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A [[research bench]] is required to conduct research, with some projects requiring more advanced research stations. Research is presented as a tech tree, with later projects placed further right. Most research projects require a prerequisite. Some research projects introduced in the [[Royalty DLC]], and [[Biotech DLC]] require additional unlocking using items such as [[techprint|techprints]] and mechanoid chips respectively, and only then would research be allowed. | A [[research bench]] is required to conduct research, with some projects requiring more advanced research stations. Research is presented as a tech tree, with later projects placed further right. Most research projects require a prerequisite. Some research projects introduced in the [[Royalty DLC]], and [[Biotech DLC]] require additional unlocking using items such as [[techprint|techprints]] and mechanoid chips respectively, and only then would research be allowed. | ||
− | Once a project is selected, a [[Work#Research|researcher]] will work at the bench to generate research points. [[Research Speed]] is primarily determined by the Intellectual skill. | + | Once a project is selected, a [[Work#Research|researcher]] will work at the bench to generate research points. [[Research Speed]] is primarily determined by the Intellectual skill. Only one research project can be studied at a time. However, you can freely switch between research projects, and all research progress is retained. Multiple researchers will all contribute towards the same project, with no penalties. In addition, multiple benches can be used simultaneously, again, without penalty. |
Your faction's [[tech level]] determines research point costs, and therefore time spent researching. [[New Arrivals]] start at an Industrial level, and have normal costs for all research. [[New Tribe]]s start at a Neolithic tech level, so certain research costs are increased: | Your faction's [[tech level]] determines research point costs, and therefore time spent researching. [[New Arrivals]] start at an Industrial level, and have normal costs for all research. [[New Tribe]]s start at a Neolithic tech level, so certain research costs are increased: | ||
− | * Researching Medieval-level tech, like Long Swords, takes 1.5x the research points for tribes to complete. | + | *Researching Medieval-level tech, like Long Swords, takes 1.5x the research points for tribes to complete. |
− | * Researching Industrial-level tech or higher takes 2x the research for tribes. Note that the majority of research topics are industrial or higher. | + | *Researching Industrial-level tech or higher takes 2x the research for tribes. Note that the majority of research topics are industrial or higher. |
Both New Arrivals and New Tribes start with certain projects already researched. Specific [[scenario]]s can add, but not remove, pre-researched topics. | Both New Arrivals and New Tribes start with certain projects already researched. Specific [[scenario]]s can add, but not remove, pre-researched topics. | ||
− | + | ||
Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap. They can also add separate research tabs, independent of the main tree. | Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap. They can also add separate research tabs, independent of the main tree. | ||
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{{Research Points Table|2500}} | {{Research Points Table|2500}} | ||
− | == Research Projects == | + | ==Research Projects== |
− | === Neolithic Research Projects === | + | |
+ | ===Neolithic Research Projects=== | ||
Research projects of the neolithic tech level. Both tribes and colonies research these at the same rate. | Research projects of the neolithic tech level. Both tribes and colonies research these at the same rate. | ||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
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! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
|- id="Psychoid brewing" | |- id="Psychoid brewing" | ||
! Psychoid brewing | ! Psychoid brewing | ||
− | | Prepare [[psychoid leaves]] into a mildly euphoria-inducing and addictive [[Psychite tea|tea]] at the campfire or cooking stove. | + | | Prepare [[psychoid leaves]] into a mildly euphoria-inducing and addictive [[Psychite tea|tea]] at the campfire or cooking stove. |
| 500 | | 500 | ||
| 500 | | 500 | ||
− | | 500 {{ | + | | 500 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Tree sowing" | |- id="Tree sowing" | ||
Line 53: | Line 52: | ||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
− | | 1000 {{ | + | | 1000 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Beer brewing" | |- id="Beer brewing" | ||
Line 66: | Line 64: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Passive cooler" | |- id="Passive cooler" | ||
Line 72: | Line 69: | ||
| Make [[passive cooler|passive coolers]], to [[Temperature|cool]] indoor spaces without using [[Power|electricity]]. | | Make [[passive cooler|passive coolers]], to [[Temperature|cool]] indoor spaces without using [[Power|electricity]]. | ||
| 400 | | 400 | ||
− | | 400 | + | | 400 |
− | | 400 {{ | + | | 400 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Cocoa" | |- id="Cocoa" | ||
Line 86: | Line 82: | ||
| [[#Tree sowing|Tree sowing]] | | [[#Tree sowing|Tree sowing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Devilstrand" | |- id="Devilstrand" | ||
Line 96: | Line 91: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Pemmican" | |- id="Pemmican" | ||
Line 103: | Line 97: | ||
| 500 | | 500 | ||
| 500 | | 500 | ||
− | | 500 {{ | + | | 500 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Recurve bow" | |- id="Recurve bow" | ||
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| 400 | | 400 | ||
| 400 | | 400 | ||
− | | 400 {{ | + | | 400 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description. |
− | === Medieval Research Projects === | + | ===Medieval Research Projects=== |
