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* [[Version/1.4.3555|1.4.3555]] - Improved formatting of the research project content source line in the research UI.
 
* [[Version/1.4.3555|1.4.3555]] - Improved formatting of the research project content source line in the research UI.
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Incorrect dialog when completing research other than active project in some modded cases. Fix: Inspect pane displaying incorrect power consumption with research.
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Incorrect dialog when completing research other than active project in some modded cases. Fix: Inspect pane displaying incorrect power consumption with research.
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Prior to Alpha 13, the following research projects were available.  As of Alpha 13, some of these enteries are no longer in the game, or have different requirements.
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{| {{STDT| sortable c_07 text-center}}
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! Name
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! Description
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! Cost (Research Points)
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! Research Required
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! Research Enabled
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|-
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! Cryptosleep casket
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| Allows colonist to construct cryptosleep caskets, which can put living beings in a state of suspended animation.
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| 2000
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| -
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| -
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|-
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! Geothermal power
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| Allows you to build geothermal power plants on top of steam geysers, for uninterrupted power.
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| 900
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| -
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| -
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|-
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! Hydroponics
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| Allows you to build hydroponics tables to rapidly grow crops indoors.
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| 700
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| -
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| -
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|-
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! Brewing
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| Allows you to build a brewery to transform hops into tasty, tasty beer.
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| 700
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| -
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| -
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|-
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! Pneumatic Picks
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| Miner's picks are 20% more effective.
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| 1000
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| -
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| -
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|-
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! Stonecutting
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| Build stonecutting tables, which allow you to refine rock chunks into stone blocks that can be used for construction.
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| 500
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| -
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| -
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|-
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! Electric Smelting
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| Build electic smelters which use heat and strong electromagnets to extract useful metal from slag chunks and other items.
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| 1000
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| -
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| -
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|-
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! Machining
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| Build machining tables to disassemble dead mechanoids into usable metal.
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| 1000
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| -
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| -
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|-
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! Nutrient Resynthesis
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| Nutrient paste dispensers consume 10% less food per meal produced.
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| 350
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| -
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| -
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|-
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! Gun Turret Cooling
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| Gun turrets fire four shots in a burst instead of three.
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| 1000
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| -
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| -
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|-
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! Mortars
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| Learn to build mortars which can lob shells long distances over walls.
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| 1000
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| -
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| -
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|-
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! Crematorium
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| Build crematoriums which can vaporize unwanted corpses.
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| 700
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| -
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| -
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|-
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! Carpet Making
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| Allows colonists to build carpets to increase the quality of their environments.
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| 1000
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| -
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| -
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|-
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! Colored Lights
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| Allows colonists to construct colored lights for decorative purposes.
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| 500
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| -
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| -
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|-
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! Hospital Bed
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| Allows colonists to construct hospital beds which increase chance of successful medical work.
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| 1000
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| -
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| -
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|-
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! Fertilizer Pump
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| Allows you to build fertilizer pumps, which can create farmable soil anywhere. (Removed as of Alpha 9)
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| 350
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| -
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| -
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|-
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! Explosive IEDs
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| Allows colonists to build improvised explosive device-based traps from mortar shells.
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| 900
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| -
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| -
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|-
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! Incendiary IEDs
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| Allows colonists to build incendiary explosive traps from mortar shells.
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| 900
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| -
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| -
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|-
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! Shipbuilding basics
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| Allows you to start researching more advanced shipbuilding technologies and eventually build a ship to escape the planet.
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| 500
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| -
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| Ship Cryptosleep Pods
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Ship Antimatter Reactor
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Ship Antimatter Propulsion
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Ship Computer Core
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|-
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! Ship Cryptosleep Pods
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| Allows you to construct ship cryptosleep pods for transporting cryptosleeping colonists between the stars.
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| 1200
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| Shipbuilding basics
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| -
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|-
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! Ship Antimatter Reactor
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| Allows you to use an antimatter containment core to build a working antimatter reactor to power a ship.
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| 2000
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| Shipbuilding basics
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| -
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|-
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! Ship Antimatter Propulsion
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| Allows you to use an antimatter containment core to construct an antimatter drive for a ship.
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| 2000
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| Shipbuilding basics
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| -
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|-
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! Ship Computer Core
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| Allows coercing an existing AI persona into a usable AI computer core for ship guidance.
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| 1200
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| Shipbuilding basics
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| -
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|}
  
 
[[Category:Research]]
 
[[Category:Research]]

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