from standard components and other materials.
| Spacer
+
| Industrial
| 1600
+
| 4000
| 3200
+
| 4000
| 6400
+
| 8000
| Microelectronics basics
 
(Multi-analyzer)
 
| Hi-tech
 
 
| Multi-analyzer
 
| Multi-analyzer
 +
| Hi-tech (Multi-analyzer)
 +
|}
  
|- id="Shield-belt"
+
'''Spacer Research Projects'''
! Shield belt
+
{| {{STDT| sortable c_07 text-center}}
| Momentum-repulsion field technology allows you to build [[shield belt]]s, which block ranged attacks coming in or going out.
+
! Name
| Spacer
+
! Description
| 1500
+
! Tech level
| 3000
+
! Base cost
| 6000
+
! Industrial start cost
| Microelectronics basics
+
! Tribal start cost
(Multi-analyzer)
+
! Required Research
| Hi-tech
+
! Required Research Bench & Addon
| Multi-analyzer
 
  
|- id="Charged-shot"
+
|- id="Cryptosleep-askets"
! Charged shot
+
! Cryptosleep caskets
| Understand the secrets of pulse-charged energy/projectile munitions. Allows you to build the [[charge rifle]].
+
| Construct [[cryptosleep casket]]s, which can put living beings in a state of suspended animation.
 
| Spacer
 
| Spacer
| 1000
+
| 2000
 
| 2000
 
| 2000
 
| 4000
 
| 4000
| Microelectronics basics
 
(Multi-analyzer)
 
| Hi-tech
 
 
| Multi-analyzer
 
| Multi-analyzer
 +
| Hi-tech (Multi-analyzer)
 +
 +
|- id="Powered-armor"
 +
! Powered armor
 +
| Build the [[power armor]] and [[power armor helmet]]s. Note that these also require advanced components.
 +
| Spacer
 +
| 6000
 +
| 6000
 +
| 12000
 +
| Fabrication
 +
| Hi-tech (Multi-analyzer)
  
|- id="Multibarrel-weapons"
+
|- id="Pulse-charged-munitions"
! Multibarrel weapons
+
! Pulse charged munitions
| Allows you to build [[minigun]]s.
+
| Build weapons which fire pulse-charged munitions for extra damage. Note that these also require advanced components.
| Industrial
+
| Spacer
| 2100
+
| 3000
| 2100
+
| 3000
| 6300
+
| 6000
| Microelectronics basics
+
| Fabrication<br />Precision rifling
(Multi-analyzer)
+
| Hi-tech (Multi-analyzer)
| Hi-tech
 
| Multi-analyzer
 
  
|- id="Ship-computer-core"
+
|- id="Bionics"
! Ship computer core
+
! Bionics
| Allows coercing an existing [[AI persona core|AI persona]] into a usable AI computer core for [[ship]] guidance.
+
| Build high-tech bionic body parts to replace lost limbs and eyes. Requires a skilled doctor to attach.
 
| Spacer
 
| Spacer
| 1500
+
| 3000
 
| 3000
 
| 3000
 
| 6000
 
| 6000
| Shipbuilding basics
+
| Fabrication<br />Prosthetics
Microelectronics basics
+
| Hi-tech (Multi-analyzer)
(Multi-analyzer)
+
 
| Hi-tech
+
|- id="Starflight-basics"
| Multi-analyzer
+
! Starflight basics
 +
| Construct the structural and supportive elements of a [[ship|starship]]. This is the first step in building a ship to leave this star system.
 +
| Spacer
 +
| 4000
 +
| 4000
 +
| 8000
 +
| Advanced fabrication
 +
| Hi-tech (Multi-analyzer)
  
|- id="Ship-antimatter-propulsion"
+
|- id="Starflight-sensors"
! Ship antimatter propulsion
+
! Starflight sensors
| Allows you to use an antimatter containment core to construct an antimatter drive for a [[ship]].
+
| Construct long-range sensors for a starship. These sensors are essential for navigation, communication, and threat avoidance.
 