Research projects of the Medieval tech level. Tribes require 1.5x as much research time to research these. Colonies require only the base cost. | Research projects of the Medieval tech level. Tribes require 1.5x as much research time to research these. Colonies require only the base cost. | ||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
Line 132: | Line 124: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
|- id="Complex clothing" | |- id="Complex clothing" | ||
Line 138: | Line 129: | ||
| Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s. | | Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s. | ||
| 600 | | 600 | ||
− | | 600 {{ | + | | 600 {{ref label|Classic Start|B}} |
| 900 | | 900 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Complex furniture" | |- id="Complex furniture" | ||
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| Build complex [[furniture]] like [[bed]]s, [[end table]]s, [[dining chair]]s, [[armchair]]s, [[dresser]]s, [[tool cabinet]]s, [[billiards table|billiard table]]s{{Sic}}, and [[poker table]]s, [[vent]]s, [[sarcophagus|sarcophagi]], and more. | | Build complex [[furniture]] like [[bed]]s, [[end table]]s, [[dining chair]]s, [[armchair]]s, [[dresser]]s, [[tool cabinet]]s, [[billiards table|billiard table]]s{{Sic}}, and [[poker table]]s, [[vent]]s, [[sarcophagus|sarcophagi]], and more. | ||
| 300 | | 300 | ||
− | | 300 {{ | + | | 300 {{ref label|Classic Start|B}} |
| 450 | | 450 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Carpet making" | |- id="Carpet making" | ||
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| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Smithing" | |- id="Smithing" | ||
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| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Stonecutting" | |- id="Stonecutting" | ||
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| Cut [[rock chunk]]s into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful [[stone tile]] [[floors]] or ugly [[concrete]] walkways. | | Cut [[rock chunk]]s into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful [[stone tile]] [[floors]] or ugly [[concrete]] walkways. | ||
| 300 | | 300 | ||
− | | 300 {{ | + | | 300 {{ref label|Classic Start|B}} |
| 450 | | 450 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Long blades" | |- id="Long blades" | ||
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| [[#Smithing|Smithing]] | | [[#Smithing|Smithing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Plate armor" | |- id="Plate armor" | ||
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| 600 | | 600 | ||
| 900 | | 900 | ||
− | | [[#Smithing|Smithing]]< | + | | [[#Smithing|Smithing]]</Br>[[#Complex clothing|Complex clothing]] |
| Simple | | Simple | ||
− | |||
|- id="Greatbow" | |- id="Greatbow" | ||
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| [[#Recurve bow|Recurve bow]] | | [[#Recurve bow|Recurve bow]] | ||
| Simple | | Simple | ||
− | |||
|- id="Noble apparel" | |- id="Noble apparel" | ||
Line 222: | Line 205: | ||
| [[#Complex clothing|Complex clothing]] | | [[#Complex clothing|Complex clothing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Royal apparel" | |- id="Royal apparel" | ||
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| 400 | | 400 | ||
| 600 | | 600 | ||
− | | [[#Noble apparel|Noble apparel]]<br/>[[#Smithing|Smithing]] {{ | + | | [[#Noble apparel|Noble apparel]]<br />[[#Smithing|Smithing]] {{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Harp" | |- id="Harp" | ||
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| [[#Complex furniture|Complex furniture]] | | [[#Complex furniture|Complex furniture]] | ||
| Simple | | Simple | ||
− | |||
|- id="Harpsichord" | |- id="Harpsichord" | ||
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| 500 | | 500 | ||
| 750 | | 750 | ||
− | | [[#Harp|Harp]]< | + | | [[#Harp|Harp]]</Br >[[#Smithing|Smithing]] |
| Simple | | Simple | ||
− | |||
|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description. |
− | === Industrial Research Projects === | + | ===Industrial Research Projects=== |
Research projects of the Industrial tech level. Tribes require 2x as much research time to research these. Colonies require only the base cost. | Research projects of the Industrial tech level. Tribes require 2x as much research time to research these. Colonies require only the base cost. | ||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
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! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
|- id="Drug production" | |- id="Drug production" | ||
Line 278: | Line 256: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Psychite refining" | |- id="Psychite refining" | ||
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| [[#Drug production|Drug production]] | | [[#Drug production|Drug production]] | ||
| Simple | | Simple | ||
− | |||
|- id="Wake-up production" | |- id="Wake-up production" | ||
Line 298: | Line 274: | ||
| [[#Drug production|Drug production]] | | [[#Drug production|Drug production]] | ||
| Simple | | Simple | ||
− | |||
|- id="Go-juice production" | |- id="Go-juice production" | ||
Line 308: | Line 283: | ||
| [[#Drug production|Drug production]] | | [[#Drug production|Drug production]] | ||
| Simple | | Simple | ||
− | |||
|- id="Penoxycyline production" | |- id="Penoxycyline production" | ||
Line 318: | Line 292: | ||
| [[#Drug production|Drug production]] | | [[#Drug production|Drug production]] | ||
| Simple | | Simple | ||
− | |||
|- id="Electricity" | |- id="Electricity" | ||
Line 324: | Line 297: | ||
| Harness the power of electricity for a hundred different tasks. | | Harness the power of electricity for a hundred different tasks. | ||
| 1600 | | 1600 | ||
− | | 1600 {{ | + | | 1600 {{ref label|Classic Start|B}} |
| 3200 | | 3200 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Battery" | |- id="Battery" | ||
Line 338: | Line 310: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Biofuel refining" | |- id="Biofuel refining" | ||
Line 348: | Line 319: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Watermill generator" | |- id="Watermill generator" | ||
Line 358: | Line 328: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Nutrient paste" | |- id="Nutrient paste" | ||
Line 364: | Line 333: | ||
| Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks, while requiring no labor at all. | | Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks, while requiring no labor at all. | ||
| 400 | | 400 | ||
− | | 400 {{ | + | | 400 {{ref label|Classic Start|B}} |
| 800 | | 800 | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Solar panel" | |- id="Solar panel" | ||
Line 378: | Line 346: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Air conditioning" | |- id="Air conditioning" | ||
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| Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods. | | Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods. | ||
| 500 | | 500 | ||
− | | 500 {{ | + | | 500 {{ref label|Classic Start|B}} |
| 1000 | | 1000 | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Autodoor" | |- id="Autodoor" | ||
Line 398: | Line 364: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Hydroponics" | |- id="Hydroponics" | ||
Line 408: | Line 373: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Tube television" | |- id="Tube television" | ||
Line 416: | Line 380: | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | [[#Electricity|Electricity]]< | + | | [[#Electricity|Electricity]]</Br >[[#Complex furniture|Complex furniture]]{{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Packaged survival meal" | |- id="Packaged survival meal" | ||
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| [[#Nutrient paste|Nutrient paste]] | | [[#Nutrient paste|Nutrient paste]] | ||
| Simple | | Simple | ||
− | |||
|- id="Firefoam" | |- id="Firefoam" | ||
Line 438: | Line 400: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="IEDs" id="Ieds" | |- id="IEDs" id="Ieds" | ||
Line 448: | Line 409: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Geothermal power" | |- id="Geothermal power" | ||
Line 458: | Line 418: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Sterile materials" | |- id="Sterile materials" | ||
Line 468: | Line 427: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Advanced lights" | |- id="Advanced lights" | ||
Line 478: | Line 436: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Machining" | |- id="Machining" | ||
Line 486: | Line 443: | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | [[#Electricity|Electricity]]< | + | | [[#Electricity|Electricity]]</Br >[[#Smithing|Smithing]] |
| Simple | | Simple | ||
− | |||
|- id="Smokepop packs" | |- id="Smokepop packs" | ||
Line 496: | Line 452: | ||
| 300 | | 300 | ||
| 600 | | 600 | ||
− | | [[#Machining|Machining]]< | + | | [[#Machining|Machining]]</Br >[[#Complex clothing|Complex clothing]]{{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Prosthetics" | |- id="Prosthetics" | ||
Line 508: | Line 463: | ||
| [[#Machining|Machining]] | | [[#Machining|Machining]] | ||
| Simple | | Simple | ||
− | |||
|- id="Gunsmithing" | |- id="Gunsmithing" | ||
Line 518: | Line 472: | ||
| [[#Machining|Machining]] | | [[#Machining|Machining]] | ||
| Simple | | Simple | ||
− | |||
|- id="Flak armor" | |- id="Flak armor" | ||
! Flak armor | ! Flak armor | ||
− | | Craft [[Flak jacket|clothing]] [[Flak vest|with metal]] [[Flak pants|armor]] sewn in to resist bullets and explosions. This weighty armor slows [[move speed|movement]] slightly. | + | | Craft [[Flak jacket|clothing]] [[Flak vest|with metal]] [[Flak pants|armor]] sewn in to resist bullets and explosions. This weighty armor slows [[move speed|movement]] slightly. |
| 1200 | | 1200 | ||
| 1200 | | 1200 | ||
| 2400 | | 2400 | ||
− | | [[#Machining|Machining]]< | + | | [[#Machining|Machining]]</Br >[[#Plate armor|Plate armor]] {{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Mortars" | |- id="Mortars" | ||
Line 538: | Line 490: | ||
| [[#Gunsmithing|Gunsmithing]] | | [[#Gunsmithing|Gunsmithing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Blowback operation" | |- id="Blowback operation" | ||
Line 548: | Line 499: | ||
| [[#Gunsmithing|Gunsmithing]] | | [[#Gunsmithing|Gunsmithing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Gas operation" | |- id="Gas operation" | ||
Line 558: | Line 508: | ||
| [[#Blowback operation|Blowback operation]] | | [[#Blowback operation|Blowback operation]] | ||
| Simple | | Simple | ||
− | |||
|- id="Gun turrets" | |- id="Gun turrets" | ||
Line 568: | Line 517: | ||
| [[#Blowback operation|Blowback operation]] | | [[#Blowback operation|Blowback operation]] | ||
| Simple | | Simple | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- id="Microelectronics" | |- id="Microelectronics" | ||
! Microelectronics | ! Microelectronics | ||
− | | Work with complex microelectronics. This unlocks the [[Hi-tech research bench]] and [[comms console]]. | + | | Work with complex microelectronics. This unlocks the [[Hi-tech research bench]] and [[comms console]]. |
| 3000 | | 3000 | ||
| 3000 | | 3000 | ||
Line 588: | Line 527: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Flatscreen television" | |- id="Flatscreen television" | ||
Line 596: | Line 534: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Tube television|Tube television]] | + | | [[#Microelectronics|Microelectronics]]<br />[[#Tube television|Tube television]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Moisture pump" | |- id="Moisture pump" | ||
Line 606: | Line 543: | ||
| 1200 | | 1200 | ||
| 2400 | | 2400 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Hospital bed" | |- id="Hospital bed" | ||
Line 616: | Line 552: | ||
| 1200 | | 1200 | ||
| 2400 | | 2400 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Sterile materials|Sterile materials]]{{ref label|Hidden Prerequisite|C}}</Br >[[#Complex furniture|Complex furniture]]{{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Deep drilling" | |- id="Deep drilling" | ||