| Spacer
 
| Spacer
 +
| 4000
 
| 4000
 
| 4000
 
| 8000
 
| 8000
| 16000
+
| Starflight basics<br />Long-range mineral scanner
| Shipbuilding basics
+
| Hi-tech (Multi-analyzer)
(Microelectronics basics)
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
  
|- id="Long-range-mineral-scanner"
+
|- id="AI-persuasion"
! Long-range mineral scanner
+
! AI persuasion
| Allows the construction of [[long-range mineral scanner]]s which automatically detect precious minerals like gold or jade in the nearby areas (but not in which the scanners were built).
+
| Build a reward-signal system to persuade an existing [[AI persona core|AI persona]] into serving as a ship's AI captain. Since people sleep during interstellar travel, an AI core is necessary to handle the complex decisions of a years-long starflight.
| Industrial
+
| Spacer
| 700
+
| 3000
| 700
+
| 3000
| 2100
+
| 6000
| Microelectronics basics
+
| Starflight basics
| Hi-tech
+
| Hi-tech (Multi-analyzer)
| Multi-analyzer
 
  
|- id="Ground-penetrating-scanner"
+
|- id="Vacuum-cryptosleep-caskets"
! Ground-penetrating scanner
+
! Vacuum cryptosleep caskets
| Allows you to build [[ground-penetrating scanner]]s that can detect drillable resources deep under the surface.
+
| Construct hardened [[cryptosleep casket|ship cryptosleep caskets]] tough enough to be exposed to vacuum, for transporting people on the years-long journey between the stars.
| Industrial
+
| Spacer
| 7000
+
| 2800
| 7000
+
| 2800
| 21000
+
| 5600
| Microelectronics basics<br \>(Multi-analyzer)
+
| Starflight basics<br />Cryptosleep casket
| Hi-tech
+
| Hi-tech (Multi-analyzer)
| Multi-analyzer
 
  
|- id="Ship-sensor-cluster"
+
|- id="Ship-reactor"
! Ship sensor cluster
+
! Ship reactor
| Allows you to construct long-range sensors for a ship.
+
| Build a long-duration nuclear reactor to power a [[ship|starship]]. Note that reactors have a long startup process that will attract raiders.
 
| Spacer
 
| Spacer
| 3000
+
| 6000
 
| 6000
 
| 6000
 
| 12000
 
| 12000
| Shipbuilding basics <br> Ground penetrating scanner <br> Long-range mineral scanner
+
| Starflight basics
Microelectronics basics
+
| Hi-tech (Multi-analyzer)
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
  
 +
|- id="Johnson-Tanaka-drive"
 +
! Johnson-Tanaka drive
 +
| Construct a Johnson-Tanaka drive for a [[ship]]. The JT drive can push you to other stars by leveraging quantum scale effects to beam momentum to distant stars. Of course, as with all starships, it still takes many years to get anywhere.
 +
| Spacer
 +
| 6000
 +
| 6000
 +
| 12000
 +
| Starflight basics
 +
| Hi-tech (Multi-analyzer)
 
|}
 
|}
  
 
[[Category:Research]]
 
[[Category:Research]]

Revision as of 12:53, 30 August 2019

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
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Research is the primary method through which players can enhance and expand the abilities of their colony. Certain buildings require research in order to be built.

Once a player constructs a research bench, and selects a project from the list of available research topics, a researcher will work at the bench to generate research points. The rate at which points are generated depends on the researcher's skill level. Multiple research benches worked by researchers will further increase the speed at which points are generated.

Only one research project can be actively researched at a given time, regardless of the number of research facilities available. However, you can freely switch between research projects, even if another is already underway. The progress towards finishing the research project is retained.

Research difficulty is related to your faction's tech level. Researching techs above your level is harder. So if you're a tribe, researching electricity will be difficult, while industrial colonies will find mastering spaceflight harder.

Research is presented in a tech tree form, with earlier research placed to the left and later research more dependent on the earlier ones placed on the right. Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap.

Besides the main research tab, modders can add separate research tabs for their research projects, so any new research projects appear there instead.