Line 628: | Line 563: | ||
| [[#Microelectronics|Microelectronics]] | | [[#Microelectronics|Microelectronics]] | ||
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Ground-penetrating scanner" | |- id="Ground-penetrating scanner" | ||
Line 638: | Line 572: | ||
| [[#Deep drilling|Deep drilling]] | | [[#Deep drilling|Deep drilling]] | ||
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Transport pod" | |- id="Transport pod" | ||
Line 646: | Line 579: | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Biofuel refining|Biofuel refining]] {{ref label|Hidden Prerequisite|C}}</Br >[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Medicine production" | |- id="Medicine production" | ||
Line 656: | Line 588: | ||
| 1500 | | 1500 | ||
| 3000 | | 3000 | ||
− | | [[#Drug production|Drug production]]<br/>[[#Microelectronics|Microelectronics]] | + | | [[#Drug production|Drug production]]<br />[[#Microelectronics|Microelectronics]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Long-range mineral scanner" | |- id="Long-range mineral scanner" | ||
Line 666: | Line 597: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Shields" | |- id="Shields" | ||
Line 676: | Line 606: | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Complex clothing|Complex clothing]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Precision rifling" | |- id="Precision rifling" | ||
Line 686: | Line 615: | ||
| 1400 | | 1400 | ||
| 2800 | | 2800 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Gas operation|Gas operation]] | + | | [[#Microelectronics|Microelectronics]]<br />[[#Gas operation|Gas operation]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Autocannon turret" | |- id="Autocannon turret" | ||
Line 696: | Line 624: | ||
| 1600 | | 1600 | ||
| 3200 | | 3200 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Gun turrets|Gun turrets]]<br/>[[#Gas operation|Gas operation]] | + | | [[#Microelectronics|Microelectronics]]<br />[[#Gun turrets|Gun turrets]]<br />[[#Gas operation|Gas operation]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Multibarrel weapons" | |- id="Multibarrel weapons" | ||
Line 706: | Line 633: | ||
| 2600 | | 2600 | ||
| 5200 | | 5200 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Gas operation|Gas operation]] | + | | [[#Microelectronics|Microelectronics]]<br />[[#Gas operation|Gas operation]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Multi-analyzer" | |- id="Multi-analyzer" | ||
Line 716: | Line 642: | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Vitals monitor" | |- id="Vitals monitor" | ||
Line 726: | Line 651: | ||
| 2500 | | 2500 | ||
| 5000 | | 5000 | ||
− | | [[#Multi-analyzer|Multi-analyzer]]<br/>[[#Hospital bed|Hospital bed]] | + | | [[#Multi-analyzer|Multi-analyzer]]<br />[[#Hospital bed|Hospital bed]] |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Fabrication" | |- id="Fabrication" | ||
Line 738: | Line 662: | ||
| [[#Multi-analyzer|Multi-analyzer]] | | [[#Multi-analyzer|Multi-analyzer]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Advanced fabrication" | |- id="Advanced fabrication" | ||
Line 748: | Line 671: | ||
| [[#Multi-analyzer|Multi-analyzer]] | | [[#Multi-analyzer|Multi-analyzer]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Uranium slug turret" | |- id="Uranium slug turret" | ||
Line 756: | Line 678: | ||
| 3000 | | 3000 | ||
| 6000 | | 6000 | ||
− | |[[#Multi-analyzer|Multi-analyzer]]<br/>[[#Autocannon turret|Autocannon turret]] {{ | + | |[[#Multi-analyzer|Multi-analyzer]]<br />[[#Autocannon turret|Autocannon turret]] {{ref label|Hidden Prerequisite|C}}<br />[[#Precision rifling|Precision rifling]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- id="Piano" | |- id="Piano" | ||
Line 778: | Line 689: | ||
| [[#Harpsichord|Harpsichord]] | | [[#Harpsichord|Harpsichord]] | ||
| Simple | | Simple | ||
− | |||
|- id="Jump packs" | |- id="Jump packs" | ||
Line 786: | Line 696: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Machining|Machining]] {{ | + | | [[#Microelectronics|Microelectronics]]<br />[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech<br/>1x Jump packs [[Techprint]] | + | | Hi-tech<br />1x Jump packs [[Techprint]] |
− | |||
|- id="Gunlink" | |- id="Gunlink" | ||
Line 798: | Line 707: | ||
| [[#Fabrication|Fabrication]] | | [[#Fabrication|Fabrication]] | ||
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Biosculpting" | |- id="Biosculpting" | ||
− | ! Biosculpting {{IdeologyIcon}} | + | ! Biosculpting{{IdeologyIcon}} |
| Construct [[Biosculpter pod]]s which can perform various biological alterations to colonists. These are especially important to believers in [[Ideoligion#Transhumanist|transhumanism]]. | | Construct [[Biosculpter pod]]s which can perform various biological alterations to colonists. These are especially important to believers in [[Ideoligion#Transhumanist|transhumanism]]. | ||
| 1500 | | 1500 | ||
Line 808: | Line 716: | ||
| [[#Microelectronics|Microelectronics]] | | [[#Microelectronics|Microelectronics]] | ||
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Bioregeneration" | |- id="Bioregeneration" | ||
− | ! Bioregeneration {{IdeologyIcon}} | + | ! Bioregeneration{{IdeologyIcon}} |
| Unlock the [[biosculpter pod]]'s [[Biosculpter pod#Bioregeneration|bioregeneration]] cycle. This cycle heals old scars, regenerates small lost body parts like fingers and toes, and cures many of the physical maladies that come with old age. | | Unlock the [[biosculpter pod]]'s [[Biosculpter pod#Bioregeneration|bioregeneration]] cycle. This cycle heals old scars, regenerates small lost body parts like fingers and toes, and cures many of the physical maladies that come with old age. | ||
| 4000 | | 4000 | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | [[#Multi-analyzer|Multi-analyzer]]<br/>[[#Biosculpting|Biosculpting]] | + | | [[#Multi-analyzer|Multi-analyzer]]<br />[[#Biosculpting|Biosculpting]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Neural supercharger" | |- id="Neural supercharger" | ||
− | ! Neural supercharger {{IdeologyIcon}} | + | ! Neural supercharger{{IdeologyIcon}} |
| Construct [[Neural supercharger]] devices. Neural superchargers improve consciousness and learning rate, but they also increase hunger and the effect must be refreshed daily. Transhumanists often hold neural supercharging as an important practice. | | Construct [[Neural supercharger]] devices. Neural superchargers improve consciousness and learning rate, but they also increase hunger and the effect must be refreshed daily. Transhumanists often hold neural supercharging as an important practice. | ||
| 1500 | | 1500 | ||
Line 828: | Line 734: | ||
| [[#Microelectronics|Microelectronics]] | | [[#Microelectronics|Microelectronics]] | ||
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Toxifier generator" | |- id="Toxifier generator" | ||
− | ! Toxifier generator {{BiotechIcon}} | + | ! Toxifier generator{{BiotechIcon}} |
| Create [[toxifier generator]]s which generate electricity, but also spread [[pollution]] around themselves. | | Create [[toxifier generator]]s which generate electricity, but also spread [[pollution]] around themselves. | ||
| 500 | | 500 | ||
Line 838: | Line 743: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Xenogenetics" | |- id="Xenogenetics" | ||
− | ! Xenogenetics {{BiotechIcon}} | + | ! Xenogenetics{{BiotechIcon}} |
| Create [[xenogerm]]s which can be implanted in a person to genetically modify them. Extract [[genepack]]s from living people using a [[gene extractor]] so you can reimplant their [[genes]] into someone else. | | Create [[xenogerm]]s which can be implanted in a person to genetically modify them. Extract [[genepack]]s from living people using a [[gene extractor]] so you can reimplant their [[genes]] into someone else. | ||
| 1000 | | 1000 | ||
Line 848: | Line 752: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Gene processor" | |- id="Gene processor" | ||
− | ! Gene processor {{BiotechIcon}} | + | ! Gene processor{{BiotechIcon}} |
| Build [[gene processor]]s, which allow a [[gene assembler]] to create xenogerms of higher genetic complexity. | | Build [[gene processor]]s, which allow a [[gene assembler]] to create xenogerms of higher genetic complexity. | ||
| 1500 | | 1500 | ||
| 1500 | | 1500 | ||
| 3000 | | 3000 | ||
− | | [[#Xenogenetics|Xenogenetics]]<br | + | | [[#Xenogenetics|Xenogenetics]]<br>[[#Microelectronics|Microelectronics]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Archogenetics" | |- id="Archogenetics" | ||
− | ! Archogenetics {{BiotechIcon}} | + | ! Archogenetics{{BiotechIcon}} |
| Allows a gene assembler to use [[archite capsule]]s to create seemingly-impossible genes. [[Genes#Archite|Archite genes]] and archite capsules can be obtained from traders. | | Allows a gene assembler to use [[archite capsule]]s to create seemingly-impossible genes. [[Genes#Archite|Archite genes]] and archite capsules can be obtained from traders. | ||
| 2500 | | 2500 | ||
| 2500 | | 2500 | ||
| 5000 | | 5000 | ||
− | | [[#Fabrication|Fabrication]]<br | + | | [[#Fabrication|Fabrication]]<br>[[#Gene Processor|Gene Processor]] |
− | | Hi-tech (Multi-analyzer) | + | | Hi-tech (Multi-analyzer) |
− | |||
|- id="Deathrest" | |- id="Deathrest" | ||
− | ! Deathrest {{BiotechIcon}} | + | ! Deathrest{{BiotechIcon}} |
| Those with the [[deathrest]] gene must periodically undergo a special deathrest coma that lasts several days. This research project allows you to construct buildings which accelerate the deathrest coma and confer specific bonuses on the deathrester. Over time, you can build a grand deathrest temple. | | Those with the [[deathrest]] gene must periodically undergo a special deathrest coma that lasts several days. This research project allows you to construct buildings which accelerate the deathrest coma and confer specific bonuses on the deathrester. Over time, you can build a grand deathrest temple. | ||
| 1000 | | 1000 | ||
Line 878: | Line 779: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Fertility procedures" | |- id="Fertility procedures" | ||
− | ! Fertility procedures {{BiotechIcon}} | + | ! Fertility procedures{{BiotechIcon}} |
| Perform the surgeries necessary to create a test tube [[embryo]] from a fertile man and woman, then implant the embryo in a surrogate mother or [[growth vat]]. Also, perform sterilization surgeries on men and women. | | Perform the surgeries necessary to create a test tube [[embryo]] from a fertile man and woman, then implant the embryo in a surrogate mother or [[growth vat]]. Also, perform sterilization surgeries on men and women. | ||
| 1000 | | 1000 | ||
Line 888: | Line 788: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Tox gas" | |- id="Tox gas" | ||
− | ! Tox gas {{BiotechIcon}} | + | ! Tox gas{{BiotechIcon}} |
| Produce weapons that utilize caustic [[tox gas]]. | | Produce weapons that utilize caustic [[tox gas]]. | ||
| 600 | | 600 | ||
| 600 | | 600 | ||
| 1200 | | 1200 | ||
− | | [[# | + | | [[#Electricity|Electricity]] |
| Simple | | Simple | ||
− | |||
|- id="Basic mechtech" | |- id="Basic mechtech" | ||
− | ! Basic mechtech {{BiotechIcon}} | + | ! Basic mechtech{{BiotechIcon}} |
| The technology needed for your [[mechanitor]] to create and control basic-tier mechanoids. | | The technology needed for your [[mechanitor]] to create and control basic-tier mechanoids. | ||
| 200 | | 200 | ||
Line 908: | Line 806: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple (Mechanitor) | | Simple (Mechanitor) | ||
− | + | ||
|- id="Standard mechtech" | |- id="Standard mechtech" | ||
− | ! Standard mechtech {{BiotechIcon}} | + | ! Standard mechtech{{BiotechIcon}} |
| The technology needed for your mechanitor to create and control standard-tier mechanoids. You can get signal chips by using a mechanitor to summon a [[diabolus]] threat. | | The technology needed for your mechanitor to create and control standard-tier mechanoids. You can get signal chips by using a mechanitor to summon a [[diabolus]] threat. | ||