Research Projects

Neolithic and Medieval Research Projects

Name Description Tech level Base cost Industrial start cost Tribal start cost Required Research Required Research Bench & Addon
Psychoid brewing With preparation, psychoid leaves can be boiled in water, producing a mildly euphoric and addictive tea. Neolithic 500 500 500 None Simple
Tree sowing Sow the local biome's natural trees in your fields. Neolithic 1000 1000 1000 None Simple
Beer brewing Allows you to build a brewery to transform hops into tasty, tasty beer. Neolithic 400 400 400 None Simple
Complex Furniture Build complex furniture like beds, end tables, dining chairs, armchairs, dressers, tool cabinets, billiard tables, and poker tables, vents, sarcophagi, and more. Medieval 300 300 450 None Simple
Passive cooler Make passive coolers, a way to cool indoor spaces without using electricity. Neolithic 400 400 400 None Simple
Stonecutting Cut rock chunks into stone blocks for use in construction. Build beautiful stone tile floors or ugly concrete walkways. Medieval 300 300 450 None Simple
Complex clothing Tailor complicated garments like pants, dusters, and cowboy hats. (Research needed only for tribal starts) Medieval 600 600 900 None Simple
Cocoa Sow cocoa trees to create your own delicious chocolate. Eating chocolate fulfills the need for recreation, and it's valuable on the market too. Neolithic 1000 1000 1000 Tree-sowing Simple
Devilstrand Plant devilstrand, a slow-growing mushroom that yields an exceptionally tough, tear resistant plant fiber. Neolithic 800 800 800 None Simple
Carpet making Weave beautiful carpets from cloth. Medieval 800 800 1200 None Simple
Pemmican Make pemmican, a preserved mixture of meat and plant matter that doesn't go bad for a long time. Great for traveling. (Research needed only for non-tribal starts) Neolithic 500 500 500 None Simple
Smithing Build smithies for crafting metal weapons and tools. Allows you to craft simple weapons like knives, gladii, and maces. Medieval 700 700 1050 None Simple
Recurve bows Build the recurve bow, an effective and inexpensive ranged weapon. Neolithic 400 400 400 None Simple
Long blades Craft longswords and spears. Medieval 400 400 600 Smithing Simple
Plate armor Smith suits of plate armor from metal or wood. This heavy armor noticeably slows movement, but protects very effectively. Medieval 600 600 900 Smithing Simple
Greatbow Craft greatbows for killing enemies at great range. Medieval 600 600 900 Recurve bow
Smithing
Simple