| 1000 | | 1000 | ||
Line 917: | Line 815: | ||
| 2000 | | 2000 | ||
| [[#Basic mechtech|Basic mechtech]] | | [[#Basic mechtech|Basic mechtech]] | ||
− | | Simple (Mechanitor)<br | + | | Simple (Mechanitor)<br>1x [[Signal chip]] |
− | |||
|- id="High mechtech" | |- id="High mechtech" | ||
− | ! High mechtech {{BiotechIcon}} | + | ! High mechtech{{BiotechIcon}} |
| The technology needed for your mechanitor to create and control high-tier mechanoids. You can get powerfocus chips by using a mechanitor to summon a [[war queen]] threat. | | The technology needed for your mechanitor to create and control high-tier mechanoids. You can get powerfocus chips by using a mechanitor to summon a [[war queen]] threat. | ||
| 3000 | | 3000 | ||
| 3000 | | 3000 | ||
| 6000 | | 6000 | ||
− | | [[#Standard mechtech|Standard mechtech]]<br | + | | [[#Standard mechtech|Standard mechtech]]]<br>[[#Multi-analyzer|Multi-analyzer]] |
− | | Hi-tech (Multi-analyzer)<br | + | | Hi-tech (Multi-analyzer)<br>1x [[Powerfocus chip]] |
− | |||
|- id="Wastepack atomizer" | |- id="Wastepack atomizer" | ||
− | ! Wastepack atomizer {{BiotechIcon}} | + | ! Wastepack atomizer{{BiotechIcon}} |
| Build [[wastepack atomizer]]s which can safely dispose of [[toxic wastepack]]s by decomposing them at the molecular level. | | Build [[wastepack atomizer]]s which can safely dispose of [[toxic wastepack]]s by decomposing them at the molecular level. | ||
| 5000 | | 5000 | ||
Line 937: | Line 833: | ||
| 10000 | | 10000 | ||
| [[#Advanced fabrication|Advanced fabrication]] | | [[#Advanced fabrication|Advanced fabrication]] | ||
− | | Simple<br | + | | Simple<br>1x [[Nano structuring chip]] |
− | |||
|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description. |
− | === Spacer Research Projects === | + | ===Spacer Research Projects=== |
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
Line 953: | Line 848: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
− | |- id="Cryptosleep | + | |- id="Cryptosleep caskets" |
− | ! Cryptosleep | + | ! Cryptosleep caskets |
| Construct [[cryptosleep casket]]s, which can put living beings in a state of indefinite suspended animation. | | Construct [[cryptosleep casket]]s, which can put living beings in a state of indefinite suspended animation. | ||
| 2000 | | 2000 | ||
Line 963: | Line 857: | ||
| [[#Multi-analyzer|Multi-analyzer]] | | [[#Multi-analyzer|Multi-analyzer]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Recon armor" | |- id="Recon armor" | ||
Line 971: | Line 864: | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Complex clothing|Complex clothing]] {{ | + | | [[#Fabrication|Fabrication]] <br /> [[#Complex clothing|Complex clothing]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Marine armor" | |- id="Marine armor" | ||
Line 981: | Line 873: | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | [[#Recon armor|Recon armor]]<br/>[[#Complex clothing|Complex clothing]] {{ | + | | [[#Recon armor|Recon armor]] <br /> [[#Complex clothing|Complex clothing]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Pulse charged munitions" | |- id="Pulse charged munitions" | ||
Line 991: | Line 882: | ||
| 3000 | | 3000 | ||
| 6000 | | 6000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Precision rifling|Precision rifling]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Precision rifling|Precision rifling]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Bionic replacements" | |- id="Bionic replacements" | ||
Line 1,001: | Line 891: | ||
| 2000 | | 2000 | ||
| 4000? | | 4000? | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Starflight basics" | |- id="Starflight basics" | ||
Line 1,013: | Line 902: | ||
| [[#Advanced fabrication|Advanced fabrication]] | | [[#Advanced fabrication|Advanced fabrication]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Starflight sensors" | |- id="Starflight sensors" | ||
Line 1,021: | Line 909: | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | [[#Starflight basics|Starflight basics]]<br/>[[#Long-range mineral scanner|Long-range mineral scanner]] | + | | [[#Starflight basics|Starflight basics]]<br />[[#Long-range mineral scanner|Long-range mineral scanner]] |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Vacuum cryptosleep casket" | |- id="Vacuum cryptosleep casket" | ||
Line 1,031: | Line 918: | ||
| 2800 | | 2800 | ||
| 5600 | | 5600 | ||
− | | [[#Starflight basics|Starflight basics]]<br/>[[#Cryptosleep casket|Cryptosleep casket]] | + | | [[#Starflight basics|Starflight basics]]<br />[[#Cryptosleep casket|Cryptosleep casket]] |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Starship reactor" | |- id="Starship reactor" | ||
Line 1,043: | Line 929: | ||
| [[#Starflight basics|Starflight basics]] | | [[#Starflight basics|Starflight basics]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Johnson-Tanaka drive" | |- id="Johnson-Tanaka drive" | ||
Line 1,053: | Line 938: | ||
| [[#Starflight basics|Starflight basics]] | | [[#Starflight basics|Starflight basics]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Machine persuasion" | |- id="Machine persuasion" | ||
Line 1,063: | Line 947: | ||
| [[#Starflight basics|Starflight basics]] | | [[#Starflight basics|Starflight basics]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Cataphract armor" | |- id="Cataphract armor" | ||
Line 1,072: | Line 955: | ||
| 12000 | | 12000 | ||
| [[#Marine armor|Marine armor]] | | [[#Marine armor|Marine armor]] | ||
− | | Hi-tech (Multi-analyzer)<br/>2x Cataphract Armor [[Techprint]] | + | | Hi-tech (Multi-analyzer) <br />2x Cataphract Armor [[Techprint]] |
− | |||
|- id="Brain wiring" | |- id="Brain wiring" | ||
Line 1,081: | Line 963: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Microelectronics|Microelectronics]] <br /> [[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech<br/>1x Brain Wiring [[Techprint]] | + | | Hi-tech <br /> 1x Brain Wiring [[Techprint]] |
− | |||