Industrial Research Projects

Name Description Tech level Base cost Industrial start cost Tribal start cost Required Research Required Research Bench & Addon
Drug production Build a drug lab for basic drug synthesis. Further research is required to make specific drugs. Industrial 500 500 1000 None Simple
Psychite refining Refine psychoid leaves into flake and yayo, different forms of the euphoric drug psychite. Industrial 400 400 800 Drug production Simple
Wake-up production Synthesize wake-up, a work performance-enhancing drug which replaces the need for sleep. Industrial 600 600 1200 Drug production Simple
Go-juice production Produce go-juice, a synthetic combat-performance-enhancing drug which improves shooting, melee, and movement ability, and dulls pain. Industrial 1000 1000 2000 Drug production Simple
Penoxycyline production Produce Penoxycyline a disease prevention drug which blocks plague, malaria, and more before they start. Industrial 500 500 1000 Drug production Simple
Electricity Harness the power of electricity for a hundred different tasks. Industrial 1600 1600 3200 None Simple
Hydroponics Build hydroponics basins to rapidly grow crops indoors regardless of the terrain or weather outside. Industrial 700 700 1400 Electricity Simple
Battery Build Battery for storing electricity. Industrial 400 400 800 Electricity Simple
Autodoor Build autodoors which automatically open when someone approaches without slowing anyone down. Industrial 600 600 1200 Electricity Simple
Air conditioning Build coolers to make people comfortable in hot weather or to construct freezers for storing perishable goods. Industrial 500 500 1000 Electricity Simple
IEDs Build improvised traps from any kind of mortar shell. Industrial 500 500 1000 Electricity Simple
Watermill generator Build watermill generators on rivers to generate a steady supply of power. Industrial 700 700 1400 Electricity Simple
Solar panel Build solar panels for electrical generation. (Needed for tribal starts only) Industrial 600 600 1200 Electricity Simple
Biofuel refining Build Biofuel refineries to make chemfuel from biological matter like wood or foodstuffs. Industrial 700 700 1400 Electricity Simple
Nutrient paste Build nutrient paste dispensers which efficiently produce edible meals from raw nutritive feedstocks. Industrial 400 400 800 Electricity Simple
Firefoam Construct firefoam poppers, automatic fire-safety devices which spread fire-retardant foam in response to encroaching flames. Industrial 600 600 1200 Electricity Hi-tech
Geothermal power Build geothermal power plants on top of steam geysers, for uninterrupted power. Industrial 3200 3200 6400 Electricity Hi-tech
Packaged survival meal Produce packaged survival meals, which never go bad. Great for travelling. Industrial 500 500 1000 Nutrient paste Simple
Tube television Produce tube televisions for recreational watching. Industrial 1000 1000 2000 Electricity Simple
Sterile material Construct sterile tiles to make cleanrooms for safer and more effective medical treatment, research, and cooking. Industrial 600 600 1200 Electricity Simple
Microelectronics Work with complex microelectronics. This unlocks the Hi-tech research bench and comms console. Industrial 3000 3000 6000 Electricity Simple
Gunsmithing Craft simple manually operated guns like revolvers, pump shotguns, bolt-action rifles, and incendiary launchers. Industrial 500 500 1000 Machining Simple
Flak armor Craft clothing with metal armor sewn in to resist bullets and explosions. This weighty armor slows movement slightly. Industrial 1200 1200 2400 Machining Simple
Smokepop belts Build smokepop belts which generate an automatic defensive smokescreen when the user is shot. Industrial 300 300 600 Machining Simple
Blowback operation Craft low-power blowback-operated guns like autopistols, machine pistols, and heavy SMGs. Industrial 500 500 1000 Gunsmithing Simple
Mortars Build mortars which can lob mortar shells long distances - even over walls. Industrial 2000 2000 4000 Gunsmithing Simple
Prosthetics Build inexpensive Prosthetics body pars to replace lost limbs. Requires a skilled doctor to attach. Industrial 600 600 1200 Machining Simple
Gun turrets Produce simple automated gun turrets. Industrial 500 500 1000 Blowback operation Simple
Gas operation Craft high-power guns like chain shotguns,LMGs, and heavy SMGs. Industrial 1000 1000 2000 Blowback operation Simple
Medicine production Produce standard industrial-tech medicine by combining herbal medicine, neutroamine, and cloth. Industrial 1500 1500 3000 Drug production
Microelectronics
Hi-tech
Colored lights Construct colored lights for decorative purposes. Cosmetic only. Industrial 300 300 600 Microelectronics Hi-tech
Flatscreen television Produce high-resolution flatscreen television for greater enjoyment. Industrial 2000 2000 4000 Microelectronics
Tube television
Hi-tech
Transport pod Construct launchable transport pods that you can use to send people and supplies long distances across the planet's surface. Can be used for raiding, traveling, sending gifts, and more. Industrial 1000 1000 2000 Microelectronics Hi-tech
Long-range mineral scanner Construct long-range mineral scanners your researchers can use to detect precious minerals across the planet. Can be turned to find a specific mineral. Requires advanced components to construct. Industrial 2000 2000 4000 Microelectronics Hi-tech
Hospital bed Construct hospital beds which improve medical outcomes. Industrial 1200 1200 2400 Microelectronics Hi-tech
Moisture pump Construct moisture pumps, which very slowly normalize the moisture in the ground around them. They can turn wet ground dry and convert soft sand into normal sand. Industrial 1200 1200 2400 Microelectronics Hi-tech
Shield belt Build shield belts, which use momentum-repulsion technology to block ranged attacks coming in or going out. Industrial 1000 1000 2000 Microelectronics Hi-tech
Autocannon turret Produce the heavy, long-ranged autocannon turret. Industrial 1600 1600 3200 Microelectronics
Gun turrets
Gas operation
Hi-tech
Precision rifling Craft precisely-machined guns like assault rifles and sniper rifles. Industrial 1400 1400 2800 Microelectronics
Gas operation
Simple
Multibarrel weapons Assemble miniguns. Industrial 2600 2600 5200 Microelectronics
Gas operation
Hi-tech
Multi-analyzer Build multi-analyzers which increase research speed, and allow higher level research projects. Industrial 4000 4000 8000 Microelectronics Hi-tech
Vitals monitor Builds vitals monitors which improve medical outcomes when placed next to medical beds. Industrial 2500 2500 5000 Multi-analyzer
Hospital bed
Hi-tech (Multi-analyzer)
Deep drilling Build deep drills for extracting resources from deep underground. You'll need a ground-penetrating scanner to find the resources. Industrial 4000 4000 8000 Multi-analyzer Hi-tech (Multi-analyzer)
Fabrication Build fabrication benches, capable of high-tech projects ranging from component assembly to power armor construction. Industrial 4000 4000 8000 Multi-analyzer Hi-tech (Multi-analyzer)
Uranium slug turret Produce the armor-penetrating uranium slug turret. It fires uranium slugs which tear though plasteel like paper, but it's less effective at close range. Industrial 3000 3000 6000 Multi-analyzer
Autocannon turret
Precision rifling
Hi-tech (Multi-analyzer)
Ground-penetrating scanner Build ground-penetrating scanners that can detect drillable resources deep under the surface. Requires advanced components to construct. Industrial 1000 1000 2000 Deep drilling Hi-tech (Multi-analyzer)
Advanced fabrication Fabricate advanced components from standard components and other materials. Industrial 4000 4000 8000 Multi-analyzer Hi-tech (Multi-analyzer)