|- id="Specialized limbs" | |- id="Specialized limbs" | ||
Line 1,091: | Line 972: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Prosthetics|Prosthetics]] | + | | [[#Microelectronics|Microelectronics]] <br /> [[#Prosthetics|Prosthetics]] |
− | | Hi-tech<br/>1x Specialized Limbs [[Techprint]] | + | | Hi-tech<br /> 1x Specialized Limbs [[Techprint]] |
− | |||
|- id="Compact weaponry" | |- id="Compact weaponry" | ||
Line 1,101: | Line 981: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Prosthetics|Prosthetics]] | + | | [[#Microelectronics|Microelectronics]] <br /> [[#Prosthetics|Prosthetics]] |
− | | Hi-tech<br/>1x Compact Weaponry [[Techprint]] | + | | Hi-tech<br /> 1x Compact Weaponry [[Techprint]] |
− | |||
|- id="Poison synthesis" | |- id="Poison synthesis" | ||
Line 1,112: | Line 991: | ||
| 4000 | | 4000 | ||
| [[#Compact weaponry|Compact weaponry]] | | [[#Compact weaponry|Compact weaponry]] | ||
− | | Hi-tech<br/>1x Poison Synthesis [[Techprint]] | + | | Hi-tech<br /> 1x Poison Synthesis [[Techprint]] |
− | |||
|- id="Toxin filtration" | |- id="Toxin filtration" | ||
Line 1,121: | Line 999: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br | + | | [[#Fabrication|Fabrication]]</br>[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Growth vats" | |- id="Growth vats" | ||
Line 1,133: | Line 1,010: | ||
| [[#Microelectronics|Microelectronics]] | | [[#Microelectronics|Microelectronics]] | ||
| Hi-tech | | Hi-tech | ||
− | |||
|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description. |
− | === Ultra Research Projects === | + | ===Ultra Research Projects=== |
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
Line 1,148: | Line 1,024: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
|- id="Artificial metabolism" | |- id="Artificial metabolism" | ||
Line 1,156: | Line 1,031: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]] {{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech (Multi-analyzer)<br/>1x Artificial Metabolism [[Techprint]] | + | | Hi-tech (Multi-analyzer)<br />1x Artificial Metabolism [[Techprint]] |
− | |||
|- id="Neural computation" | |- id="Neural computation" | ||
Line 1,166: | Line 1,040: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech (Multi-analyzer)<br/>1x Neural Computation [[Techprint]] | + | | Hi-tech (Multi-analyzer)<br />1x Neural Computation [[Techprint]] |
− | |||
|- id="Skin hardening" | |- id="Skin hardening" | ||
Line 1,176: | Line 1,049: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech (Multi-analyzer)<br/>1x Skin Hardening [[Techprint]] | + | | Hi-tech (Multi-analyzer)<br />1x Skin Hardening [[Techprint]] |
− | |||
|- id="Healing factors" | |- id="Healing factors" | ||
Line 1,186: | Line 1,058: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech (Multi-analyzer)<br/>1x Healing Factors [[Techprint] | + | | Hi-tech (Multi-analyzer)<br />1x Healing Factors [[Techprint] |
− | |||
|- id="Flesh shaping" | |- id="Flesh shaping" | ||
! Flesh shaping {{RoyaltyIcon}} | ! Flesh shaping {{RoyaltyIcon}} | ||
− | | Craft bionics which induce the reshaping of natural flesh, usually for the purposes of [[aesthetic shaper|aesthetic]] [[aesthetic nose|enhancement]] or [[love enhancer|personal pleasure]]. | + | | Craft bionics which induce the reshaping of natural flesh, usually for the purposes of [[aesthetic shaper|aesthetic]] [[aesthetic nose|enhancement]] or [[love enhancer|personal pleasure]]. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech (Multi-analyzer)<br/>1x Flesh Shaping [[Techprint]] | + | | Hi-tech (Multi-analyzer)<br />1x Flesh Shaping [[Techprint]] |
− | |||
|- id="Molecular analysis" | |- id="Molecular analysis" | ||
Line 1,206: | Line 1,076: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech (Multi-analyzer)<br/>1x Molecular Analysis [[Techprint]] | + | | Hi-tech (Multi-analyzer)<br />1x Molecular Analysis [[Techprint]] |
− | |||
|- id="Circadian influence" | |- id="Circadian influence" | ||
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| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech (Multi-analyzer)<br/>1x Circadian Influence [[Techprint]] | + | | Hi-tech (Multi-analyzer)<br />1x Circadian Influence [[Techprint]] |
− | |||
|- id="Ultra mechtech" | |- id="Ultra mechtech" | ||
− | ! Ultra mechtech {{BiotechIcon}} | + | ! Ultra mechtech{{BiotechIcon}} |
| The advanced technology needed for your mechanitor to create and control ultra-tier mechanoids, including large mechs and ultra-tier mechanitor gear. You can get nano structuring chips by using a mechanitor to summon an [[apocriton]] threat. | | The advanced technology needed for your mechanitor to create and control ultra-tier mechanoids, including large mechs and ultra-tier mechanitor gear. You can get nano structuring chips by using a mechanitor to summon an [[apocriton]] threat. | ||
| 5000 | | 5000 | ||
| 5000 | | 5000 | ||
| 10000 | | 10000 | ||
− | | [[#High mechtech|High mechtech]]<br | + | | [[#High mechtech|High mechtech]]<br>[[#Fabrication|Fabrication]] |
− | | Hi-tech (Multi-analyzer)<br | + | | Hi-tech (Multi-analyzer)<br>1x [[Nano structuring chip]] |
− | |||
|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description. |
== Anomaly == | == Anomaly == | ||
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This is a rough suggestion of what technologies to research. Variations exist, and research order can change depending on current map and [[biome]], colonist skill, personal playstyle/goals, and [[difficulty]]. | This is a rough suggestion of what technologies to research. Variations exist, and research order can change depending on current map and [[biome]], colonist skill, personal playstyle/goals, and [[difficulty]]. | ||
− | === Industrial start === | + | ==== Industrial start ==== |
The suggested research path for Industrials (i.e. a "Crashlanded" start) is: | The suggested research path for Industrials (i.e. a "Crashlanded" start) is: | ||
− | # One of:{{ | + | # One of:{{ref label|Power|1}} |
#* [[Batteries]] and [[solar generator]]s | #* [[Batteries]] and [[solar generator]]s | ||
#* [[Watermill generator]]s | #* [[Watermill generator]]s | ||
#* [[Geothermal generator]] | #* [[Geothermal generator]] | ||
− | # [[Research#Microelectronics|Microelectronics]] {{ | + | # [[Research#Microelectronics|Microelectronics]]{{ref label|Micro|2}} |
− | # [[Multi-analyzer]] {{ | + | # [[Multi-analyzer]]{{ref label|Multi|3}} |
− | # [[Fabrication bench|Fabrication]] {{ | + | # [[Fabrication bench|Fabrication]]{{ref label|Multi|3}} |
− | At any point, modern weapons{{ | + | At any point, modern weapons{{ref label|Fabrication|4}} (Smithing, Machining, etc.) should be researched, up to a certain level. The rest is up to you. |
'''Notes:''' | '''Notes:''' | ||
− | :{{ | + | :{{note label|Power|1}} You'll need some source of [[power]]. [[Watermill generator]]s can only be used if a [[World_generation#Rivers|river]] (not ocean) is nearby. Water is a more reliable source of power, for the same research cost as batteries + solar. In theory, [[geothermal generator]]s provide much more power than either option, but its 3200 research cost makes it more difficult for newer players. Rushing to geothermal is still possible, especially if you rely on [[wind turbine]]s or [[wood-fired generator]]s. |
− | + | :{{note label|Micro|2}} Microelectronics gives access to [[hi-tech research bench]], which makes research 33% faster. It ''also'' gives access to the [[comms console]], an easy source for tradable items, and [[EMP grenades]], which are very powerful against [[mechanoid]]s. | |
− | :{{ | + | :{{note label|Multi|3}} A [[multi-analyzer]] boosts research by a further 10%, though you may not have the materials to create one. If you can't build a multi-analyzer or Fabrication's [[fabrication bench]] yet, then you'll gain the opportunity to chase some other tribal/industrial research projects. The ultimate goal is to reach Fabrication as soon as possible, so you can make your own [[component]]s. |
− | :{{ | + | :{{note label|Fabrication|4}} On a dangerous map, a quick detour to [[Research#Gunsmithing|Gunsmithing]] (for basic rifles/shotguns/revolvers) may be desirable as soon as possible, immediately after your power needs are met. |
− | :{{ | ||
− | === Tribal start === | + | ==== Tribal start ==== |
For tribals (i.e. a "Lost Tribe" start), the research path should be ''something''* like: | For tribals (i.e. a "Lost Tribe" start), the research path should be ''something''* like: | ||
− | # [[Clothing|Complex Clothing]] {{ | + | # [[Clothing|Complex Clothing]]:{{ref label|Clothing|1}} |
− | # [[Furniture|Complex Furniture]] {{ | + | # [[Furniture|Complex Furniture]]:{{ref label|Furniture|2}} |
# One or both of: | # One or both of: | ||
− | #* Stonecutting{{ | + | #* Stonecutting:{{ref label|Stone|3}} |
− | #* [[Fueled smithy|Smithing]] {{ | + | #* [[Fueled smithy|Smithing]]:{{ref label|Smithing|4}} |
Then the same as Industrial (above), but with Electricity prior to researching the rest. Air Conditioning is often a priority, too. | Then the same as Industrial (above), but with Electricity prior to researching the rest. Air Conditioning is often a priority, too. | ||
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'''Notes: ''' | '''Notes: ''' | ||
The exact order will vary depending on your priorities. This is a cautious, conservative approach. Some players will rush to Electricity. Many players fall in the middle, grabbing one or three key techs and ''then'' going straight to central air cooling. | The exact order will vary depending on your priorities. This is a cautious, conservative approach. Some players will rush to Electricity. Many players fall in the middle, grabbing one or three key techs and ''then'' going straight to central air cooling. | ||
− | :{{ | + | :{{note label|Clothing|1}} Unless you landed in a ''very'' forgiving climate, you'll need protective clothing against the Summer/Winter weather while you march toward Electricity. |
− | :{{ | + | :{{note label|Furniture|2}} Increases comfort of your colonists. [[Bed]]s, [[end table]]s and [[dresser]]s, [[dining chair]]s, and [[poker table]]s are very useful for mood and other general buffs. |
− | :{{ | + | :{{note label|Stone|3}} Stone is a common and nonflammable material, great for [[wall]]s. On some maps, it's quite possible to live underground (if you can mine that much). You can also use the very limited stone from [[ruin]]s, and/or make every building from wood (until it burns down). |
− | :{{ | + | :{{note label|Smithing|4}} Superior melee weapons. Smithing is also a prerequisite for Machining. |
− | === Extreme starts === | + | ==== Extreme starts ==== |
− | For hardcore 500% Randy runs, | + | For hardcore 500% Randy runs, after finishing the battery and solar panel research, rush down Machining and weapons before Microelectronics. Firepower can be a life-/game-saver. |
== Gallery == | == Gallery == | ||
− | [[File:Research tree core.png|thumb | + | [[File:Research tree core.png|thumb|center|All research projects in the base game]] |
+ | |||
== Version history == | == Version history == | ||
* [[Version/0.3.410|0.3.410]] - [[Stonecutter's table]] now requires research | * [[Version/0.3.410|0.3.410]] - [[Stonecutter's table]] now requires research | ||
− | * Beta 19/1.0 - Split | + | * Beta 19/1.0 - Split hospital beds into "Sterile materials" and "Hospital beds" research projects |
− | * [[Version/1.3.3101|1.3.3101]] - | + | * [[Version/1.3.3101|1.3.3101]] - Bioregeneration research project added. |
− | * [[Version/1.3.3200|1.3.3200]] - | + | * [[Version/1.3.3200|1.3.3200]] - Brain wiring, compact weaponry, neural supercharge, biosculpting, specialized limbs, poison synthesis projects now require hi-tech research bench. |
− | * [[Version/1.4.3523|1.4.3523]] - The Colored lights research reworked and renamed to | + | * [[Version/1.4.3523|1.4.3523]] - The Colored lights research reworked and renamed to Advanced Lighting. |
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[[Category:Research]] | [[Category:Research]] |