Spacer Research Projects

Name Description Tech level Base cost Industrial start cost Tribal start cost Required Research Required Research Bench & Addon
Cryptosleep caskets Construct cryptosleep caskets, which can put living beings in a state of suspended animation. Spacer 2000 2000 4000 Multi-analyzer Hi-tech (Multi-analyzer)
Powered armor Build the power armor and power armor helmets. Note that these also require advanced components. Spacer 6000 6000 12000 Fabrication Hi-tech (Multi-analyzer)
Pulse charged munitions Build weapons which fire pulse-charged munitions for extra damage. Note that these also require advanced components. Spacer 3000 3000 6000 Fabrication
Precision rifling
Hi-tech (Multi-analyzer)
Bionics Build high-tech bionic body parts to replace lost limbs and eyes. Requires a skilled doctor to attach. Spacer 3000 3000 6000 Fabrication
Prosthetics
Hi-tech (Multi-analyzer)
Starflight basics Construct the structural and supportive elements of a starship. This is the first step in building a ship to leave this star system. Spacer 4000 4000 8000 Advanced fabrication Hi-tech (Multi-analyzer)
Starflight sensors Construct long-range sensors for a starship. These sensors are essential for navigation, communication, and threat avoidance. Spacer 4000 4000 8000 Starflight basics
Long-range mineral scanner
Hi-tech (Multi-analyzer)
AI persuasion Build a reward-signal system to persuade an existing AI persona into serving as a ship's AI captain. Since people sleep during interstellar travel, an AI core is necessary to handle the complex decisions of a years-long starflight. Spacer 3000 3000 6000 Starflight basics Hi-tech (Multi-analyzer)
Vacuum cryptosleep caskets Construct hardened ship cryptosleep caskets tough enough to be exposed to vacuum, for transporting people on the years-long journey between the stars. Spacer 2800 2800 5600 Starflight basics
Cryptosleep casket
Hi-tech (Multi-analyzer)
Ship reactor Build a long-duration nuclear reactor to power a starship. Note that reactors have a long startup process that will attract raiders. Spacer 6000 6000 12000 Starflight basics Hi-tech (Multi-analyzer)
Johnson-Tanaka drive Construct a Johnson-Tanaka drive for a ship. The JT drive can push you to other stars by leveraging quantum scale effects to beam momentum to distant stars. Of course, as with all starships, it still takes many years to get anywhere. Spacer 6000 6000 12000 Starflight basics Hi-tech (Multi-analyzer)